Android 高斯模糊demo

参考链接
https://www.jianshu.com/p/97b3bd15f076
效果图
在这里插入图片描述

自定义属性

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="BlurringView">
        <attr name="blurRadius" format="integer"/>
        <attr name="downSampleFactor" format="integer"/>
        <attr name="overlayColor" format="color"/>
    </declare-styleable>
</resources>

自定义view

public class BlurringView extends View {
    private int mDownSampleFactor;
    private int mOverlayColor;

    private View mBlurredView;
    private int mBlurredViewWidth, mBlurredViewHeight;
    private boolean mDownSampleFactorChanged;
    private Bitmap mBitmapToBlur, mBlurredBitmap;
    private Canvas mBlurringCanvas;
    private RenderScript mRenderScript;
    private ScriptIntrinsicBlur mBlurScript;
    private Allocation mBlurInput, mBlurOutput;

    public BlurringView(Context context) {
        this(context, null);
    }

    public BlurringView(Context context, AttributeSet attrs) {
        super(context, attrs);
        //模糊半径 值越大,性能要求越高,模糊半径不能超过25
        final int defaultBlurRadius = 12;
        //采集样式
        final int defaultDownSampleFactor = 2;
        //覆盖颜色
        final int defaultOverlayColor = Color.GRAY;
        //初始化RenderScript
        initializeRenderScript(context);

        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.BlurringView);
        setBlurRadius(a.getInt(R.styleable.BlurringView_blurRadius, defaultBlurRadius));
        setDownSampleFactor(a.getInt(R.styleable.BlurringView_downSampleFactor,
                defaultDownSampleFactor));
        setOverlayColor(a.getColor(R.styleable.BlurringView_overlayColor, defaultOverlayColor));
        a.recycle();
    }

    public void setBlurredView(View blurredView) {
        mBlurredView = blurredView;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (mBlurredView != null) {
            if (prepare()) {
                // If the background of the blurred view is a color drawable, we use it to clear
                // the blurring canvas, which ensures that edges of the child views are blurred
                // as well; otherwise we clear the blurring canvas with a transparent color.
                if (mBlurredView.getBackground() != null && mBlurredView.getBackground() instanceof ColorDrawable) {
                    mBitmapToBlur.eraseColor(((ColorDrawable) mBlurredView.getBackground()).getColor());
                } else {
                    mBitmapToBlur.eraseColor(Color.TRANSPARENT);
                }
                //将需要被模糊的布局画成bitmap
                mBlurredView.draw(mBlurringCanvas);
                blur();

                canvas.save();
                canvas.translate(mBlurredView.getX() - getX(), mBlurredView.getY() - getY());
                canvas.scale(mDownSampleFactor, mDownSampleFactor);
                canvas.drawBitmap(mBlurredBitmap, 0, 0, null);
                canvas.restore();
            }
            canvas.drawColor(mOverlayColor);
        }
    }

    public void setBlurRadius(int radius) {
        mBlurScript.setRadius(radius);
    }

    public void setDownSampleFactor(int factor) {
        if (factor <= 0) {
            throw new IllegalArgumentException("DownSample factor must be greater than 0.");
        }

        if (mDownSampleFactor != factor) {
            mDownSampleFactor = factor;
            mDownSampleFactorChanged = true;
        }
    }

    public void setOverlayColor(int color) {
        mOverlayColor = color;
    }

    private void initializeRenderScript(Context context) {
        mRenderScript = RenderScript.create(context);
        //映射脚本内核,
        mBlurScript = ScriptIntrinsicBlur.create(mRenderScript, Element.U8_4(mRenderScript));
    }

    protected boolean prepare() {
        final int width = mBlurredView.getWidth();
        final int height = mBlurredView.getHeight();

        if (mBlurringCanvas == null || mDownSampleFactorChanged
                || mBlurredViewWidth != width || mBlurredViewHeight != height) {
            mDownSampleFactorChanged = false;

            mBlurredViewWidth = width;
            mBlurredViewHeight = height;

            int scaledWidth = width / mDownSampleFactor;
            int scaledHeight = height / mDownSampleFactor;

            // The following manipulation is to avoid some RenderScript artifacts at the edge.
            scaledWidth = scaledWidth - scaledWidth % 4 + 4;
            scaledHeight = scaledHeight - scaledHeight % 4 + 4;

            if (mBlurredBitmap == null
                    || mBlurredBitmap.getWidth() != scaledWidth
                    || mBlurredBitmap.getHeight() != scaledHeight) {
                //创建模糊的蒙板
                mBitmapToBlur = Bitmap.createBitmap(scaledWidth, scaledHeight,
                        Bitmap.Config.ARGB_8888);
                if (mBitmapToBlur == null) {
                    return false;
                }

                mBlurredBitmap = Bitmap.createBitmap(scaledWidth, scaledHeight,
                        Bitmap.Config.ARGB_8888);
                if (mBlurredBitmap == null) {
                    return false;
                }
            }

            mBlurringCanvas = new Canvas(mBitmapToBlur);
            mBlurringCanvas.scale(1f / mDownSampleFactor, 1f / mDownSampleFactor);
            mBlurInput = Allocation.createFromBitmap(mRenderScript, mBitmapToBlur,
                    Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
            mBlurOutput = Allocation.createTyped(mRenderScript, mBlurInput.getType());
        }
        return true;
    }

    /**
     * 制作模糊样式
     */
    protected void blur() {
        mBlurInput.copyFrom(mBitmapToBlur);
        mBlurScript.setInput(mBlurInput);
        mBlurScript.forEach(mBlurOutput);
        mBlurOutput.copyTo(mBlurredBitmap);
    }

    @Override
    protected void onDetachedFromWindow() {
        super.onDetachedFromWindow();
        if (mRenderScript != null) {
            mRenderScript.destroy();
        }
    }
}

xml

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/container"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">

    <TextView
        android:id="@+id/abc"
        android:text="xxx"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="#ccc"
        android:gravity="center"
        android:textSize="50sp" />

    <com.example.myratingbar.BlurringView
        android:id="@+id/blurring"
        app:blurRadius="5"
        app:downSampleFactor="5"
        app:overlayColor="#50000000"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>
</FrameLayout>

mainActivity

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        BlurringView view = findViewById(R.id.blurring);//高斯模糊层
        View text = findViewById(R.id.abc);//被模糊层
        view.setBlurredView(text);
    }
}
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Android实现高斯模糊效果有多种方式。一种常用的方式是使用Glide库来加载图片并应用高斯模糊转换。通过使用`bitmapTransform`方法和`BlurTransformation`类,可以将图片进行高斯模糊处理。例如,可以使用以下代码实现高斯模糊效果: ```java Glide.with(this) .load(R.mipmap.image) .apply(bitmapTransform(new BlurTransformation(100))) .into(blurIv); ``` 另一种方式是通过手势滑动来实现动态的高斯模糊效果。可以通过监听触摸事件,在滑动过程中改变模糊图片的alpha值来达到不同程度的模糊效果。例如,可以使用以下代码实现: ```java mBlurImage.setOnTouchListener(new OnTouchListener() { private float mLastY; @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mLastY = event.getY(); break; case MotionEvent.ACTION_MOVE: float y = event.getY(); float alphaDelt = (y - mLastY) / 1000; float alpha = mBlurImage.getAlpha() + alphaDelt; if (alpha > 1.0) { alpha = 1.0f; } else if (alpha < 0.0) { alpha = 0.0f; } mTextView.setText(String.valueOf(alpha)); mBlurImage.setAlpha(alpha); break; case MotionEvent.ACTION_UP: break; } return true; } }); ``` 总结来说,Android实现高斯模糊效果可以使用Glide库进行静态处理,也可以通过手势滑动来实现动态效果。具体选择哪种方式取决于实际需求和开发者的偏好。\[2\]\[3\] #### 引用[.reference_title] - *1* [Android12 支持高斯模糊高斯模糊原理](https://blog.csdn.net/u012165769/article/details/120888709)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* [android高斯模糊](https://blog.csdn.net/u014709812/article/details/51564856)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [Android多种方式实现高斯模糊效果](https://blog.csdn.net/u012556114/article/details/81871578)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]

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