Java ==和Equals方法的比较

​强烈推荐一个大神的人工智能的教程:http://www.captainai.net/zhanghan

【前言】

       最近抽时间将Java基础又进行了学习,经过这段时间发现将许多之前自己模糊的地方,又清晰了许多,这次主要为大家分享一下对==和Equals重新认识;

【比一比】

      1、Java中分为基本类型和对象类型两种;

      2、对于基本类型来说equals和==都只是判断的是值是否相同;

      3、对于对象类型分两种情况:           

            a.  String类型(由于String类重写了equals方法;此时equals比较的是值是否相等,==表示的是地址是否相等):

    /**
     * Compares this string to the specified object.  The result is {@code
     * true} if and only if the argument is not {@code null} and is a {@code
     * String} object that represents the same sequence of characters as this
     * object.
     *
     * @param  anObject
     *         The object to compare this {@code String} against
     *
     * @return  {@code true} if the given object represents a {@code String}
     *          equivalent to this string, {@code false} otherwise
     *
     * @see  #compareTo(String)
     * @see  #equalsIgnoreCase(String)
     */
    public boolean equals(Object anObject) {
        if (this == anObject) {
            return true;
        }
        if (anObject instanceof String) {
            String anotherString = (String)anObject;
            int n = value.length;
            if (n == anotherString.value.length) {
                char v1[] = value;
                char v2[] = anotherString.value;
                int i = 0;
                while (n-- != 0) {
                    if (v1[i] != v2[i])
                        return false;
                    i++;
                }
                return true;
            }
        }
        return false;
    }                                                     

            b.其他的类型(前提是也没有重写equals方法,此时:==和equals方法都是比较的两者的地址是否相同)

    /**
     * Indicates whether some other object is "equal to" this one.
     * <p>
     * The {@code equals} method implements an equivalence relation
     * on non-null object references:
     * <ul>
     * <li>It is <i>reflexive</i>: for any non-null reference value
     *     {@code x}, {@code x.equals(x)} should return
     *     {@code true}.
     * <li>It is <i>symmetric</i>: for any non-null reference values
     *     {@code x} and {@code y}, {@code x.equals(y)}
     *     should return {@code true} if and only if
     *     {@code y.equals(x)} returns {@code true}.
     * <li>It is <i>transitive</i>: for any non-null reference values
     *     {@code x}, {@code y}, and {@code z}, if
     *     {@code x.equals(y)} returns {@code true} and
     *     {@code y.equals(z)} returns {@code true}, then
     *     {@code x.equals(z)} should return {@code true}.
     * <li>It is <i>consistent</i>: for any non-null reference values
     *     {@code x} and {@code y}, multiple invocations of
     *     {@code x.equals(y)} consistently return {@code true}
     *     or consistently return {@code false}, provided no
     *     information used in {@code equals} comparisons on the
     *     objects is modified.
     * <li>For any non-null reference value {@code x},
     *     {@code x.equals(null)} should return {@code false}.
     * </ul>
     * <p>
     * The {@code equals} method for class {@code Object} implements
     * the most discriminating possible equivalence relation on objects;
     * that is, for any non-null reference values {@code x} and
     * {@code y}, this method returns {@code true} if and only
     * if {@code x} and {@code y} refer to the same object
     * ({@code x == y} has the value {@code true}).
     * <p>
     * Note that it is generally necessary to override the {@code hashCode}
     * method whenever this method is overridden, so as to maintain the
     * general contract for the {@code hashCode} method, which states
     * that equal objects must have equal hash codes.
     *
     * @param   obj   the reference object with which to compare.
     * @return  {@code true} if this object is the same as the obj
     *          argument; {@code false} otherwise.
     * @see     #hashCode()
     * @see     java.util.HashMap
     */
    public boolean equals(Object obj) {
        return (this == obj);
    }

【总结】

      1、基础知识非常重要;

      2、多看源码,对于我们对知识的理解十分的有帮助;

      3、不断优化我们的学习方法,完善我们的学习系统。

评论 14
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

当年的春天

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值