Cocos2d-x类似coverflow效果

Cocos2d-x类似coverflow效果


0

由于镜面反射涉及到openGL,不会。

h文件:

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#ifndef __CoverView_H__ 
#define __CoverView_H__ 
#include "cocos2d.h" 
#include "cocos-ext.h" 
USING_NS_CC; 
USING_NS_CC_EXT; 
class CoverView : public CCNode , public CCScrollViewDelegate , public CCTouchDelegate 
public: 
     CoverView(); 
     ~CoverView(); 
      /** 
      *
      * @param scrollView的rect
      * @param scrollView滚动size
      * @param card之间的距离
      * @param card之间的缩放
      */ 
     static CoverView* create(CCRect swBox, CCSize slSize ,float disDistance , float disScale ); 
     virtual bool init(CCRect swBox , CCSize slSize , float disDistance , float disScale); 
     virtual void onEnter(); 
     virtual void onExit(); 
     virtual bool ccTouchBegan(CCTouch* pTouch, CCEvent* pEvent);  
     virtual void ccTouchMoved(CCTouch* pTouch, CCEvent* pEvent);  
     virtual void ccTouchEnded(CCTouch* pTouch, CCEvent* pEvent); 
     void initData(); 
     void scrollViewDidScroll(CCScrollView* view);   
     void scrollViewDidZoom(CCScrollView* view);  
     void adjustCardScale(CCPoint adjustPoint); 
     void adjustScrollView(CCPoint adjustPoint); 
     void adjusetEndScrollView(); 
     void cardViewEnd_callBack(CCNode* pSender); 
     int getCurCardIndex(); //当前中间card索引 从0开始 
     void addCard(CCNode * card); 
     void addCard(CCNode * card, int zOrder); 
     void addCard(CCNode* card, int zOrder, int tag); 
     CC_SYNTHESIZE(CCPoint , swPosition , SwPosition); //scrollView 位置 
     CC_SYNTHESIZE(CCSize , swSize , SwSize); //scrollView大小 
     CC_SYNTHESIZE(CCSize , slSize , SlSize); //scrollLayer 大小 
     CC_SYNTHESIZE(float , disDistance , DisDistance); //card距离间隔 
     CC_SYNTHESIZE(float , disScale , DisScale); //crad缩放间隔 
     CC_SYNTHESIZE(CCRect , swBox , SwBox); //scrollview 边框 
     CC_SYNTHESIZE(CCLayer* , scrollLayer , scrollLayer); //scrollView的containLayer 
     CC_SYNTHESIZE(int , cardNum , CardNum); //card索引 
     CC_PROPERTY(CCPoint , offsetPosition , OffsetPosition); //card起始位置 
private: 
     CCSize wSize; 
     CCArray* cardArray; 
     CCScrollView* scrollView; 
}; 
#endif
.cpp文件
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#include "CoverView.h" 
   
CoverView::CoverView() 
   
   
CoverView::~CoverView() 
     CC_SAFE_RELEASE_NULL(cardArray); 
   
CoverView* CoverView::create(CCRect swBox, CCSize slSize , float disDistance , float disScale) 
     CoverView* cover = new CoverView(); 
     if (cover && cover->init(swBox,slSize,disDistance,disScale)) 
    
         cover->autorelease(); 
         return cover; 
    
     CC_SAFE_DELETE(cover); 
     return NULL; 
   
bool CoverView::init(CCRect swBox , CCSize slSize , float disDistance , float disScale) 
     if (!CCNode::init()) return false
     this ->swBox = swBox; 
     this ->swPosition = swBox.origin; 
     this ->swSize = swBox.size; 
     this ->slSize = slSize; 
     this ->disDistance = disDistance; 
     this ->disScale = disScale; 
     initData(); 
     return true
   
   
void CoverView::initData() 
     wSize = CCDirector::sharedDirector()->getWinSize(); 
     cardArray = CCArray::create(); 
     cardArray->retain(); 
     cardNum = 0; 
   
     offsetPosition = ccp(swSize.width/2,swSize.height/2); 
   
     scrollLayer = CCLayer::create(); 
     scrollLayer->setAnchorPoint(CCPointZero); 
     scrollLayer->setPosition(CCPointZero); 
     scrollLayer->setContentSize(slSize); 
     scrollView = CCScrollView::create(swSize,scrollLayer); 
     scrollView->setAnchorPoint(CCPointZero); 
     scrollView->setContentOffset(ccp(0,0)); 
     scrollView->setTouchEnabled( false );   
     scrollView->setDelegate( this );   
     scrollView->setDirection(kCCScrollViewDirectionHorizontal);   
     addChild(scrollView,1); 
   
void CoverView::onEnter() 
     CCNode::onEnter(); 
     CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate( this , 0 , false );   
   
void CoverView::onExit() 
     CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate( this ); 
     removeAllChildren(); 
     CCNode::onExit(); 
   
bool CoverView::ccTouchBegan(CCTouch* pTouch, CCEvent* pEvent) 
     return true
   
void CoverView::ccTouchMoved(CCTouch* pTouch, CCEvent* pEvent) 
     CCPoint scroll_prepoint = pTouch->getPreviousLocation(); 
     CCPoint scroll_movepoint = pTouch->getLocation(); 
     if (swBox.containsPoint(scroll_movepoint)) 
    
         CCPoint adjustPoint = scroll_movepoint-scroll_prepoint; 
         adjustScrollView(adjustPoint);   
         adjustCardScale(adjustPoint); 
    
   
void CoverView::ccTouchEnded(CCTouch* pTouch, CCEvent* pEvent) 
     CCPoint scroll_prepoint = pTouch->getPreviousLocation(); 
     CCPoint scroll_endpoint = pTouch->getLocation(); 
     float disX = scroll_endpoint.x - scroll_endpoint.x; 
     adjusetEndScrollView(); 
   
void CoverView::adjustCardScale(CCPoint adjustPoint) 
     float disX = adjustPoint.x; 
     CCObject* obj = NULL; 
     CCARRAY_FOREACH(cardArray,obj) 
    
         CCNode* card = (CCNode*) obj; 
         float offset = scrollView->getContentOffset().x; 
         float posX = card->getPositionX() + offset; 
         float disMid = abs(swSize.width/2-posX); 
         float scale = 1- disMid/disDistance*disScale; 
         card->setScale(scale); 
         int zOr = (int) (1000-disMid*0.1); 
         card->setZOrder(zOr); 
    
   
void CoverView::adjustScrollView(CCPoint adjustPoint) 
     CCPoint endPoint = ccpAdd(scrollView->getContentOffset(),ccp(adjustPoint.x,0)); 
     scrollView->unscheduleAllSelectors(); 
     scrollView->setContentOffset(endPoint, false ); 
   
void CoverView::adjusetEndScrollView() 
     CCObject* obj = NULL; 
     float minX = wSize.height; 
     float midX = swSize.width/2; 
     //获取距离中间最小值的card 
     CCARRAY_FOREACH(cardArray,obj) 
    
         CCNode* card = (CCNode*) obj; 
         float offset = scrollView->getContentOffset().x; 
         //转化父类坐标 
         float posX = card->getPositionX() + offset; 
         float disMid = midX-posX; 
         if (abs(disMid) < abs(minX)) minX = disMid; 
    
   
     CCARRAY_FOREACH(cardArray,obj) 
    
         CCNode* item = (CCNode*) obj; 
         //转化父类坐标 
         float offset = scrollView->getContentOffset().x; 
         float posX = item->getPositionX() + offset ; 
         //距离中间长度 
         float disMid = abs(midX - posX - minX); 
         //目标scale 
         float scale = 1- disMid/disDistance*disScale; 
         CCScaleTo* scaleBy = CCScaleTo::create(0.2f,scale); 
         item->runAction(scaleBy); 
         int zOr = (int) (1000-disMid*0.1); 
         item->setZOrder(zOr); 
    
     CCLayer* scrollLayer = (CCLayer*)scrollView->getContainer(); 
     CCMoveBy* moveBy = CCMoveBy::create(0.2f,ccp(minX,0)); 
     //CCCallFuncN* callFuncN = CCCallFuncN::create(this,callfuncN_selector(CoverView::cardViewEnd_callBack)); 
     //CCSequence* seq = CCSequence::create(moveBy,callFuncN,NULL); 
     //scrollLayer->runAction(seq); 
     scrollLayer->runAction(moveBy); 
   
void CoverView::cardViewEnd_callBack(CCNode* pSender) 
     getCurCardIndex(); 
   
void CoverView::scrollViewDidScroll(CCScrollView* view) 
   
   
void CoverView::scrollViewDidZoom(CCScrollView* view) 
   
   
   
   
void CoverView::addCard(CCNode * card) 
     int zOrder = 1000 - cardNum; 
     this ->addCard(card, zOrder, 0); 
   
void CoverView::addCard(CCNode * card, int zOrder) 
     this ->addCard(card, zOrder,0); 
   
void CoverView::addCard(CCNode* card, int zOrder, int tag) 
     float positionX = offsetPosition.x + disDistance*cardNum; 
     float scale = 1 - disScale*cardNum; 
     card->setPosition(ccp(positionX,offsetPosition.y)); 
     card->setScale(scale); 
     cardArray->addObject(card); 
     scrollLayer->addChild(card , zOrder,tag); 
     cardNum++; 
     //CCLog("crad%d:[%f , %f]",cardNum,card->getPositionX(),card->getPositionY()); 
   
int CoverView::getCurCardIndex() 
     float distance1 = - scrollLayer->getPositionX(); 
     float distance2 = swSize.width/2 - offsetPosition.x; 
     //+5 浮点数误差 
     int index = (distance1 + distance2 + 5) / (disDistance); 
     //CCLog("card index:%d  distance1:%f",index,distance1); 
     return index; 
   
void CoverView::setOffsetPosition(CCPoint var
     offsetPosition = var
     CCObject* obj = NULL; 
     cardNum = 0; 
     CCARRAY_FOREACH(cardArray,obj) 
    
         CCNode* card = (CCNode*) obj; 
         float positionX = offsetPosition.x + disDistance*cardNum; 
         card->setPosition(ccp(positionX,offsetPosition.y)); 
         cardNum++; 
    
     adjustCardScale(CCPointZero); 
   
CCPoint CoverView::getOffsetPosition() 
     return offsetPosition; 
}
在HelloWorld中调用:
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bool HelloWorld::init() 
     if ( !CCLayer::init() ) 
    
         return false
    
       
     CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile( "image/logoLayer.plist" ); 
     float winWidth = CCDirector::sharedDirector()->getWinSize().width; 
     float winHeight = CCDirector::sharedDirector()->getWinSize().height; 
   
     CCRect swRect = CCRectMake(0.01f*winWidth,0.4f*winHeight,0.98f*winWidth,0.33f*winHeight); 
     CCSize slSize = CCSizeMake(2.3f*winWidth,0.33f*winHeight); 
     float disDistance = 0.2f*winWidth; 
     float disScale = 0.25f; 
     CoverView* coverView = CoverView::create(swRect,slSize,disDistance,disScale); 
     CCLog( "add card" ); 
     for (int i = 0 ; i< 11 ; i++) 
    
         CCSprite* player = CCSprite::createWithSpriteFrameName( "hero_bg.png" ); 
         coverView->addCard(player); 
    
     //coverflow1.png默认第一张在coverView的正中间  coverflow2.png改变第一张的位置有卡片初始不一定在最中间 需要手动调整 
     //coverView->setOffsetPosition(ccp(0.1f*winWidth,swRect.size.height/2)); 
     coverView->setPosition(swRect.origin); 
     addChild(coverView); 
     return true
}
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