官方文档解释
看不懂说人话就是每次JobComponentSystem执行的时候都要等待他自己所依赖的执行完成才行执行自己。同步频率每一帧。
所以以下俩份代码等价:
[AlwaysSynchronizeSystem]
public class PlayerInputSystem : JobComponentSystem
{
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
Entities.ForEach() =>
{
}).Run();
return inputDeps;
}
}
public class PlayerInputSystem : JobComponentSystem
{
protected override JobHandle OnUpdate(JobHandle inputDeps)
{
inputDeps.Complete();
Entities.ForEach((ref PaddleMovementData moveData, in PaddleInputData inputData) =>
{
moveData.direction = 0;
moveData.direction += Input.GetKey(inputData.upKey) ? 1 : 0;
moveData.direction -= Input.GetKey(inputData.downKey) ? 1 : 0;
}).Run();
return new JobHandle();
}
}