Mobile Development in 2013: A Look Back

       Mobile Development in 2013: A Look Back

2013 was a good year for mobile app developers. Revenues from app development in major app stores reached historical levels, with Android apps doing especially well in Asian markets.  Shopping apps were wildly successful with consumers, especially during the ramp-up to the holiday shopping season.  Geo-targeted app experiences – ads, push notifications, and location services – made great inroads with app users, even as privacy issues continued to hang overhead. These trends and more were the focus for mobile app development in 2013.

Monetization

Making money with app development is obviously a strong focus for mobile developers. In 2013, the rise of the freemium business model, with in-app purchases taking the place of an upfront app purchase, became the most successful monetization model for developers in both the Apple Store and Google Play:

“The Freemium Business Model – free apps with in-app purchases – makes up the largest revenue share in the Apple App Store. Our analysis showed that this revenue share even increased over the year. While the Freemium revenue share was at 77 percent in January, it grew to 92 percent in November based on globally aggregated data for the Apple App Store. The other business models, paid apps without in-app purchases and paid apps with in-app purchases, made each only 4 percent of the revenue in November 2013. The same trend holds true for Google Play.” – 2013 Year in Review, Distimo.com

The Apple Store continued to outpace Google Play in terms of sheer revenue, with Apple leading with 63 percent to 37 in November 2013. However, money is still not the number one factor for developers choosing to make apps for a living, and the freemium model is not necessarily the one that’s going to take all the chips and go home. According to a survey of over 6000 mobile developers from VisionMobile, monetization is just part of the greater equation:

“At $5,200 per developer per month on average, iOS continues to be the most revenue-generating platform for developers, ahead of Android developer monthly revenues by a margin of 10%.  Our research of 6,000+ mobile developers shows that there is no single revenue model that is dominant across all platforms. On Windows Phone, developers have a strong preference towards in-app advertising (43%) and pay-per download (40%). BlackBerry 10 developers have a strong preference towards pay-per download (47%). The picture is much more balanced on Android, iOS and HTML5, with no revenue model dominating to the extent observed on Windows Phone or BlackBerry 10. Contrary to popular perception, money is not the only motivator for mobile app developers - in fact, far from it. Revenues, in some form or other, are the goal for just 50% of mobile developers.” – 2013 State of the Developer Nation

This finding coincides with a  recent survey on developer economics put together by analytics firm VisionMobile, which polled 6000 respondents from 115 different countries on their motivations, challenges, and future plans for app development. The results give some intriguing insights into what are the prime motivating factors behind what developers do; namely, a sense of achievement and not money is the main motivating factor in software development (of course, a paycheck is always appreciated). . Creativity and a sense of achievement are what make the difference for 53% of developers, while the most important goal for 33% of those surveyed is simply gaining knowledge, having fun, or making strides towards self-improvement.

Geography and form factors

The app ecosystem continues to push through to wider global markets, with apps finding greater adaptation through both the major app stores as well as country-specific marketplaces.  The Asian market in particular saw exponential growth in 2013, with the freemium model making up most of the purchased app revenue:

  • “The top 10 countries in terms of mobile app revenue from the Apple App Store and Google Play are:1) United States 2) Japan 3) South Korea 4) United Kingdom 5) China 6) Australia 7) Germany) 8 Canada 9) France 10) Russia
  • The three countries with the highest market growth in 2013 compared to 2012 are: South Korea, Japan, and China.
  • 2013 showed an increasing trend towards the freemium business model, while paid apps made up a smaller portion of mobile app revenue.” - 2013 Year in Review, Distimo.com

Cheaper devices with more computing power made for greater availability in global markets, which contributed greatly to app stores’ bottom lines. Areport from the International Data Corp states that the average price of smartphones this year was $337, down from $387 in 2012. By 2017, the IDC predicts that the average cost of a smartphone will be down to $265 or less.  Internet access also is cheaper, with fast speeds the norm in most Asian countries:

  • 44% of Android users in China use Wi-Fi for their access to the Internet, especially for video. 31% get their information from 2G networks, and 23% use 3G.
  • App downloads for Chinese Android device owners are growing exponentially: the average user downloaded 10.5 apps per month in Q3 2013; the previous year, it was 8.2 apps monthly
  • 15% of Android users in China install at least one new app a day vs. 11% in Q3 2012
  • 59%  use app stores to download their apps, while 13% use online app searches and 21% use their PCs to sideload apps onto their Android devices

Notable trends in app development

The top downloaded app of the year for both major app stores and in all global markets was King.com’s Candy Crush Saga, proving once again that games are pretty much the horse to bet on with users. More trends:

  • Apps were explored more quickly than ever before in 2013.
  • We identified apps that reached over one million downloads in only a couple days after release, e.g. Despicable Me: Minion Rush and Temple Run 2.
  • For some apps, the download volumes from the Amazon Appstore started to compete with download volumes in established app stores like the Apple App Store and Google Play.
  • The most revenue generating app of 2013 was Supercell’s Clash of Clans, making Supercell the top grossing publisher of 2013 in the Apple App Store.
  • None of newly released apps of 2013 reached a top 10 position in the yearly grossing charts in the Apple App Store. In contrast, four out of the top 10 grossing apps on Google Play were released in 2013.
  • Minecraft – Pocket Edition by Mojang was the only paid app in the top grossing charts of the Apple App Store.

Shopping apps proved to be a great boon to both online and brick and mortar retailers, especially in the 2013 holiday shopping season, specifically, Cyber Monday (traditionally this is the Monday after Thanksgiving focusing on online shopping only). According to Adobe’s Digital Index 2013 online shopping data for Cyber Monday, online sales for the day increased by 16 percent year-over-year (YoY) to $2.29 billion. A record 18.3 percent of sales came from mobile devices, an increase of 80 percent year over year. Tablets generated the majority of mobile driven sales at 12.7 percent of total online sales.

Other trends that impacted mobile app development in 2013:

  • Geo-targeted push notifications: Users are connected to the businesses and organizations they choose to download apps from
  • Geo-targeted advertising: Contextual advertising takes on a whole new personal touch with geographically targeted advertising within apps
  • Dealing with bounce rates: Mobile users are notoriously inpatient and not willing to fill out tedious forms. Mobile app developers are becoming more mindful of that, creating “transactional apps” that automatically fill out geographically targeted information
  • NFC: Near field communication is starting to become a must-have for app users, even though it is still just in the beginning stages
  • Battery power: App users are starting to become more savvy with the apps they download, and if an app is too much of a burden on a smartphone battery, it gets dumped quickly
  • Business and productivity apps: Users want apps that help them accomplish something, and BYOD apps continue to gain important ground

Along with games social networking apps continue to be the most popular apps in app stores with no sign of slowing down. Mobile app development includes social integration now as a matter of course; it’s a necessary feature that users expect, especially integration with Facebook:

  • More app developers integrate with Facebook than any other major social media provider (66% – Twitter is a distant second at 52.7%);
  • This lead can’t be chalked up solely to Facebook’s authentication service. When asked how they were managing user authentication inside their apps, most developers reported relying on traditional web protocols (38.7%) or specific methods such as SAML or OAuth (21%). Social media services such as Facebook were third at 19.1%.
  • Facebook’s switch from HTML5 to native apps and their investment in mobile-friendly APIs such as Open Graph were ranked one and two respectively by developers when asked to judge the company’s smartest mobile bets.

Design in app development has always been of paramount importance, but in 2013 it took center stage as more users are putting a premium on well-designed apps that make their experience even more enjoyable.  Clean navigation, a simple yet powerful user interface, and powerful features are what made 2013 apps stand out in the marketplace. Content remains the most important design factor:

“Another app design trend that has been dominating the mobile app design scenario in 2013 is – more emphasis for clear and complementary CONTENT, rather than factors like user or interaction. More recently, popular mobile apps like Facebook, Vine and Pinterest have feature streamlined grid layouts focused on a single image or other posted content. The usability factor of such a design layout is that it pulls the posts into one column allowing users to swiftly scroll through hundreds of posts at a time.” – Apps-World, whitepaper (PDF)

Platforms and OS

Android and HTML5 are the standouts in 2013, with a  report from VisionMobile showing research from 6000+ developers that Android leads at 71% of developers using that platform, with iOS following at 56%. HTML5 gained great ground in 2013, with 52% of the developers surveyed reporting that they used HTML5 for development:

“The largest share (38%) of HTML5 developers develop mobile websites with another 23% developing mobile apps, i.e. incorporating offline functionality and deeper browser integration. Hybrid apps, such as those produced by PhoneGap, account for 27% of HTML5 mobile developers. A minority of 7% of HTML5 mobile developers use platforms exposing native APIs via JavaScript, such as Firefox OS, BlackBerry 10 and Windows 8. Last, but not least, 5% of

HTML5 mobile developers use a Javascript-to-native converter tool like Appcelerator.” – 2013 State of the Developer Nation

Drilling down further, it’s clear that successful app development can’t be focused on just one platform, however. Different games run on different platforms, operating systems, device models, different screen adaptations, aspect ratios, even different versions of the same platform. Developing games for all the different platforms out there is (to say the least) a time-consuming process. Developers have to optimize game projects for each device, taking the time to test everything so there aren’t problems down the road.  While it’s certainly fantastic that we have a wide variety of devices available to us as consumers, for developers, making games that will function on the majority of the devices on the market is becoming an increasingly more difficult task. Developers have to prioritize according to monetization, access, and features which platform they will choose to create their next app for:

“Our data shows that 84% of mobile developers are using iOS, Android or HTML5 (mobile) as their primary platform. Our research indicated developers prefer iOS (59%) over Android (49%) as their primary platform. Whereas Android has 4x times more devices shipping and significant lead in Mobile Developer Mindshare, it lags behind iOS in terms of Android developers using it as their lead platform. Platform priorities also depend on the level of experience. Developers who are fresh to mobile have a much stronger preference towards Android, with almost twice as many new mobile developers preferring Android (40%) to iOS (21%).” - 2013 State of the Developer Nation

Trends in 2013

Trends for mobile app development in 2013 set the stage for what we can expect in 2014. What are your predictions? What are your opinions on mobile app development and where it went in 2013? Share your thoughts with us in the comments.

1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看README.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 5、资源来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。 1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看README.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 5、资源来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。 1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看README.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 5、资源来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。
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深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题。
深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题。
深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题。
1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看README.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 、资源5来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。 1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看README.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。 、资源5来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。 1、资源项目源码均已通过严格测试验证,保证能够正常运行; 2、项目问题、技术讨论,可以给博主私信或留言,博主看到后会第一时间与您进行沟通; 3、本项目比较适合计算机领域相关的毕业设计课题、课程作业等使用,尤其对于人工智能、计算机科学与技术等相关专业,更为适合; 4、下载使用后,可先查看README.md或论文文件(如有),本项目仅用作交流学习参考,请切勿用于商业用途。、 5资源来自互联网采集,如有侵权,私聊博主删除。 6、可私信博主看论文后选择购买源代码。
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