1.Planning Your Project
2.Installing Pygame
python3 -m pip install --user pygame

3.Starting the Game Project
3.1 Creating a Pygame Window and Responding to User Input.
# import modules
import sys
import pygame
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
self.screen = pygame.display.set_mode((1200, 800))
pygame.display.set_caption("Alien Invasion")
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Make the most recently drawn screen visible
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.2 Controlling the Frame Rate
# import modules
import sys
import pygame
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
self.screen = pygame.display.set_mode((1200, 800))
pygame.display.set_caption("Alien Invasion")
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Make the most recently drawn screen visible
pygame.display.flip()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.3 Setting the Background Color
# import modules
import sys
import pygame
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
self.screen = pygame.display.set_mode((1200, 800))
pygame.display.set_caption("Alien Invasion")
# Set the background color.
self.bg_color = (230, 230, 230)
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop.
self.screen.fill(self.bg_color)
# Make the most recently drawn screen visible
pygame.display.flip()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.4 Creating a Setting Class
class Settings:
"""A class to store all settings for Alien Invasion"""
def __init__(self):
"""Initialize the game's settings."""
# Screen settings
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
To make an instance of Settings in the project and use it to access our settings, we need to modify alien_invasion.py as follows:
# import modules
import sys
import pygame
from settings import Settings
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# Set the background color.
self.bg_color = (230, 230, 230)
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
# Make the most recently drawn screen visible
pygame.display.flip()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.5 Adding the Ship Image
# import modules
import sys
import pygame
from settings import Settings
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# Set the background color.
self.bg_color = (230, 230, 230)
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
# Make the most recently drawn screen visible
pygame.display.flip()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.6 Drawing the Ship to the Screen
# import modules
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game."""
while True:
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
# Make the most recently drawn screen visible
pygame.display.flip()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()

Alien Invasion with the ship at the bottom center of the screen.
3.7 Refactoring: The _check_events() and _update_screen() Methods
In Python, a single leading underscore indicates a helper method.
3.7.1 The _check_events() Method
# import modules
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# the call to Ship() requires one argument:an instance of AlienInvasion.
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
# draw the ship on the screen by calling ship.blitme(),so the ship appears on top of the background.
self.ship.blitme()
# Make the most recently drawn screen visible
pygame.display.flip()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.7.2 The _update_screen() Method
# import modules
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# the call to Ship() requires one argument:an instance of AlienInvasion.
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
self._update_screen()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
def _update_screen(self):
"""Update images on the screen, and flip to the new screen."""
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
# draw the ship on the screen by calling ship.blitme(),so the ship appears on top of the background.
self.ship.blitme()
# Make the most recently drawn screen visible
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.8 Piloting the Ship
3.8.1 Responding to a Keypress
# import modules
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# the call to Ship() requires one argument:an instance of AlienInvasion.
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
self._update_screen()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
# Move the ship to the right.
self.ship.rect.x += 1
def _update_screen(self):
"""Update images on the screen, and flip to the new screen."""
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
# draw the ship on the screen by calling ship.blitme(),so the ship appears on top of the background.
self.ship.blitme()
# Make the most recently drawn screen visible
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.8.2 Allowing Continuous Movement
import pygame
class Ship:
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
# Load the ship image and get its rect
self.image = pygame.image.load('/Users/maxwellpan/selflearn/py_practise_learn/python_crash_course/chapter12/alien_invasion/images/ship.bmp')
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Movement flag: start with a ship that's not moving.
self.moving_right = False
def update(self):
"""Update the ship's position based on the movement flag."""
if self.moving_right:
self.rect.x += 1
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
3.8.3 Moving Both Left and Right
# import modules
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# the call to Ship() requires one argument:an instance of AlienInvasion.
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
self.ship.update()
self._update_screen()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
"""Update images on the screen, and flip to the new screen."""
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
# draw the ship on the screen by calling ship.blitme(),so the ship appears on top of the background.
self.ship.blitme()
# Make the most recently drawn screen visible
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.8.4 alien_invasion.py
# import modules
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
class AlienInvasion:
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
# the pygame.init() function initializes the background settings that Pygame need to work properly.
pygame.init()
# define the clock in the __init() method.ensure the clock ticks once on each pass through the main loop.
self.clock = pygame.time.Clock()
# create a display window. the argument (1200, 800) is a tuple that defines the dimensions of the game window,which will be 1200 pixels wide by 800 pixels high.
#self.screen = pygame.display.set_mode((1200, 800))
self.settings = Settings()
#self.screen = pygame.display.set_mode((self.settings.screen_width,self.settings.screen_height))
# Running the Game in Fullscreen Mode
self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
# the call to Ship() requires one argument:an instance of AlienInvasion.
self.ship = Ship(self)
# create the group that holds the bullets in __init__()
self.bullets = pygame.sprite.Group()
def run_game(self):
"""Start the main loop for the game."""
while True:
self._check_events()
self.ship.update()
self.bullets.update()
self._update_bullets()
self._update_screen()
# the tick() method takes one argument: the frame rate for the game.
self.clock.tick(60)
def _check_events(self):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self,event):
"""Respond to keypresses."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
# Pressing Q to Quit
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self,event):
"""Respond to releases."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""Create a new bullet and add it to the bullets group."""
# if len(self.bullets) < self.settings.bullet_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
"""Update position of bullets and get rid of old bullets."""
#Update bullet positions.
self.bullets.update()
# Ged rid of bullets that have disappeared.
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
def _update_screen(self):
"""Update images on the screen, and flip to the new screen."""
# Redraw the screen during each pass through the loop.
self.screen.fill(self.settings.bg_color)
# draw the ship on the screen by calling ship.blitme(),so the ship appears on top of the background.
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.ship.blitme()
# Make the most recently drawn screen visible
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
3.8.5 settings.py
class Settings:
"""A class to store all settings for Alien Invasion"""
def __init__(self):
"""Initialize the game's settings."""
# Screen settings
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
# Ship settings
self.ship_speed = 1.5
# Bullet settings
self.bullet_speed = 2.0
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
# limiting the number of Bullets.
# self.bullet_allowed = 3
3.8.6 ship.py
import pygame
class Ship:
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# Load the ship image and get its rect
self.image = pygame.image.load('/Users/maxwellpan/selflearn/py_practise_learn/python_crash_course/chapter12/alien_invasion/images/ship.bmp')
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Store a float for the ship's exact horizontal position.
self.x = float(self.rect.x)
# Movement flag: start with a ship that's not moving.
self.moving_right = False
self.moving_left = False
def update(self):
"""Update the ship's position based on the movement flag."""
# Update the ship's x value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# Update rect object from self.x.
self.rect.x = self.x
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
3.8.7 bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from the ship."""
def __init__(self, ai_game):
"""Create a bullet object at the ship's current position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# Create a bullet rect at (0, 0) and then set correct position.
self.rect = pygame.Rect(0, 0, self.settings.bullet_width,self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
# Store the bullet's position as a float.
self.y = float(self.rect.y)
def update(self):
"""Move the bullet up the screen"""
# Update the exact position of the bullet.
self.y -= self.settings.bullet_speed
# Update the rect position.
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)
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