#include <vtkSmartPointer.h>
#include <vtkVersion.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkCamera.h>
#include <vtkTextProperty.h>
#include <vtkTextMapper.h>
#include <vtkActor2D.h>
#include <vtkHexagonalPrism.h>
#include <vtkHexahedron.h>
#include <vtkPentagonalPrism.h>
#include <vtkPolyhedron.h>
#include <vtkPyramid.h>
#include <vtkTetra.h>
#include <vtkVoxel.h>
#include <vtkWedge.h>
#include <vector>
#include <string>
#include <cstdlib>
vtkSmartPointer<vtkUnstructuredGrid> MakeHexagonalPrism();
vtkSmartPointer<vtkUnstructuredGrid> MakeHexahedron();
vtkSmartPointer<vtkUnstructuredGrid> MakePentagonalPrism();
vtkSmartPointer<vtkUnstructuredGrid> MakePolyhedron();
vtkSmartPointer<vtkUnstructuredGrid> MakePyramid();
vtkSmartPointer<vtkUnstructuredGrid> MakeTetrahedron();
vtkSmartPointer<vtkUnstructuredGrid> MakeVoxel();
vtkSmartPointer<vtkUnstructuredGrid> MakeWedge();
int main()
{
std::vector<std::string> titles;
std::vector<vtkSmartPointer<vtkTextMapper> > textMappers;
std::vector<vtkSmartPointer<vtkActor2D> > textActors;
std::vector<vtkSmartPointer<vtkUnstructuredGrid> > uGrids;
std::vector<vtkSmartPointer<vtkDataSetMapper> > mappers;
std::vector<vtkSmartPointer<vtkActor> > actors;
std::vector<vtkSmartPointer<vtkRenderer> > renderers;
uGrids.push_back(MakeHexagonalPrism());
titles.push_back("Hexagonal Prism");
uGrids.push_back(MakeHexahedron());
titles.push_back("Hexahedron");
uGrids.push_back(MakePentagonalPrism());
titles.push_back("Pentagonal Prism");
uGrids.push_back(MakePolyhedron());
titles.push_back("Polyhedron");
uGrids.push_back(MakePyramid());
titles.push_back("Pyramid");
uGrids.push_back(MakeTetrahedron());
titles.push_back("Tetrahedron");
uGrids.push_back(MakeVoxel());
titles.push_back("Voxel");
uGrids.push_back(MakeWedge());
titles.push_back("Wedge");
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
renWin->SetSize(600, 600);
renWin->SetWindowName("Cell3D Demonstration");
vtkSmartPointer<vtkRenderWindowInteractor> iRen =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iRen->SetRenderWindow(renWin);
// Create one text property for all
vtkSmartPointer<vtkTextProperty> textProperty =
vtkSmartPointer<vtkTextProperty>::New();
textProperty->SetFontSize(10);
textProperty->SetJustificationToCentered();
// Create and link the mappers actors and renderers together.
for (unsigned int i = 0; i < uGrids.size(); ++i)
{
textMappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
textActors.push_back(vtkSmartPointer<vtkActor2D>::New());
mappers.push_back(vtkSmartPointer<vtkDataSetMapper>::New());
actors.push_back(vtkSmartPointer<vtkActor>::New());
renderers.push_back(vtkSmartPointer<vtkRenderer>::New());
#if VTK_MAJOR_VERSION <= 5
mappers[i]->SetInputConnection(uGrids[i]->GetProducerPort());
#else
mappers[i]->SetInputData(uGrids[i]);
#endif
actors[i]->SetMapper(mappers[i]);
renderers[i]->AddViewProp(actors[i]);
textMappers[i]->SetInput(titles[i].c_str());
textActors[i]->SetMapper(textMappers[i]);
textActors[i]->SetPosition(50, 10);
renderers[i]->AddViewProp(textActors[i]);
renWin->AddRenderer(renderers[i]);
}
int gridDimensions = 3;
int rendererSize = 200;
renWin->SetSize(
rendererSize*gridDimensions, rendererSize*gridDimensions);
for (int row = 0; row < gridDimensions; row++)
{
for (int col = 0; col < gridDimensions; col++)
{
int index = row * gridDimensions + col;
// (xmin, ymin, xmax, ymax)
double viewport[4] =
{ static_cast<double>(col)* rendererSize /
(gridDimensions * rendererSize),
static_cast<double>(gridDimensions - (row + 1)) * rendererSize /
(gridDimensions * rendererSize),
static_cast<double>(col + 1)*rendererSize /
(gridDimensions * rendererSize),
static_cast<double>(gridDimensions - row) * rendererSize /
(gridDimensions * rendererSize) };
if (index > int(actors.size()) - 1)
{
// Add a renderer even if there is no actor.
// This makes the render window background all the same color.
vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
ren->SetBackground(.2, .3, .4);
ren->SetViewport(viewport);
renWin->AddRenderer(ren);
continue;
}
renderers[index]->SetViewport(viewport);
renderers[index]->SetBackground(.2, .3, .4);
renderers[index]->ResetCamera();
renderers[index]->GetActiveCamera()->Azimuth(30);
renderers[index]->GetActiveCamera()->Elevation(-30);
renderers[index]->GetActiveCamera()->Zoom(0.85);
renderers[index]->ResetCameraClippingRange();
}
}
iRen->Initialize();
renWin->Render();
iRen->Start();
return EXIT_SUCCESS;
}
vtkSmartPointer<vtkUnstructuredGrid> MakeHexagonalPrism()
{
// 3D: hexagonal prism: a wedge with an hexagonal base.
// Be careful, the base face ordering is different from wedge.
int numberOfVertices = 12;
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0.0, 0.0, 1.0);
points->InsertNextPoint(1.0, 0.0, 1.0);
points->InsertNextPoint(1.5, 0.5, 1.0);
points->InsertNextPoint(1.0, 1.0, 1.0);
points->InsertNextPoint(0.0, 1.0, 1.0);
points->InsertNextPoint(-0.5, 0.5, 1.0);
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(1.5, 0.5, 0.0);
points->InsertNextPoint(1.0, 1.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
points->InsertNextPoint(-0.5, 0.5, 0.0);
vtkSmartPointer<vtkHexagonalPrism> hexagonalPrism =
vtkSmartPointer<vtkHexagonalPrism>::New();
for (int i = 0; i < numberOfVertices; ++i)
{
hexagonalPrism->GetPointIds()->SetId(i, i);
}
vtkSmartPointer<vtkUnstructuredGrid> ug =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ug->InsertNextCell(hexagonalPrism->GetCellType(),
hexagonalPrism->GetPointIds());
ug->SetPoints(points);
return ug;
}
vtkSmartPointer<vtkUnstructuredGrid> MakeHexahedron()
{
// A regular hexagon (cube) with all faces square and three squares around
// each vertex is created below.
// Setup the coordinates of eight points
// (the two faces must be in counter clockwise
// order as viewed from the outside).
// As an exercise you can modify the coordinates of the points to create
// seven topologically distinct convex hexahedras.
int numberOfVertices = 8;
// Create the points
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 0.0, 0.0);
points->InsertNextPoint(1.0, 1.0, 0.0);
points->InsertNextPoint(0.0, 1.0, 0.0);
points->InsertNextPoint(0.0, 0.0, 1.0);
points->InsertNextPoint(1.0, 0.0, 1.0);
points->InsertNextPoint(1.0, 1.0, 1.0);
points->InsertNextPoint(0.0, 1.0, 1.0);
// Create a hexahedron from the points
vtkSmartPointer<vtkHexahedron> hex =
vtkSmartPointer<vtkHexahedron>::New();
for (int i = 0; i < numberOfVertices; ++i)
{
hex->GetPointIds()->SetId(i, i);
}
// Add the points and hexahedron to an unstructured grid
vtkSmartPointer<vtkUnstructuredGrid> uGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
uGrid->SetPoints(points);
uGrid->InsertNextCell(hex->GetCellType(), hex->GetPointIds());
return uGrid;
}
vtkSmartPointer<vtkUnstructuredGrid> b()
{
int numberOfVertices = 10;
// Create the points
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(11, 10, 10);
points->InsertNextPoint(13, 10, 10);
points->InsertNextPoint(14, 12, 10);
points->InsertNextPoint(12, 14, 10);
points->InsertNextPoint(10, 12, 10);
points->InsertNextPoint(11, 10, 14);
points->InsertNextPoint(13, 10, 14);
points->InsertNextPoint(14, 12, 14);
points->InsertNextPoint(12, 14, 14);
points->InsertNextPoint(10, 12, 14);
// Pentagonal Prism
vtkSmartPointer<vtkPentagonalPrism> pentagonalPrism =
vtkSmartPointer<vtkPentagonalPrism>::New();
for (int i = 0; i < numberOfVertices; ++i)
{
pentagonalPrism->GetPointIds()->SetId(i, i);
}
// Add the points and hexahedron to an unstructured grid
vtkSmartPointer<vtkUnstructuredGrid> uGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
uGrid->SetPoints(points);
uGrid->InsertNextCell(pentagonalPrism->GetCellType(),
pentagonalPrism->GetPointIds());
return uGrid;
}
vtkSmartPointer<vtkUnstructuredGrid> MakePolyhedron()
{
// Make a regular dodecahedron. It consists of twelve regular pentagonal
// faces with three faces meeting at each vertex.
int numberOfVertices = 20;
int numberOfFaces = 12;
int numberOfFaceVertices = 5;
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(1.21412, 0, 1.58931);
points->InsertNextPoint(0.375185, 1.1547, 1.58931);
points->InsertNextPoint(-0.982247, 0.713644, 1.58931);
points->InsertNextPoint(-0.982247, -0.713644, 1.58931);
points->InsertNextPoint(0.375185, -1.1547, 1.58931);
points->InsertNextPoint(1.96449, 0, 0.375185);
points->InsertNextPoint(0.607062, 1.86835, 0.375185);
points->InsertNextPoint(-1.58931, 1.1547, 0.375185);
points->InsertNextPoint(-1.58931, -1.1547, 0.375185);
points->InsertNextPoint(0.607062, -1.86835, 0.375185);
points->InsertNextPoint(1.58931, 1.1547, -0.375185);
points->InsertNextPoint(-0.607062, 1.86835, -0.375185);
points->InsertNextPoint(-1.96449, 0, -0.375185);
points->InsertNextPoint(-0.607062, -1.86835, -0.375185);
points->InsertNextPoint(1.58931, -1.1547, -0.375185);
points->InsertNextPoint(0.982247, 0.713644, -1.58931);
points->InsertNextPoint(-0.375185, 1.1547, -1.58931);
points->InsertNextPoint(-1.21412, 0, -1.58931);
points->InsertNextPoint(-0.375185, -1.1547, -1.58931);
points->InsertNextPoint(0.982247, -0.713644, -1.58931);
vtkIdType dodechedronPointsIds[20] =
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
vtkIdType dodechedronFace[12][5] = {
{ 0, 1, 2, 3, 4 },
{ 0, 5, 10, 6, 1 },
{ 1, 6, 11, 7, 2 },
{ 2, 7, 12, 8, 3 },
{ 3, 8, 13, 9, 4 },
{ 4, 9, 14, 5, 0 },
{ 15, 10, 5, 14, 19 },
{ 16, 11, 6, 10, 15 },
{ 17, 12, 7, 11, 16 },
{ 18, 13, 8, 12, 17 },
{ 19, 14, 9, 13, 18 },
{ 19, 18, 17, 16, 15 }
};
vtkSmartPointer<vtkCellArray> dodechedronFaces =
vtkSmartPointer<vtkCellArray>::New();
for (int i = 0; i < numberOfFaces; i++)
{
dodechedronFaces->InsertNextCell(numberOfFaceVertices, dodechedronFace[i]);
}
vtkSmartPointer<vtkUnstructuredGrid> uGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
uGrid->InsertNextCell(VTK_POLYHEDRON,
numberOfVertices, dodechedronPointsIds,
numberOfFaces, dodechedronFaces->GetPointer());
uGrid->SetPoints(points);
return uGrid;
}
vtkSmartPointer<vtkUnstructuredGrid> MakePyramid()
{
// Make a regular square pyramid.
int numberOfVertices = 5;
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
float p0[3] = { 1.0, 1.0, 0.0 };
float p1[3] = { -1.0, 1.0, 0.0 };
float p2[3] = { -1.0, -1.0, 0.0 };
float p3[3] = { 1.0, -1.0, 0.0 };
float p4[3] = { 0.0, 0.0, 1.0 };
points->InsertNextPoint(p0);
points->InsertNextPoint(p1);
points->InsertNextPoint(p2);
points->InsertNextPoint(p3);
points->InsertNextPoint(p4);
vtkSmartPointer<vtkPyramid> pyramid =
vtkSmartPointer<vtkPyramid>::New();
for (int i = 0; i < numberOfVertices; ++i)
{
pyramid->GetPointIds()->SetId(i, i);
}
vtkSmartPointer<vtkUnstructuredGrid> ug =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ug->SetPoints(points);
ug->InsertNextCell(pyramid->GetCellType(), pyramid->GetPointIds());
return ug;
}
vtkSmartPointer<vtkUnstructuredGrid> MakeTetrahedron()
{
// Make a tetrahedron.
int numberOfVertices = 4;
vtkSmartPointer< vtkPoints > points =
vtkSmartPointer< vtkPoints > ::New();
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(1, 0, 0);
points->InsertNextPoint(1, 1, 0);
points->InsertNextPoint(0, 1, 1);
vtkSmartPointer<vtkTetra> tetra =
vtkSmartPointer<vtkTetra>::New();
for (int i = 0; i < numberOfVertices; ++i)
{
tetra->GetPointIds()->SetId(i, i);
}
vtkSmartPointer<vtkCellArray> cellArray =
vtkSmartPointer<vtkCellArray>::New();
cellArray->InsertNextCell(tetra);
vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
unstructuredGrid->SetPoints(points);
unstructuredGrid->SetCells(VTK_TETRA, cellArray);
return unstructuredGrid;
}
vtkSmartPointer<vtkUnstructuredGrid> MakeVoxel()
{
// A voxel is a representation of a regular grid in 3-D space.
int numberOfVertices = 8;
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(1, 0, 0);
points->InsertNextPoint(0, 1, 0);
points->InsertNextPoint(1, 1, 0);
points->InsertNextPoint(0, 0, 1);
points->InsertNextPoint(1, 0, 1);
points->InsertNextPoint(0, 1, 1);
points->InsertNextPoint(1, 1, 1);
vtkSmartPointer<vtkVoxel> voxel =
vtkSmartPointer<vtkVoxel>::New();
for (int i = 0; i < numberOfVertices; ++i)
{
voxel->GetPointIds()->SetId(i, i);
}
vtkSmartPointer<vtkUnstructuredGrid> ug =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ug->SetPoints(points);
ug->InsertNextCell(voxel->GetCellType(), voxel->GetPointIds());
return ug;
}
vtkSmartPointer<vtkUnstructuredGrid> MakeWedge()
{
// A wedge consists of two triangular ends and three rectangular faces.
int numberOfVertices = 6;
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0, 1, 0);
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(0, .5, .5);
points->InsertNextPoint(1, 1, 0);
points->InsertNextPoint(1, 0.0, 0.0);
points->InsertNextPoint(1, .5, .5);
vtkSmartPointer<vtkWedge> wedge =
vtkSmartPointer<vtkWedge>::New();
for (int i = 0; i < numberOfVertices; ++i)
{
wedge->GetPointIds()->SetId(i, i);
}
vtkSmartPointer<vtkUnstructuredGrid> ug =
vtkSmartPointer<vtkUnstructuredGrid>::New();
ug->SetPoints(points);
ug->InsertNextCell(wedge->GetCellType(), wedge->GetPointIds());
return ug;
}
vtk实战(四十九)——使用vtkCell3D构建三维形体
最新推荐文章于 2024-06-25 11:38:58 发布