Android.mk实现eclipse自动添加cocos2d-x库、cpp、h

Android.mk文件内容:

 

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

#源码编译目录
MY_SRC_FILES := $(shell find $(LOCAL_PATH)/../../Classes -regex .*\.cpp)
MY_SRC_FILES += $(shell find $(LOCAL_PATH)/../../uc_sdk/android/jni -regex .*\.cpp)

LOCAL_SRC_FILES := main.cpp
LOCAL_SRC_FILES += $(MY_SRC_FILES:$(LOCAL_PATH)/%=%)

#头文件搜索目录
MY_C_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)
MY_C_INCLUDES += $(shell find $(LOCAL_PATH)/../../uc_sdk -type d)

LOCAL_C_INCLUDES := $(MY_C_INCLUDES)

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static


include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)

# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)
 

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