# -*- coding: utf-8 -*-
# file : pygame1.py
#----2013年12月11日------
#----2013年12月12日------
import pygame
from pygame.locals import *
from sys import exit
from random import randint
pygame.init()
DISPLAYSURF = pygame.display.set_mode((640,480))
pygame.display.set_caption('Pygame1')
FPSCLOCK=pygame.time.Clock()
FPS=10
startx=50
starty=50
directA='right'
directB='left'
snackA=[{'x':startx,'y':starty},{'x':startx-1,'y':starty},\
{'x':startx-2,'y':starty},{'x':startx-3,'y':starty},\
{'x':startx-4,'y':starty} ]
snackB=[{'x':startx,'y':starty},{'x':startx-1,'y':starty},\
{'x':startx-2,'y':starty},{'x':startx-3,'y':starty},\
{'x':startx-4,'y':starty} ]
lengthA=6
lengthB=6
applex=2
appley=2
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
if event.type == KEYDOWN:
if event.key==K_q:
pygame.quit()
exit()
elif event.key==K_UP:
directA='up'
elif event.key==K_DOWN:
directA='down'
elif event.key==K_LEFT:
directA='left'
elif event.key==K_RIGHT:
directA='right'
elif event.key==K_w:
directB='up'
elif event.key==K_s:
directB='down'
elif event.key==K_a:
directB='left'
elif event.key==K_d:
directB='right'
if directA=='up':
NewheadA={'x':snackA[0]['x'],'y':snackA[0]['y']-1}
elif directA=='down':
NewheadA={'x':snackA[0]['x'],'y':snackA[0]['y']+1}
elif directA=='left':
NewheadA={'x':snackA[0]['x']-1,'y':snackA[0]['y']}
elif directA=='right':
NewheadA={'x':snackA[0]['x']+1,'y':snackA[0]['y']}
if directB=='up':
NewheadB={'x':snackB[0]['x'],'y':snackB[0]['y']-1}
elif directB=='down':
NewheadB={'x':snackB[0]['x'],'y':snackB[0]['y']+1}
elif directB=='left':
NewheadB={'x':snackB[0]['x']-1,'y':snackB[0]['y']}
elif directB=='right':
NewheadB={'x':snackB[0]['x']+1,'y':snackB[0]['y']}
if snackA[0]['x']==applex and snackA[0]['y']==appley:
applex=randint(0,50)
appley=randint(0,50)
lengthA=lengthA+1;
if snackB[0]['x']==applex and snackB[0]['y']==appley:
applex=randint(0,50)
appley=randint(0,50)
lengthB=lengthB+1;
snackA.insert(0,NewheadA)
snackB.insert(0,NewheadB)
DISPLAYSURF.fill((0,0,0))
#draw snack:
for point in snackA[0:lengthA]:
x=point['x']*5
y=point['y']*5
Rect = pygame.Rect(x, y, 5, 5)
pygame.draw.rect(DISPLAYSURF, (0,255,0), Rect)
for point in snackB[0:lengthB]:
x=point['x']*5
y=point['y']*5
Rect = pygame.Rect(x, y, 5, 5)
pygame.draw.rect(DISPLAYSURF, (255,0,0), Rect) #
#draw apple
x=applex*5
y=appley*5
Rect = pygame.Rect(x,y,5,5)
pygame.draw.rect(DISPLAYSURF,(255,255,255),Rect) #
pygame.display.update()
FPSCLOCK.tick(FPS)
。。。。
接下来,应该做成面向对象,再丰富一下细节。。= =