从C++ Spawn actor 需要有UClass, 所以主要是如何获得Actor Blueprint 的UClass。
/* 加载指定地址的Actor Blueprint为UClass*/
UClass* ItemBlueprintClass = StaticLoadClass(UObject::StaticClass(), NULL, TEXT("/Game/Blueprint/Items/BP_Bow.BP_Bow_C"), NULL, LOAD_None, NULL);
if (ItemBlueprintClass!=NULL)
{
/* 使用SpawnActor创建指定Actor*/
AItemMaster* Item = GetWorld()->SpawnActor<AItemMaster>(ItemBlueprintClass,FVector(0,0,0),FRotator(0,0,0));
}