uva 10256 - The Great Divide(凸包)

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题目链接:uva 10256 - The Great Divide


求出两个凸包,暴力判断有没有相交。


#include <cstdio>
#include <cstring>
#include <cmath>
#include <vector>
#include <algorithm>

using namespace std;
const double pi = 4 * atan(1);
const double eps = 1e-8;

inline int dcmp (double x) { if (fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; }
inline double getDistance (double x, double y) { return sqrt(x * x + y * y); }

struct Point {
	double x, y;
	Point (double x = 0, double y = 0): x(x), y(y) {}
	void read () { scanf("%lf%lf", &x, &y); }
	void write () { printf("%lf %lf", x, y); }

	bool operator == (const Point& u) const { return dcmp(x - u.x) == 0 && dcmp(y - u.y) == 0; }
	bool operator != (const Point& u) const { return !(*this == u); }
	bool operator < (const Point& u) const { return x < u.x || (x == u.x && y < u.y); }
	bool operator > (const Point& u) const { return u < *this; }
	bool operator <= (const Point& u) const { return *this < u || *this == u; }
	bool operator >= (const Point& u) const { return *this > u || *this == u; }
	Point operator + (const Point& u) { return Point(x + u.x, y + u.y); }
	Point operator - (const Point& u) { return Point(x - u.x, y - u.y); }
	Point operator * (const double u) { return Point(x * u, y * u); }
	Point operator / (const double u) { return Point(x / u, y / u); }
	double operator * (const Point& u) { return x*u.y - y*u.x; }
};

typedef Point Vector;

struct Line {
	double a, b, c;
	Line (double a = 0, double b = 0, double c = 0): a(a), b(b), c(c) {}
};

struct Circle {
	Point o;
	double r;
	Circle () {}
	Circle (Point o, double r = 0): o(o), r(r) {}
	void read () { o.read(), scanf("%lf", &r); }
	Point point(double rad) { return Point(o.x + cos(rad)*r, o.y + sin(rad)*r); }
	double getArea (double rad) { return rad * r * r / 2; }
};


namespace Punctual {
	double getDistance (Point a, Point b) { double x=a.x-b.x, y=a.y-b.y; return sqrt(x*x + y*y); }
};

namespace Vectorial {
	/* 点积: 两向量长度的乘积再乘上它们夹角的余弦, 夹角大于90度时点积为负 */
	double getDot (Vector a, Vector b) { return a.x * b.x + a.y * b.y; }

	/* 叉积: 叉积等于两向量组成的三角形有向面积的两倍, cross(v, w) = -cross(w, v) */
	double getCross (Vector a, Vector b) { return a.x * b.y - a.y * b.x; }

	double getLength (Vector a) { return sqrt(getDot(a, a)); }
	double getPLength (Vector a) { return getDot(a, a); }
	double getAngle (Vector u) { return atan2(u.y, u.x); }
	double getAngle (Vector a, Vector b) { return acos(getDot(a, b) / getLength(a) / getLength(b)); }
	Vector rotate (Vector a, double rad) { return Vector(a.x*cos(rad)-a.y*sin(rad), a.x*sin(rad)+a.y*cos(rad)); }
	/* 单位法线 */
	Vector getNormal (Vector a) { double l = getLength(a); return Vector(-a.y/l, a.x/l); }
};

namespace Linear {
	using namespace Vectorial;

	Line getLine (double x1, double y1, double x2, double y2) { return Line(y2-y1, x1-x2, y1*x2-x1*y2); }
	Line getLine (double a, double b, Point u) { return Line(a, -b, u.y * b - u.x * a); }

	bool getIntersection (Line p, Line q, Point& o) {
		if (fabs(p.a * q.b - q.a * p.b) < eps)
			return false;
		o.x = (q.c * p.b - p.c * q.b) / (p.a * q.b - q.a * p.b);
		o.y = (q.c * p.a - p.c * q.a) / (p.b * q.a - q.b * p.a);
		return true;
	}

	/* 直线pv和直线qw的交点 */
	bool getIntersection (Point p, Vector v, Point q, Vector w, Point& o) {
		if (dcmp(getCross(v, w)) == 0) return false;
		Vector u = p - q;
		double k = getCross(w, u) / getCross(v, w);
		o = p + v * k;
		return true;
	}

	/* 点p到直线ab的距离 */
	double getDistanceToLine (Point p, Point a, Point b) { return fabs(getCross(b-a, p-a) / getLength(b-a)); }
	double getDistanceToSegment (Point p, Point a, Point b) {
		if (a == b) return getLength(p-a);
		Vector v1 = b - a, v2 = p - a, v3 = p - b;
		if (dcmp(getDot(v1, v2)) < 0) return getLength(v2);
		else if (dcmp(getDot(v1, v3)) > 0) return getLength(v3);
		else return fabs(getCross(v1, v2) / getLength(v1));
	}

	/* 点p在直线ab上的投影 */
	Point getPointToLine (Point p, Point a, Point b) { Vector v = b-a; return a+v*(getDot(v, p-a) / getDot(v,v)); }

	/* 判断线段是否存在交点 */
	bool haveIntersection (Point a1, Point a2, Point b1, Point b2) {
		double c1=getCross(a2-a1, b1-a1), c2=getCross(a2-a1, b2-a1), c3=getCross(b2-b1, a1-b1), c4=getCross(b2-b1,a2-b1);
		return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4) < 0;
	}

	/* 判断点是否在线段上 */
	bool onSegment (Point p, Point a, Point b) { return dcmp(getCross(a-p, b-p)) == 0 && dcmp(getDot(a-p, b-p)) < 0; }
}

namespace Triangular {
	using namespace Vectorial;

	double getAngle (double a, double b, double c) { return acos((a*a+b*b-c*c) / (2*a*b)); }
	double getArea (double a, double b, double c) { double s =(a+b+c)/2; return sqrt(s*(s-a)*(s-b)*(s-c)); }
	double getArea (double a, double h) { return a * h / 2; }
	double getArea (Point a, Point b, Point c) { return fabs(getCross(b - a, c - a)) / 2; }
	double getDirArea (Point a, Point b, Point c) { return getCross(b - a, c - a) / 2; }
};

namespace Polygonal {
	using namespace Vectorial;
	using namespace Linear;

	double getArea (Point* p, int n) {
		double ret = 0;
		for (int i = 1; i < n-1; i++)
			ret += getCross(p[i]-p[0], p[i+1]-p[0]);
		return fabs(ret)/2;
	}

	/* 凸包 */
	int getConvexHull (Point* p, int n, Point* ch) {
		sort(p, p + n);
		int m = 0;
		for (int i = 0; i < n; i++) {
			/* 可共线 */
			//while (m > 1 && dcmp(getCross(ch[m-1]-ch[m-2], p[i]-ch[m-1])) < 0) m--;
			while (m > 1 && dcmp(getCross(ch[m-1]-ch[m-2], p[i]-ch[m-1])) <= 0) m--;
			ch[m++] = p[i];
		}
		int k = m;
		for (int i = n-2; i >= 0; i--) {
			/* 可共线 */
			//while (m > k && dcmp(getCross(ch[m-1]-ch[m-2], p[i]-ch[m-2])) < 0) m--;
			while (m > k && dcmp(getCross(ch[m-1]-ch[m-2], p[i]-ch[m-2])) <= 0) m--;
			ch[m++] = p[i];
		}
		if (n > 1) m--;
		return m;
	}

	int isPointInPolygon (Point o, Point* p, int n) {
		int wn = 0;
		for (int i = 0; i < n; i++) {
			int j = (i + 1) % n;
			if (onSegment(o, p[i], p[j])) return 0; // 边界上
			int k = dcmp(getCross(p[j] - p[i], o-p[i]));
			int d1 = dcmp(p[i].y - o.y);
			int d2 = dcmp(p[j].y - o.y);
			if (k > 0 && d1 <= 0 && d2 > 0) wn++;
			if (k < 0 && d2 <= 0 && d1 > 0) wn--;
		}
		return wn ? -1 : 1;
	}
};

namespace Circular {
	using namespace Linear;
	using namespace Vectorial;
	using namespace Triangular;

	/* 直线和原的交点 */
	int getLineCircleIntersection (Point p, Point q, Circle O, double& t1, double& t2, vector<Point>& sol) {
		Vector v = q - p;
		/* 使用前需清空sol */
		//sol.clear();
		double a = v.x, b = p.x - O.o.x, c = v.y, d = p.y - O.o.y;
		double e = a*a+c*c, f = 2*(a*b+c*d), g = b*b+d*d-O.r*O.r;
		double delta = f*f - 4*e*g;
		if (dcmp(delta) < 0) return 0;
		if (dcmp(delta) == 0) {
			t1 = t2 = -f / (2 * e);
			sol.push_back(p + v * t1);
			return 1;
		}

		t1 = (-f - sqrt(delta)) / (2 * e); sol.push_back(p + v * t1);
		t2 = (-f + sqrt(delta)) / (2 * e); sol.push_back(p + v * t2);
		return 2;
	}

	/* 圆和圆的交点 */
	int getCircleCircleIntersection (Circle o1, Circle o2, vector<Point>& sol) {
		double d = getLength(o1.o - o2.o);

		if (dcmp(d) == 0) {
			if (dcmp(o1.r - o2.r) == 0) return -1;
			return 0;
		}

		if (dcmp(o1.r + o2.r - d) < 0) return 0;
		if (dcmp(fabs(o1.r-o2.r) - d) > 0) return 0;

		double a = getAngle(o2.o - o1.o);
		double da = acos((o1.r*o1.r + d*d - o2.r*o2.r) / (2*o1.r*d));

		Point p1 = o1.point(a-da), p2 = o1.point(a+da);

		sol.push_back(p1);
		if (p1 == p2) return 1;
		sol.push_back(p2);
		return 2;
	}

	/* 过定点作圆的切线 */
	int getTangents (Point p, Circle o, Vector* v) {
		Vector u = o.o - p;
		double d = getLength(u);
		if (d < o.r) return 0;
		else if (dcmp(d - o.r) == 0) {
			v[0] = rotate(u, pi / 2);
			return 1;
		} else {
			double ang = asin(o.r / d);
			v[0] = rotate(u, -ang);
			v[1] = rotate(u, ang);
			return 2;
		}
	}

	/* a[i] 和 b[i] 分别是第i条切线在O1和O2上的切点 */
	int getTangents (Circle o1, Circle o2, Point* a, Point* b) {
		int cnt = 0;
		if (o1.r < o2.r) { swap(o1, o2); swap(a, b); }
		double d2 = getLength(o1.o - o2.o); d2 = d2 * d2;
		double rdif = o1.r - o2.r, rsum = o1.r + o2.r;
		if (d2 < rdif * rdif) return 0;
		if (dcmp(d2) == 0 && dcmp(o1.r - o2.r) == 0) return -1;

		double base = getAngle(o2.o - o1.o);
		if (dcmp(d2 - rdif * rdif) == 0) {
			a[cnt] = o1.point(base); b[cnt] = o2.point(base); cnt++;
			return cnt;
		}

		double ang = acos( (o1.r - o2.r) / sqrt(d2) );
		a[cnt] = o1.point(base+ang); b[cnt] = o2.point(base+ang); cnt++;
		a[cnt] = o1.point(base-ang); b[cnt] = o2.point(base-ang); cnt++;

		if (dcmp(d2 - rsum * rsum) == 0) {
			a[cnt] = o1.point(base); b[cnt] = o2.point(base); cnt++;
		} else if (d2 > rsum * rsum) {
			double ang = acos( (o1.r + o2.r) / sqrt(d2) );
			a[cnt] = o1.point(base+ang); b[cnt] = o2.point(base+ang); cnt++;
			a[cnt] = o1.point(base-ang); b[cnt] = o2.point(base-ang); cnt++;
		}
		return cnt;
	}

	/* 三点确定外切圆 */
	Circle CircumscribedCircle(Point p1, Point p2, Point p3) {  
		double Bx = p2.x - p1.x, By = p2.y - p1.y;  
		double Cx = p3.x - p1.x, Cy = p3.y - p1.y;  
		double D = 2 * (Bx * Cy - By * Cx);  
		double cx = (Cy * (Bx * Bx + By * By) - By * (Cx * Cx + Cy * Cy)) / D + p1.x;  
		double cy = (Bx * (Cx * Cx + Cy * Cy) - Cx * (Bx * Bx + By * By)) / D + p1.y;  
		Point p = Point(cx, cy);  
		return Circle(p, getLength(p1 - p));  
	}

	/* 三点确定内切圆 */
	Circle InscribedCircle(Point p1, Point p2, Point p3) {  
		double a = getLength(p2 - p3);  
		double b = getLength(p3 - p1);  
		double c = getLength(p1 - p2);  
		Point p = (p1 * a + p2 * b + p3 * c) / (a + b + c);  
		return Circle(p, getDistanceToLine(p, p1, p2));  
	} 

	/* 三角形一顶点为圆心 */
	double getPublicAreaToTriangle (Circle O, Point a, Point b) {
		if (dcmp((a-O.o)*(b-O.o)) == 0) return 0;
		int sig = 1;
		double da = getPLength(O.o-a), db = getPLength(O.o-b);
		if (dcmp(da-db) > 0) {
			swap(da, db);
			swap(a, b);
			sig = -1;
		}

		double t1, t2;
		vector<Point> sol;
		int n = getLineCircleIntersection(a, b, O, t1, t2, sol);

		if (dcmp(da-O.r*O.r) <= 0) {
			if (dcmp(db-O.r*O.r) <= 0)	return getDirArea(O.o, a, b) * sig;

			int k = 0;
			if (getPLength(sol[0]-b) > getPLength(sol[1]-b)) k = 1;

			double ret = getArea(O.o, a, sol[k]) + O.getArea(getAngle(sol[k]-O.o, b-O.o));
			double tmp = (a-O.o)*(b-O.o);
			return ret * sig * dcmp(tmp);
		}

		double d = getDistanceToSegment(O.o, a, b);
		if (dcmp(d-O.r) >= 0) {
			double ret = O.getArea(getAngle(a-O.o, b-O.o));
			double tmp = (a-O.o)*(b-O.o);
			return ret * sig * dcmp(tmp);
		}


		double k1 = O.r / getLength(a - O.o), k2 = O.r / getLength(b - O.o);
		Point p = O.o + (a - O.o) * k1, q = O.o + (b - O.o) * k2;
		double ret1 = O.getArea(getAngle(p-O.o, q-O.o));
		double ret2 = O.getArea(getAngle(sol[0]-O.o, sol[1]-O.o)) - getArea(O.o, sol[0], sol[1]);
		double ret = (ret1 - ret2), tmp = (a-O.o)*(b-O.o);
		return ret * sig * dcmp(tmp);
	}

	double getPublicAreaToPolygon (Circle O, Point* p, int n) {
		if (dcmp(O.r) == 0) return 0;
		double area = 0;
		for (int i = 0; i < n; i++) {
			int u = (i + 1) % n;
			area += getPublicAreaToTriangle(O, p[i], p[u]);
		}
		return fabs(area);
	}
};

using namespace Vectorial;
using namespace Polygonal;

const int maxn = 505;

int N, M;
Point P[maxn], A[maxn], B[maxn];

bool judge () {
	for (int i = 0; i < N; i++) {
		for (int j = 0; j < M; j++)
			if (haveIntersection(A[i], A[i+1], B[j], B[j+1]))
				return false;
	}
	for (int i = 0; i < N; i++)
		if (isPointInPolygon(A[i], B, M) <= 0)
			return false;
	for (int i = 0; i < M; i++)
		if (isPointInPolygon(B[i], A, N) <= 0)
			return false;
	return true;
}

int main () {
	while (scanf("%d%d", &N, &M) == 2 && N + M) {
		for (int i = 0; i < N ;i++) P[i].read();
		N = getConvexHull(P, N, A);
		for (int i = 0; i < M; i++) P[i].read();
		M = getConvexHull(P, M, B);
		A[N] = A[0], B[M] = B[0];

		printf("%s\n", judge() ? "Yes" : "No");
	}
	return 0;
}


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The Cortex-M0 processor does not have a hardware divider, which means that division calculations are performed using software routines. There are various algorithms for performing software division, but one commonly used method is called "long division". In long division, the divisor is repeatedly subtracted from the dividend until the remainder is less than the divisor. The number of times the divisor is subtracted is the quotient, and the remainder is the final result. This process is repeated until all digits of the dividend have been processed. Here is a sample code for performing integer division on Cortex-M0 using long division: ``` int divide(int dividend, int divisor) { int quotient = 0, remainder = 0; int sign = ((dividend < 0) ^ (divisor < 0)) ? -1 : 1; // convert both operands to positive if (dividend < 0) dividend = -dividend; if (divisor < 0) divisor = -divisor; // perform long division for (int i = 31; i >= 0; i--) { remainder <<= 1; // left shift remainder remainder |= (dividend >> i) & 1; // add next bit from dividend to remainder if (remainder >= divisor) { remainder -= divisor; quotient |= (1 << i); // set corresponding bit in quotient } } // apply sign quotient = sign * quotient; return quotient; } ``` Note that this code assumes that both the dividend and divisor are 32-bit integers. It also handles negative operands correctly and applies the correct sign to the result. However, it may not be the most efficient implementation and may need to be optimized for specific use cases.
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