[Py]一个贪吃蛇小游戏的雏形

# -*- coding: utf-8 -*-
# file : pygame1.py
#----2013年12月11日------

#----2013年12月12日------

import pygame
from pygame.locals import *
from sys import exit
from random import randint

pygame.init()
DISPLAYSURF = pygame.display.set_mode((640,480))	
pygame.display.set_caption('Pygame1')
FPSCLOCK=pygame.time.Clock()
FPS=10

startx=50
starty=50
directA='right'
directB='left'
snackA=[{'x':startx,'y':starty},{'x':startx-1,'y':starty},\
		{'x':startx-2,'y':starty},{'x':startx-3,'y':starty},\
		{'x':startx-4,'y':starty} ]
snackB=[{'x':startx,'y':starty},{'x':startx-1,'y':starty},\
		{'x':startx-2,'y':starty},{'x':startx-3,'y':starty},\
		{'x':startx-4,'y':starty} ]
lengthA=6
lengthB=6

applex=2
appley=2


while True:
    
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            exit()
        if event.type == KEYDOWN:
            if event.key==K_q:
                pygame.quit()
                exit()
            elif event.key==K_UP:
                directA='up'
            elif event.key==K_DOWN:
                directA='down'
            elif event.key==K_LEFT:
                directA='left'
            elif event.key==K_RIGHT:
                directA='right'
            elif event.key==K_w:
                directB='up'
            elif event.key==K_s:
                directB='down'
            elif event.key==K_a:
                directB='left'
            elif event.key==K_d:
                directB='right'
                                
    if directA=='up':
        NewheadA={'x':snackA[0]['x'],'y':snackA[0]['y']-1}
    elif directA=='down':
        NewheadA={'x':snackA[0]['x'],'y':snackA[0]['y']+1}
    elif directA=='left':
        NewheadA={'x':snackA[0]['x']-1,'y':snackA[0]['y']}
    elif directA=='right':
        NewheadA={'x':snackA[0]['x']+1,'y':snackA[0]['y']}

    if directB=='up':
        NewheadB={'x':snackB[0]['x'],'y':snackB[0]['y']-1}
    elif directB=='down':
        NewheadB={'x':snackB[0]['x'],'y':snackB[0]['y']+1}
    elif directB=='left':
        NewheadB={'x':snackB[0]['x']-1,'y':snackB[0]['y']}
    elif directB=='right':
        NewheadB={'x':snackB[0]['x']+1,'y':snackB[0]['y']}

    if snackA[0]['x']==applex and snackA[0]['y']==appley:
        applex=randint(0,50)
        appley=randint(0,50)
        lengthA=lengthA+1;
        
    if snackB[0]['x']==applex and snackB[0]['y']==appley:
        applex=randint(0,50)
        appley=randint(0,50)
        lengthB=lengthB+1;

    snackA.insert(0,NewheadA)
    snackB.insert(0,NewheadB)





    DISPLAYSURF.fill((0,0,0))
       
    

    #draw snack:    
    for point in snackA[0:lengthA]:
        x=point['x']*5
        y=point['y']*5
        Rect = pygame.Rect(x, y, 5, 5)
        pygame.draw.rect(DISPLAYSURF, (0,255,0), Rect)
		
    for point in snackB[0:lengthB]:
        x=point['x']*5
        y=point['y']*5
        Rect = pygame.Rect(x, y, 5, 5)
        pygame.draw.rect(DISPLAYSURF, (255,0,0), Rect) #

        

    #draw apple
    x=applex*5
    y=appley*5
    Rect = pygame.Rect(x,y,5,5)
    pygame.draw.rect(DISPLAYSURF,(255,255,255),Rect) #

    

    pygame.display.update()
    FPSCLOCK.tick(FPS)






。。。。

接下来,应该做成面向对象,再丰富一下细节。。= =

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