[leetcode][382] Linked List Random Node

Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.

Follow up:
What if the linked list is extremely large and its length is unknown to you? Could you solve this efficiently without using extra space?

Example:

// Init a singly linked list [1,2,3].
ListNode head = new ListNode(1);
head.next = new ListNode(2);
head.next.next = new ListNode(3);
Solution solution = new Solution(head);

// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.
solution.getRandom();





import random
# Definition for singly-linked list.
# class ListNode(object):
#     def __init__(self, x):
#         self.val = x
#         self.next = None

class Solution(object):

    def __init__(self, head):
        """
        @param head The linked list's head.
        Note that the head is guaranteed to be not null, so it contains at least one node.
        :type head: ListNode
        """
        self.head = head
        self.n = 0
        while head:
            head = head.next
            self.n += 1
        

    def getRandom(self):
        """
        Returns a random node's value.
        :rtype: int
        """
        v = random.randint(0,self.n-1)
        head = self.head
        while v>0:
            head = head.next
            v -= 1
        return head.val
            


# Your Solution object will be instantiated and called as such:
# obj = Solution(head)
# param_1 = obj.getRandom()


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