代码实例:
#define GLEW_STATIC
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#pragma comment(linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" )
char szTitle[64] = "opengl view";
const GLuint WIDTH = 800, HEIGHT = 600;
static void error_callback(int error, const char* description) {
fputs(description, stderr);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if(key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
static void render(GLFWwindow * window) {
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex3f(WIDTH * 0.5, 0, 0);
glVertex3f(WIDTH, HEIGHT, 0);
glVertex3f(0, HEIGHT, 0);
glEnd();
glfwSwapBuffers(window);
glfwPollEvents();
}
int main(void) {
GLFWwindow * window;
glfwSetErrorCallback(error_callback);
if(!glfwInit()) return -1;
window = glfwCreateWindow(WIDTH, HEIGHT, szTitle, NULL, NULL);
if(!window) {
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback);
glewExperimental = GL_TRUE;
glewInit();
glViewport(0, 0, WIDTH, HEIGHT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, WIDTH, HEIGHT, 0, -100, 100);
while(!glfwWindowShouldClose(window)) {
render(window);
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
运行结果: