UVA - 572
Time Limit: 3000MS | Memory Limit: Unknown | 64bit IO Format: %lld & %llu |
Description
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Oil Deposits
Oil Deposits |
The GeoSurvComp geologic survey company is responsible for detecting underground oil deposits. GeoSurvComp works with one large rectangular region of land at a time, and creates a grid that divides the land into numerous square plots. It then analyzes each plot separately, using sensing equipment to determine whether or not the plot contains oil.
A plot containing oil is called a pocket. If two pockets are adjacent, then they are part of the same oil deposit. Oil deposits can be quite large and may contain numerous pockets. Your job is to determine how many different oil deposits are contained in a grid.
Input
The input file contains one or more grids. Each grid begins with a line containing m and n, the number of rows and columns in the grid, separated by a single space. If m = 0 it signals the end of the input; otherwise![$1 \le m \le 100$](http://uva.onlinejudge.org/external/5/572img1.gif)
![$1 \le n \le 100$](http://uva.onlinejudge.org/external/5/572img2.gif)
Output
For each grid, output the number of distinct oil deposits. Two different pockets are part of the same oil deposit if they are adjacent horizontally, vertically, or diagonally. An oil deposit will not contain more than 100 pockets.Sample Input
1 1 * 3 5 *@*@* **@** *@*@* 1 8 @@****@* 5 5 ****@ *@@*@ *@**@ @@@*@ @@**@ 0 0
Sample Output
0 1 2 2
Miguel A. Revilla
1998-03-10
Source
Root :: AOAPC II: Beginning Algorithm Contests (Second Edition) (Rujia Liu) :: Chapter 6. Data Structures :: Examples
Root :: AOAPC I: Beginning Algorithm Contests (Rujia Liu) :: Volume 2. Data Structures :: Graphs
Root :: Competitive Programming 2: This increases the lower bound of Programming Contests. Again (Steven & Felix Halim) :: Graph :: Graph Traversal :: Flood Fill/Finding Connected Components
Root :: Competitive Programming 3: The New Lower Bound of Programming Contests (Steven & Felix Halim) :: Graph :: Graph Traversal :: Flood Fill/Finding Connected Components
利用DFS,然后递归即可
AC代码:
#include <cstdio>
#include <cstring>
#include <algorithm>
using namespace std;
char map[105][105];
int vis[105][105];
void dfs(int i, int j)
{
if(map[i][j] == '*' || vis[i][j]) return;
vis[i][j] = 1;
dfs(i-1, j-1); dfs(i-1, j); dfs(i-1, j+1);
dfs(i, j-1); dfs(i, j+1);
dfs(i+1, j-1); dfs(i+1, j); dfs(i+1, j+1);
}
int main()
{
int m, n;
while(scanf("%d %d", &m, &n), m || n)
{
memset(vis, 0, sizeof(vis)); //所有格子都没访问过
for(int i=0; i<105; i++) //初始化图的外沿为‘*’
{
for(int j=0; j<105; j++)
{
map[i][j] = '*';
}
}
char a[105];
for(int i=1; i<=m; i++) //输入
{
scanf("%s", a);
for(int j=1; j<=n; j++)
{
map[i][j] = a[j-1];
}
}
int count = 0;
for(int i=1; i<=m; i++) //DFS的应用
{
for(int j=1; j<=n; j++)
{
if(!vis[i][j] && map[i][j] == '@')
{
count++;
dfs(i, j);
}
}
}
printf("%d\n", count);
}
return 0;
}