按键事件分发分析之二(九)

3 KeyEvent处理

大体流程图如下,


dispatch方法如下,

public final boolean dispatch(Callback receiver, DispatcherState state,
            Object target) {
        switch (mAction) {
            case ACTION_DOWN: {
                mFlags &= ~FLAG_START_TRACKING;
                if (DEBUG) Log.v(TAG, "Key down to " + target + " in " + state
                        + ": " + this);
                boolean res = receiver.onKeyDown(mKeyCode, this); // 回调onKeyDown方法
                if (state != null) {
                    if (res && mRepeatCount == 0 && (mFlags&FLAG_START_TRACKING) != 0) {
                        if (DEBUG) Log.v(TAG, "  Start tracking!");
                        state.startTracking(this, target);
                    } else if (isLongPress() && state.isTracking(this)) {
                        try {
                            if (receiver.onKeyLongPress(mKeyCode, this)) { 
// 回调onKeyLongPress方法
                                if (DEBUG) Log.v(TAG, "  Clear from long press!");
                                state.performedLongPress(this);
                                res = true;
                            }
                        } catch (AbstractMethodError e) {
                        }
                    }
                }
                return res;
            }
            case ACTION_UP:
                if (DEBUG) Log.v(TAG, "Key up to " + target + " in " + state
                        + ": " + this);
                if (state != null) {
                    state.handleUpEvent(this);
                }
                return receiver.onKeyUp(mKeyCode, this);
            case ACTION_MULTIPLE:
                final int count = mRepeatCount;
                final int code = mKeyCode;
                if (receiver.onKeyMultiple(code, count, this)) {
                    return true;
                }
                if (code != KeyEvent.KEYCODE_UNKNOWN) {
                    mAction = ACTION_DOWN;
                    mRepeatCount = 0;
                    boolean handled = receiver.onKeyDown(code, this);
                    if (handled) {
                        mAction = ACTION_UP;
                        receiver.onKeyUp(code, this);
                    }
                    mAction = ACTION_MULTIPLE;
                    mRepeatCount = count;
                    return handled;
                }
                return false;
        }
        return false;
    }

Acitivity中的onKeyDown/onKeyLongPress/onKeyUp/onKeyMultiple等方法,自己可以覆盖,在此就不多论述了,主要论述View中的回调处理。

3.1 处理ACTION_DOWN动作

首先看看view中的onKeyDown方法,

public boolean onKeyDown(int keyCode, KeyEvent event) {
        android.util.SeempLog.record(4);
        boolean result = false;

        if (KeyEvent.isConfirmKey(keyCode)) {
            if ((mViewFlags & ENABLED_MASK) == DISABLED) {
                return true;
            }
            // Long clickable items don't necessarily have to be clickable
            if (((mViewFlags & CLICKABLE) == CLICKABLE ||
                    (mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) &&
                    (event.getRepeatCount() == 0)) {
                setPressed(true); // 设置press状态
                checkForLongClick(0); // longclick检测
                return true;
            }
        }
        return result;
    }

checkForLongClick方法如下,

private void checkForLongClick(int delayOffset) {
        if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
            mHasPerformedLongPress = false;

            if (mPendingCheckForLongPress == null) {
                mPendingCheckForLongPress = new CheckForLongPress();
            }
            mPendingCheckForLongPress.rememberWindowAttachCount();
            postDelayed(mPendingCheckForLongPress,
                    ViewConfiguration.getLongPressTimeout() - delayOffset);
        }
    }

mPendingCheckForLongPress是CheckForLongPress对象,

private final class CheckForLongPress implements Runnable {
        private int mOriginalWindowAttachCount;

        @Override
        public void run() {
            if (isPressed() && (mParent != null)
                    && mOriginalWindowAttachCount == mWindowAttachCount) {
                if (performLongClick()) {
                    mHasPerformedLongPress = true;
                }
            }
        }

        public void rememberWindowAttachCount() {
            mOriginalWindowAttachCount = mWindowAttachCount;
        }
    }

在CheckForLongPress的run方法中会调用performLongClick方法,

public boolean performLongClick() {
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);

        boolean handled = false;
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnLongClickListener != null) {
            handled = li.mOnLongClickListener.onLongClick(View.this); // 长按监听器回调
        }
        if (!handled) {
            handled = showContextMenu();
        }
        if (handled) {
            performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
        }
        return handled;
    }

performLongClick最后一般会调用监听器的回调方法。

3.2 处理ACTION_UP动作

ACTION_UP和ACTION_DOWN的流程几乎完全一样,view中的onKeyUp方法如下,

public boolean onKeyUp(int keyCode, KeyEvent event) {
        android.util.SeempLog.record(5);
        if (KeyEvent.isConfirmKey(keyCode)) {
            if ((mViewFlags & ENABLED_MASK) == DISABLED) {
                return true;
            }
            if ((mViewFlags & CLICKABLE) == CLICKABLE && isPressed()) {
                setPressed(false); // 设置press状态

                if (!mHasPerformedLongPress) {
                    // This is a tap, so remove the longpress check
                    removeLongPressCallback();
                    return performClick();
                }
            }
        }
        return false;
    }

performClick方法如下,

public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }

回调监听器的onClick方法。

另外,View中对ACTION_MULTIPLE事件的回调onKeyMultiple方法未处理,直接返回false。

小结:

1,按键事件首先是处理,返回true表示已经处理了,如果未处理,才接着往下分发。

2,分发流程从Activity到ViewGroup,然后到View,最后交给KeyEvent本身来处理。

3, View的回调处理在Activity之前。

4,如果view和Activity都未处理,则PhoneWindow做最后的处理。

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