//设置图片的锚点
- (void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view
{
CGPoint oldOrigin = view.frame.origin;
view.layer.anchorPoint = anchorPoint;
CGPoint newOrigin = view.frame.origin;
CGPoint transition;
transition.x = newOrigin.x - oldOrigin.x;
transition.y = newOrigin.y - oldOrigin.y;
view.center = CGPointMake (view.center.x - transition.x, view.center.y - transition.y);
}
//设置回原来的锚点
- (void)setDefaultAnchorPointforView:(UIView *)view
{
[self setAnchorPoint:CGPointMake(0.5f, 0.5f) forView:view];
}
其中,如果手势作用与图片上,那么久不需要转,如果不在图片上,那么久需要进行坐标转换convertPoint:toView: 或者 convertPoint: fromView========================================关于anchroPoint和position的关系,有如下的公式frame.origin.x = position.x - anchorPoint.x *bounds.size.width;frame.origin.y = position.y - anchorPoint.y *bounds.size.height;但是如果每次都要设置这种的话,麻烦,所以就有了上面的那两个方法,改变了anchorPoint而不改变layer的位置