using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
/// <summary>
/// 扫描项目所有代码.cs文件 ,检测文件的每行数据,如果包含中文就保存到
/// ScanningCsChinese_result.txt
/// </summary>
public class ScanningCsChinese : MonoBehaviour {
string ScanningPath = "Assets";//扫描当前项目的路径
//扫描其他项目的路径
string ScanningPath3 = @"D:\秘密行动";
string ScanningPath4= @"D:\火炬之光Demo第二代\Assets";
string resultFilePath = "Assets/ScanningCsChinese_result.txt";
// Use this for initialization
void Start()
{
Scanning(ScanningPath);
Debug.Log("ScanningCsChinese over");
}
void Scanning(string path)
{
int lineCount = 0;
List<string> resultList = new List<string>();
var filePathList = ScanningPathOnlyEndsWith(path, ".cs");
Debug.Log("Scanning .cs file :"+ filePathList.Count+"个");
foreach (var filePath in filePathList)
{
var fileLinesList = File.ReadAllLines(filePath, Encoding.UTF8);
lineCount += fileLinesList.Length;
foreach (var line in fileLinesList)
{
if (IsContainChinese(line))
{
resultList.Add(line);
}
}
}
Debug.Log("Scanning line :" + lineCount + "行");
SaveTxt(resultFilePath, resultList);
}
/// <summary>
/// 新建文件,并写入List数据,并且在每行后面添加换行符
/// </summary>
/// <param name="path"></param>
/// <param name="date"></param>
void SaveTxt( string path, List<string> date)
{
// true 是 append text, false 为覆盖原文件
StreamWriter sw2 = new StreamWriter(path, false, Encoding.UTF8);
for (int i = 0; i < date.Count; i++)
{
sw2.Write(date[i]);
//最后一行数据后面不添加换行符
if (i == date.Count - 1)
{//最后一行
}
else
{//不是最后一行
sw2.Write("\r\n");
}
}
sw2.Close();
}
/// <summary>
///
/// </summary>
/// <param name="path">要扫描的路径</param>
/// <param name="endsWith">指定文件后缀;例如.cs .txt</param>
/// <returns></returns>
List<string> ScanningPathOnlyEndsWith(string path,string endsWith)
{
List<string> result = new List<string>();
if (Directory.Exists(path))
{
DirectoryInfo direction = new DirectoryInfo(path);
FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);
foreach (var info in files)
{
string filePath = info.FullName;
if (filePath.EndsWith(endsWith))
{
result.Add(filePath);
}
}
}
else
{
Debug.LogError("路径不存在");
}
return result;
}
/// <summary>
/// 是否包含中文字符
/// </summary>
/// <param name="str"></param>
/// <returns></returns>
bool IsContainChinese( string str)
{
return System.Text.RegularExpressions.Regex.IsMatch(str, @"[\u4e00-\u9fa5]");
}
}
Unity3d 查看项目所有中文注释
最新推荐文章于 2023-05-24 10:50:23 发布