瞬时动作
瞬时动作不需要时间,立即完成
- //放置,=setPosition()
- pRole->runAction(CCPlace::create(ccp(300,300)));
- //隐藏,=setVisible(false)
- pRole->runAction(CCHide::create());
- //显示,=setVisible(true)
- pRole->runAction(CCShow::create());
- //水平翻转,=setFlipX(true)
- pRole->runAction(CCFlipX::create(true));
- //垂直翻转,=setFlipY(true)
- pRole->runAction(CCFlipY::create(true));
延时动作
- //移动到,1s,
- pRole->runAction(CCMoveTo::create(1,ccp(300,300)));
- //跳跃到,1s,高度50,分为5步
- pRole->runAction(CCJumpTo::create(1,ccp(300,300),50,5));
- //放大到,1s,2倍大小
- pRole->runAction(CCScaleTo::create(1,2));
- //旋转到,1s,90度
- pRole->runAction(CCRotateTo::create(1,90));
- //闪烁,1s,5下
- pRole->runAction(CCBlink::create(1,5));
- //色调变化到,1s,RGB
- pRole->runAction(CCTintTo::create(1,100,100,100));
- //变暗到,1s,透明度
- pRole->runAction(CCFadeTo::create(1,50));
- //由无变亮,1s,
- pRole->runAction(CCFadeIn::create(1));
- //由亮变无,1s,
- pRole->runAction(CCFadeOut::create(1));
- //水平翻转,1s
- pRole->runAction(CCFlipX3D::create(1));
重复动作
- //重复执行
- pRole->runAction(CCRepeat::create(CCFlipX3D::create(1),2));
- //无限重复
- pRole->runAction(CCRepeatForever::create(CCFlipX3D::create(1)));
反动作
- //反动作,通常只有 CCXXXBy支持
- pRole->runAction(CCSequence::create(CCMoveBy::create(1,ccp(50,50)),CCMoveBy::create(1,ccp(50,50))->reverse(),NULL));
连续动作
- //连续动作
- CCFlipX3D* flip3d=CCFlipX3D::create(1);
- CCBlink* blink=CCBlink::create(1,2);
- CCScaleTo* scaleTo=CCScaleTo::create(1,2);
- pRole->runAction(CCSequence::create(flip3d,blink ,scaleTo,NULL));
同步动作
- //同步动作,确保动作可以同步执行,
- CCRotateTo* roteTo=CCRotateTo::create(1,90);
- CCFadeTo* fadeTo=CCFadeTo::create(1,50);
- pRole->runAction(CCSpawn::create(roteTo,fadeTo ,NULL));
CCMoveBy和CCMoveTo的区别:
CCMoveBy:是向量,从当前点开始加上参数点的大小就是移动过后的位置
CCMoveTo:是终点值, 设定哪个点,就移动到哪,不管开始在哪。
CCMoveTo:是终点值, 设定哪个点,就移动到哪,不管开始在哪。