10387 - Billiard

Problem A: Billiard

In a billiard table with horizontal side a inches and vertical side b inches, a ball is launched from the middle of the table. After s > 0 seconds the ball returns to the point from which it waslaunched, after having made m bounces off the vertical sides and n bounces off the horizontal sides of the table. Find the launchingangle A (measured from the horizontal), which will be between 0 and90 degrees inclusive, and the initial velocity of the ball.

Assume that the collisions with a side are elastic (no energy loss),and thus the velocity component of the ball parallel to each side remainsunchanged. Also, assume the ball has a radius of zero. Remember that, unlikepool tables, billiard tables have no pockets.

Input

Input consists of a sequence of lines, each containing five nonnegativeintegers separated by whitespace. The five numbers are: a, b, s, m, and n, respectively. All numbers are positiveintegers not greater than 10000.

Input is terminated by a line containing five zeroes.

Output

For each input line except the last, output a line containing two realnumbers (accurate to two decimal places) separated by a single space. Thefirst number is the measure of the angle A in degrees and the secondis the velocity of the ball measured in inches per second, according to thedescription above.

Sample Input

100 100 1 1 1
200 100 5 3 4
201 132 48 1900 156
0 0 0 0 0

Sample Output

45.00 141.42
33.69 144.22
3.09 7967.81
#include<stdio.h>
#include<math.h>
#define pi 3.14159265
int main()  
{  
    double a,b,s,m,n;  
    while(scanf("%lf%lf%lf%lf%lf",&a,&b,&s,&m,&n)&&!(!a&&!b&&!s&&!m&&!n))  
        printf("%.2lf %.2lf\n",atan((b*n)/(a*m))*180/pi,sqrt(b*n*b*n+a*m*a*m)/s);  
    return 0;  
}  

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值