Bitmap二次采样
2、BitmapFactory.Options. inSampleSize:设置恰当的inSampleSize可以使BitmapFactory分配更少的空间以消除该错误。
private Bitmap createImageThumbnail(String filePath, int newHeight,
int newWidth) {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
int oldHeight = options.outHeight;
int oldWidth = options.outWidth;
// Log.i(TAG, "高度是:" + oldHeight + ",宽度是:" + oldWidth);
int ratioHeight = oldHeight / newHeight;
int ratioWidth = oldWidth / newWidth;
options.inSampleSize = ratioHeight > ratioWidth ? ratioWidth
: ratioHeight;
options.inPreferredConfig = Config.RGB_565;
options.inJustDecodeBounds = false;
Bitmap bm = BitmapFactory.decodeFile(filePath, options);
// Log.i(TAG, "高度是:" + options.outHeight + ",宽度是:" + options.outWidth);
return bm;
}
- Each pixel is stored as a single translucency (alpha) channel. This is very useful to efficiently store masks for instance. No color information is stored. With this configuration, each pixel requires 1 byte of memory.
- 此时图片只有alpha值,没有RGB值,一个像素占用一个字节 。
- This field is deprecated. Because of the poor quality of this configuration, It is advised to use ARGB_8888 instead.
- 这种格式的图片,看起来质量太差,已经不推荐使用。 而强烈推荐使用ARGB_8888来代替。
- Each pixel is stored on 2 bytes. The three RGB color channels and the alpha channel (translucency) are stored with a 4 bits precision (16 possible values.) This configuration is mostly useful if the application needs to store translucency information but also needs to save memory. It is recommended to use ARGB_8888 instead of this configuration.
- 一个像素占用2个字节,alpha(A)值,Red(R)值,Green(G)值,Blue(B)值各占4个bites 。 共16bites,即2个字节。
- Each pixel is stored on 4 bytes. Each channel (RGB and alpha for translucency) is stored with 8 bits of precision (256 possible values.) This configuration is very flexible and offers the best quality. It should be used whenever possible。
- 一个像素占用4个字节,alpha(A)值,Red(R)值,Green(G)值,Blue(B)值各占8个bites , 共32bites , 即4个字节。这是一种高质量的图片格式,电脑上普通采用的格式。它也是Android手机上一个BitMap的默认格式。
- Each pixel is stored on 2 bytes and only the RGB channels are encoded: red is stored with 5 bits of precision (32 possible values), green is stored with 6 bits of precision (64 possible values) and blue is stored with 5 bits of precision. This configuration can produce slight visual artifacts depending on the configuration of the source. For instance, without dithering, the result might show a greenish tint. To get better results dithering should be applied. This configuration may be useful when using opaque bitmaps that do not require high color fidelity.
- 一个像素占用2个字节,没有alpha(A)值,即不支持透明和半透明, Red(R)值占5个bites ,Green(G)值占6个bites ,Blue(B)值占5个bites,共16bites,即2个字节。 对于半透明颜色的图片来说,该格式的图片能够达到比较好的呈现效果,相对于ARGB_8888来说也能减少一半的内存开销,因此它是一个不错的选择。
- 另外我们通过android.content.res.Resources来取得一个张图片时,它也是以该格式来构建BitMap。从Android4.0开始,该选项无效。即使设置为该值,系统任然会采用 ARGB_8888来构造图片。
- ALPHA_8:
- 图片长度*图片宽度
- 100*100=10000字节
- ARGB_4444:
- 图片长度*图片宽度*2
- 100*100*2=20000字节
- ARGB_8888:
- 图片长度*图片宽度*4
- 100*100*4=40000字节
- RGB_565:
- 图片长度*图片宽度*2
- 100*100*2=20000字节