https://m.oschina.net/blog/198175
一.封装一个Io_Api 类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Timers;
using System.Windows.Forms; //Keys枚举在这里面
namespace io_apis
{
//鼠标事件常量
public enum MouseEventFlag : uint
{
Move = 0x0001,
LeftDown = 0x0002,
LeftUp = 0x0004,
RightDown = 0x0008,
RightUp = 0x0010,
MiddleDown = 0x0020,
MiddleUp = 0x0040,
XDown = 0x0080,
XUp = 0x0100,
Wheel = 0x0800,
VirtualDesk = 0x4000,
Absolute = 0x8000
}
//键盘事件常量
public enum KeyEventFlag : int
{
Down = 0x0000,
Up = 0x0002,
}
public class Io_Api
{
//鼠标事件函数
[DllImport("user32.dll", EntryPoint = "mouse_event")]
public static extern void mouse_event(MouseEventFlag dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
//鼠标移动函数
[DllImport("user32.dll", EntryPoint = "SetCursorPos")]
private static extern int SetCursorPos(int x, int y);
//键盘事件函数
[DllImport("user32.dll", EntryPoint = "keybd_event")]
public static extern void keybd_event(Byte bVk, Byte bScan, KeyEventFlag dwFlags, Int32 dwExtraInfo);
//定时器
private System.Timers.Timer atimer = new System.Timers.Timer();
//自动释放键值
private Byte vbk;
//初始化
public Io_Api() {
//设置定时器事件
this.atimer.Elapsed += new ElapsedEventHandler(atimer_Elapsed);
this.atimer.AutoReset = true;
}
//鼠标操作 _dx,_dy 是鼠标距离当前位置的二维移动向量
public void mouse(MouseEventFlag _dwFlags,int _dx,int _dy)
{
mouse_event(_dwFlags, _dx, _dy, 0, 0);
}
//鼠标操作
public void mouse_click(string button="L",bool is_double=false)
{
switch (button){
case "L":
mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, 0);
mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, 0);
if (is_double) {
mouse_event(MouseEventFlag.LeftDown, 0, 0, 0, 0);
mouse_event(MouseEventFlag.LeftUp, 0, 0, 0, 0);
}
break;
case "R":
mouse_event(MouseEventFlag.RightDown, 0, 0, 0, 0);
mouse_event(MouseEventFlag.RightUp, 0, 0, 0, 0);
if (is_double) {
mouse_event(MouseEventFlag.RightDown, 0, 0, 0, 0);
mouse_event(MouseEventFlag.RightUp, 0, 0, 0, 0);
}
break;
case "M":
mouse_event(MouseEventFlag.MiddleDown, 0, 0, 0, 0);
mouse_event(MouseEventFlag.MiddleUp, 0, 0, 0, 0);
if (is_double)
{
mouse_event(MouseEventFlag.MiddleDown, 0, 0, 0, 0);
mouse_event(MouseEventFlag.MiddleUp, 0, 0, 0, 0);
}
break;
}
}
//鼠标移动到 指定位置(_dx,_dy)
public void mouse_move(int _dx, int _dy)
{
SetCursorPos(_dx, _dy);
}
//键盘操作
public void keybd(Byte _bVk, KeyEventFlag _dwFlags)
{
keybd_event(_bVk, 0, _dwFlags, 0);
}
//键盘操作 带自动释放 dwFlags_time 单位:毫秒
public void keybd(Byte __bVk, int dwFlags_time = 100)
{
this.vbk = __bVk;
//设置定时器间隔时间
this.atimer.Interval = dwFlags_time;
keybd(this.vbk, KeyEventFlag.Down);
this.atimer.Enabled = true;
}
//键盘操作 组合键 带释放
public void keybd(Byte[] _bVk)
{
if (_bVk.Length >= 2)
{
//按下所有键
foreach (Byte __bVk in _bVk){
keybd(__bVk, KeyEventFlag.Down);
}
//反转按键排序
_bVk=(Byte[])_bVk.Reverse().ToArray();
//松开所有键
foreach (Byte __bVk in _bVk)
{
keybd(__bVk, KeyEventFlag.Up);
}
}
}
void atimer_Elapsed(object sender, ElapsedEventArgs e)
{
this.atimer.Enabled = false;
//释放按键
keybd(this.vbk, KeyEventFlag.Up);
}
//获取键码 这一部分 就是根据字符串 获取 键码 这里只列出了一部分 可以自己修改
public Byte getKeys(string key)
{
switch (key) {
case "A": return (Byte)Keys.A;
case "B": return (Byte)Keys.B;
case "C": return (Byte)Keys.C;
case "D": return (Byte)Keys.D;
case "E": return (Byte)Keys.E;
case "F": return (Byte)Keys.F;
case "G": return (Byte)Keys.G;
case "H": return (Byte)Keys.H;
case "I": return (Byte)Keys.I;
case "J": return (Byte)Keys.J;
case "K": return (Byte)Keys.K;
case "L": return (Byte)Keys.L;
case "M": return (Byte)Keys.M;
case "N": return (Byte)Keys.N;
case "O": return (Byte)Keys.O;
case "P": return (Byte)Keys.P;
case "Q": return (Byte)Keys.Q;
case "R": return (Byte)Keys.R;
case "S": return (Byte)Keys.S;
case "T": return (Byte)Keys.T;
case "U": return (Byte)Keys.U;
case "V": return (Byte)Keys.V;
case "W": return (Byte)Keys.W;
case "X": return (Byte)Keys.X;
case "Y": return (Byte)Keys.Y;
case "Z": return (Byte)Keys.Z;
case "Add": return (Byte)Keys.Add;
case "Back": return (Byte)Keys.Back;
case "Cancel": return (Byte)Keys.Cancel;
case "Capital": return (Byte)Keys.Capital;
case "CapsLock": return (Byte)Keys.CapsLock;
case "Clear": return (Byte)Keys.Clear;
case "Crsel": return (Byte)Keys.Crsel;
case "ControlKey": return (Byte)Keys.ControlKey;
case "D0": return (Byte)Keys.D0;
case "D1": return (Byte)Keys.D1;
case "D2": return (Byte)Keys.D2;
case "D3": return (Byte)Keys.D3;
case "D4": return (Byte)Keys.D4;
case "D5": return (Byte)Keys.D5;
case "D6": return (Byte)Keys.D6;
case "D7": return (Byte)Keys.D7;
case "D8": return (Byte)Keys.D8;
case "D9": return (Byte)Keys.D9;
case "Decimal": return (Byte)Keys.Decimal;
case "Delete": return (Byte)Keys.Delete;
case "Divide": return (Byte)Keys.Divide;
case "Down": return (Byte)Keys.Down;
case "End": return (Byte)Keys.End;
case "Enter": return (Byte)Keys.Enter;
case "Escape": return (Byte)Keys.Escape;
case "F1": return (Byte)Keys.F1;
case "F2": return (Byte)Keys.F2;
case "F3": return (Byte)Keys.F3;
case "F4": return (Byte)Keys.F4;
case "F5": return (Byte)Keys.F5;
case "F6": return (Byte)Keys.F6;
case "F7": return (Byte)Keys.F7;
case "F8": return (Byte)Keys.F8;
case "F9": return (Byte)Keys.F9;
case "F10": return (Byte)Keys.F10;
case "F11": return (Byte)Keys.F11;
case "F12": return (Byte)Keys.F12;
case "Help": return (Byte)Keys.Help;
case "Home": return (Byte)Keys.Home;
case "Insert": return (Byte)Keys.Insert;
case "LButton": return (Byte)Keys.LButton;
case "LControl": return (Byte)Keys.LControlKey;
case "Left": return (Byte)Keys.Left;
case "LMenu": return (Byte)Keys.LMenu;
case "LShift": return (Byte)Keys.LShiftKey;
case "LWin": return (Byte)Keys.LWin;
case "MButton": return (Byte)Keys.MButton;
case "Menu": return (Byte)Keys.Menu;
case "Multiply": return (Byte)Keys.Multiply;
case "Next": return (Byte)Keys.Next;
case "NumLock": return (Byte)Keys.NumLock;
case "NumPad0": return (Byte)Keys.NumPad0;
case "NumPad1": return (Byte)Keys.NumPad1;
case "NumPad2": return (Byte)Keys.NumPad2;
case "NumPad3": return (Byte)Keys.NumPad3;
case "NumPad4": return (Byte)Keys.NumPad4;
case "NumPad5": return (Byte)Keys.NumPad5;
case "NumPad6": return (Byte)Keys.NumPad6;
case "NumPad7": return (Byte)Keys.NumPad7;
case "NumPad8": return (Byte)Keys.NumPad8;
case "NumPad9": return (Byte)Keys.NumPad9;
case "PageDown": return (Byte)Keys.PageDown;
case "PageUp": return (Byte)Keys.PageUp;
case "Process": return (Byte)Keys.ProcessKey;
case "RButton": return (Byte)Keys.RButton;
case "Right": return (Byte)Keys.Right;
case "RControl": return (Byte)Keys.RControlKey;
case "RMenu": return (Byte)Keys.RMenu;
case "RShift": return (Byte)Keys.RShiftKey;
case "Scroll": return (Byte)Keys.Scroll;
case "Space": return (Byte)Keys.Space;
case "Tab": return (Byte)Keys.Tab;
case "Up": return (Byte)Keys.Up;
}
return 0;
}
}
}
2.用法
Io_Api ia = new Io_Api();
//单键
//this.ia.keybd(this.ia.getKeys("A"));
//组合键
//QQ的截图快捷键 Ctrl+Alt+A
//Byte[] s = { this.ia.getKeys("LControl"), this.ia.getKeys("LMenu"), this.ia.getKeys("A") };
//this.ia.keybd(s);
//鼠标相对移动
//this.ia.mouse(MouseEventFlag.Move,5,0);
//鼠标移动到指定位置
//this.ia.mouse_move(100, 100);
//鼠标 右键
//this.ia.mouse_click("R");
//鼠标 左键 双击
this.ia.mouse_click("L",true);