Media session callbacks

Media session callbacks

GitHub 链接
译:https://developer.android.com/guide/topics/media-apps/audio-app/mediasession-callbacks

你的 media session callbacks 调用多个 API 中的方法来控制播放器,管理音频焦点,以及与 media session 和 media browser service 通信。下表总结了这些任务如何在回调中分布。

onPlay()onPause()onStop()
Audio FocusrequestFocus() passing in your OnAudioFocusChangeListener.Always call requestFocus() first, proceed only if focus is granted.abandonAudioFocus()
ServicestartService()stopSelf()
Media SessionsetActive(true)
- Update metadata and state
-Update metadata and statesetActive(false)
-Update metadata and state
Player ImplementationStart the playerPause the playerStop the player
Becoming NoisyRegister your BroadcastReceiverUnregister your BroadcastReceiver
NotificationsstartForeground(notification)stopForeground(false)stopForeground(false)

以下是 callback 的示例框架:

private IntentFilter intentFilter = new IntentFilter(AudioManager.ACTION_AUDIO_BECOMING_NOISY);

// Defined elsewhere...
private AudioManager.OnAudioFocusChangeListener afChangeListener;
private BecomingNoisyReceiver myNoisyAudioStreamReceiver = new BecomingNoisyReceiver();
private MediaStyleNotification myPlayerNotification;
private MediaSessionCompat mediaSession;
private MediaBrowserService service;
private SomeKindOfPlayer player;

private AudioFocusRequest audioFocusRequest;

MediaSessionCompat.Callback callback = new
    MediaSessionCompat.Callback() {
        @Override
        public void onPlay() {
            AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
            // Request audio focus for playback, this registers the afChangeListener
            AudioAttributes attrs = new AudioAttributes.Builder()
                    .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
                    .build();
            audioFocusRequest = new AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN)
                    .setOnAudioFocusChangeListener(afChangeListener)
                    .setAudioAttributes(attrs)
                    .build();
            int result = am.requestAudioFocus(audioFocusRequest);

            if (result == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
                // Start the service
                startService(new Intent(context, MediaBrowserService.class));
                // Set the session active  (and update metadata and state)
                mediaSession.setActive(true);
                // start the player (custom call)
                player.start();
                // Register BECOME_NOISY BroadcastReceiver
                registerReceiver(myNoisyAudioStreamReceiver, intentFilter);
                // Put the service in the foreground, post notification
                service.startForeground(id, myPlayerNotification);
            }
        }

        @Override
        public void onStop() {
            AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
            // Abandon audio focus
            am.abandonAudioFocusRequest(audioFocusRequest);
            unregisterReceiver(myNoisyAudioStreamReceiver);
            // Stop the service
            service.stopSelf();
            // Set the session inactive  (and update metadata and state)
            mediaSession.setActive(false);
            // stop the player (custom call)
            player.stop();
            // Take the service out of the foreground
            service.stopForeground(false);
        }

        @Override
        public void onPause() {
            AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
            // Update metadata and state
            // pause the player (custom call)
            player.pause();
            // unregister BECOME_NOISY BroadcastReceiver
            unregisterReceiver(myNoisyAudioStreamReceiver);
            // Take the service out of the foreground, retain the notification
            service.stopForeground(false);
        }
    };
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值