内容出处:http://www.eoeandroid.com/thread-321547-1-1.html
ViewHolder通常写法:
ViewHolder holder = null;
if(convertView == null){
convertView = mInflater.inflate(R.layout.xxx null);
holder = new ViewHolder();
holder.tvXXX = (TextView)findViewById(R.id.xxx);
//...一连串的findViewById
}
else{
holder = (ViewHolder) convertView.getTag();
}
private static class ViewHolder{
TextView tvXXX;
//很多view的定义
}
国外大神封装后用SparsArray减少代码量:
public class ViewHolder {
// I added a generic return type to reduce the casting noise in client code
@SuppressWarnings("unchecked")
public static T get(View view, int id) {
SparseArray viewHolder = (SparseArray) view.getTag();
if (viewHolder == null) {
viewHolder = new SparseArray();
view.setTag(viewHolder);
}
View childView = viewHolder.get(id);
if (childView == null) {
childView = view.findViewById(id);
viewHolder.put(id, childView);
}
return (T) childView;
}
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
if (convertView == null) {
convertView = LayoutInflater.from(context)
.inflate(R.layout.banana_phone, parent, false);
}
ImageView bananaView = ViewHolder.get(convertView, R.id.banana);
TextView phoneView = ViewHolder.get(convertView, R.id.phone);
BananaPhone bananaPhone = getItem(position);
phoneView.setText(bananaPhone.getPhone());
bananaView.setImageResource(bananaPhone.getBanana());
return convertView;
}
至于网上说的性能问题,这应该是编程常见的取舍问题,性能有所损耗,但是确极大简化了代码数量,如此看看原文论坛作者的解释:
而关于SparsArray的使用,也有所参考:https://github.com/JoanZapata/base-adapter-helper