【Struts框架】第一节Action-struts访问request等引用方法三和四

方法三:

取得真实类型的request,session,application
用得比较少的方法:

package cn.edu.hpu.getValue;

import javax.servlet.ServletContext;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpSession;

import org.apache.struts2.ServletActionContext;
import com.opensymphony.xwork2.ActionSupport;

public class LoginAction3 extends ActionSupport {
	
	private HttpServletRequest request;
	private HttpSession session;
	private ServletContext application;
	
	public LoginAction3(){
		request=ServletActionContext.getRequest();
		session=request.getSession();
		application=session.getServletContext();
	}
	
	public String execute(){
		request.setAttribute("r1", "r1");
		session.setAttribute("s1", "s1");
		application.setAttribute("a1", "a1");
		return SUCCESS;
	}
}

方法四:

取得真实类型的request,session,application
用得比较少的方法:

package cn.edu.hpu.getValue;

import javax.servlet.ServletContext;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpSession;


import org.apache.struts2.ServletActionContext;
import org.apache.struts2.interceptor.ServletRequestAware;


import com.opensymphony.xwork2.ActionSupport;


public class LoginAction4 extends ActionSupport implements ServletRequestAware{
	
	private HttpServletRequest request;
	private HttpSession session;
	private ServletContext application;
	
	public String execute(){
		request.setAttribute("r1", "r1");
		session.setAttribute("s1", "s1");
		application.setAttribute("a1", "a1");
		return SUCCESS;
	}


	@Override
	public void setServletRequest(HttpServletRequest request) {
		this.request=request;
		this.session=request.getSession();
		this.application=session.getServletContext();
		
	}
	
	
}

转载请注明出处:http://blog.csdn.net/acmman/article/details/44239105

评论 13
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

光仔December

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值