osg 路径 动画 效果

 
  1. #include <osg/Group>  
  2. #include <osg/ShapeDrawable>  
  3.   
  4. #include <osgViewer/ViewerEventHandlers>  
  5. #include <osgViewer/Viewer>  
  6.   
  7. #include <osgDB/ReadFile>  
  8. #include <osgUtil/LineSegmentIntersector>  
  9. #include <osgGA/GUIEventHandler>  
  10. #include <osgGA/AnimationPathManipulator>  
  11.   
  12. #include <iostream>  
  13. using namespace std;  
  14.   
  15.   
  16. class PickEventHandle :public osgGA::GUIEventHandler  
  17. {  
  18. public:  
  19.   PickEventHandle(){  
  20.     _points=new osg::Vec3Array;  
  21.   }  
  22.   virtual ~PickEventHandle(){  
  23.   }  
  24.   osg::Geode*createBox(osg::Vec3 center){  
  25.     osg::ref_ptr<osg::Geode>geode=new osg::Geode;  
  26.     geode->getOrCreateStateSet()->setMode(GL_BLEND, osg::StateAttribute::ON);  
  27.     osg::ref_ptr<osg::ShapeDrawable>sd=new osg::ShapeDrawable(new osg::Box(center,5,5,5));  
  28.     sd->setColor(osg::Vec4(1,0,0,1));  
  29.     geode->addDrawable(sd);  
  30.     return geode.release();  
  31.   }  
  32.   float getRunTime(osg::Vec3 res,osg::Vec3 des){  
  33.     float xx=(res.x()-des.x())*(res.x()-des.x());  
  34.     float yy=(res.y()-des.y())*(res.y()-des.y());  
  35.     float zz=(res.z()-des.z())*(res.z()-des.z());  
  36.     float distant=sqrt(xx+yy+zz);  
  37.     return distant*0.1;  
  38.   }  
  39.   
  40.   osg::AnimationPath*createPath(){  
  41.     osg::ref_ptr<osg::AnimationPath>anim=new osg::AnimationPath;  
  42.     anim->setLoopMode(osg::AnimationPath::LOOP);  
  43.   
  44.     float time=0.0;  
  45.     float angle=0.0;  
  46.     float roll=1.57;//osg::inDegrees(90);  
  47.   
  48.     if(_points.valid()){  
  49.       osg::Vec3Array::iterator iter=_points->begin();  
  50.       for(;;){  
  51.         osg::Vec3 pos(*iter);  
  52.         iter++;  
  53.         if(iter!=_points->end()) {  
  54.           if(iter->x() > pos.x())  
  55.           {  
  56.             angle=1.57-atan((iter->y()-pos.y())/(iter->x()-pos.x()));  
  57.             if(angle<0)  
  58.               angle+=1.57;  
  59.           }  
  60.           else {  
  61.             angle=-(1.57+atan((iter->y()-pos.y())/(iter->x()-pos.x())));  
  62.             if(angle>0){  
  63.               angle=-(1.57-angle);  
  64.             }  
  65.   
  66.           }  
  67.   
  68.           osg::Quat rotate (osg::Quat(roll,osg::Vec3(1.0,0,0))*osg::Quat(-angle,osg::Vec3(0,0,1)));  
  69.   
  70.           anim->insert(time,osg::AnimationPath::ControlPoint(pos,rotate));  
  71.           time+=getRunTime(pos, *iter);  
  72.         }  
  73.         else {  
  74.           break;  
  75.         }  
  76.       }        
  77.     }  
  78.   
  79.   
  80.     ofstream out("/root/a.path");//把信息保存  
  81.     anim->write(out);  
  82.     out.close();  
  83.     return anim.release();  
  84.   }  
  85.   
  86.   
  87.    bool handle(const osgGA::GUIEventAdapter &ea   ,osgGA::GUIActionAdapter &aa)  
  88.     {  
  89.   
  90.       osgViewer::Viewer *viewer=dynamic_cast<osgViewer::Viewer*>(&aa);  
  91.       if(!viewer)  
  92.         return false;  
  93.       switch (ea.getEventType()){  
  94.         case osgGA::GUIEventAdapter::PUSH://寻找关键点  
  95.         {  
  96.           osgUtil::LineSegmentIntersector::Intersections inters;  
  97.           if(viewer->computeIntersections(ea.getX(),ea.getY(),inters)){  
  98.             osgUtil::LineSegmentIntersector::Intersections::iterator iter=inters.begin();  
  99.             osg::Vec3d pos=iter->getWorldIntersectPoint();  
  100.             cout<<pos.x()<<" "<<pos.y()<<" "<<pos.z()<<endl;  
  101.             _points->push_back(osg::Vec3(pos.x(),pos.y(),3));  
  102.             viewer->getSceneData()->asGroup()->addChild(createBox(pos));  
  103.           }  
  104.         }  
  105.         case osgGA::GUIEventAdapter::KEYDOWN:{  
  106.           if(ea.getKey()=='f' || ea.getKey()=='F'){//启动漫游(可以在这保存下操纵器,漫游完毕可以返回原来状态  
  107.             if(viewer)  
  108.             {  
  109.               osg::ref_ptr<osgGA::AnimationPathManipulator>apm=new osgGA::AnimationPathManipulator;  
  110.               apm->setAnimationPath(createPath());  
  111.               viewer->setCameraManipulator(apm);  
  112.             }  
  113.           }  
  114.           if(ea.getKey()=='g' || ea.getKey()=='G'){//用已经保存的文件里的信息  
  115.             osg::ref_ptr<osgGA::AnimationPathManipulator>apm=new osgGA::AnimationPathManipulator("/root/a.path");  
  116.             viewer->setCameraManipulator(apm);   
  117.           }  
  118.         }  
  119.           break;  
  120.       }      
  121.     return false;  
  122.   
  123.   }  
  124.   
  125. private:  
  126.   osg::ref_ptr<osg::Vec3Array> _points;  
  127. };  
  128.   
  129. int main(int argc, char *argv[])  
  130. {  
  131.   
  132.   osg::ref_ptr<osgViewer::Viewer>viewer=new osgViewer::Viewer;  
  133.   viewer->setSceneData(osgDB::readNodeFile("ceep.ive"));  
  134.   viewer->addEventHandler(new PickEventHandle());  
  135.   viewer->addEventHandler(new osgViewer::ScreenCaptureHandler);  
  136.   viewer->run();  

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