Canvas 图形(Ru)扭曲(Yao)效果

首先声明一下该效果代码出自于B站某Up如图所示(深红5)
这里写图片描述
深红5微博

项目演示地址


核心代码:
这个只会顺时针扭曲,扭曲太过有规律,应该是能优化使之扰动更随机

function BoBo() {
    this._init.apply(this, arguments);
};

BoBo.prototype = (function() {
    return {
        /**
         * 初始化
         * @param {[type]} src 图片地址
         * @param {[type]} container canvas容器id
         */
        _init: function(src, container) {
            this.imgSrc = src;
            this.container = document.getElementById(container);

            if (!this.container) {
                alert('canvas容器不存在!');
                return;
            }

            this.shakeAngle = 0; //当前角度

            this.shakeRange = 0.3; //幅度
            this.shakeRangeDelay = 1; //幅度衰减系数

            this.shakeAngleSpeed = 0.4; //速度
            this.shakeAngleDelay = 1; //速度衰减系数

            this.interval = 40; //动画间隔

            this.controlRects = [];
        },

        _getPointRGB: function(x, y) {
            x = Math.floor(x);
            y = Math.floor(y);

            var data = this.imageData.data;

            var ret = [];
            var start = (y * this.canvasWidth + x) * 4;

            for (i = start; i < start + 3; i++) {
                ret.push(data[i]);
            }

            return ret;
        },

        _setRectPointRGB: function(index, x, y, rgb) {
            x = Math.floor(x);
            y = Math.floor(y);

            var imgData = this.rectImageData[index],
                rect = this.controlRects[index],
                width = rect.width,
                x = x - rect.x,
                y = y - rect.y;

            var i = (y * width + x) * 4;

            imgData.data[i] = rgb[0];
            imgData.data[i + 1] = rgb[1];
            imgData.data[i + 2] = rgb[2];
            imgData.data[i + 3] = 255;
        },

        _makeRectShake: function(index, pc2) {
            //控制区域的rect,pc2——新的圆心
            var rect = this.controlRects[index];

            //椭圆半径
            var xr = rect.width * 0.5;
            var yr = rect.height * 0.5;

            var pc = {
                x: rect.x + xr,
                y: rect.y + yr
            };

            //2pi
            var pi_2 = Math.PI * 2;
            // x = xr * cosa, y = yr * sina, a: 0 -> 2*pi

            var delta = Math.PI / (2 * (xr + yr)); //角速度

            for (var a = 0; a < pi_2; a += delta) {
                //a是角度
                //v1 原始向量
                var v1 = {
                    x: xr * Math.cos(a),
                    y: yr * Math.sin(a),
                };

                //v2 偏移向量
                var v2 = {
                    x: pc2.x - pc.x,
                    y: pc2.y - pc.y,
                };
                //v3 形变后的向量
                var v3 = {
                    x: v1.x - v2.x,
                    y: v1.y - v2.y,
                };

                //取较长的分量作为增量
                var deltaP = 1 / Math.max(Math.abs(v3.x), Math.abs(v3.y));
                //var deltaP = Math.abs(1 / Math.max(v1.x, v1.y));
                //console.log(deltaP);

                for (var p = 0; p <= 1; p = Math.min(1, p + deltaP)) {
                    var x0 = v1.x * p,
                        y0 = v1.y * p;
                    var x1 = v3.x * p,
                        y1 = v3.y * p;

                    x0 += pc.x;
                    y0 += pc.y;
                    x1 += pc2.x;
                    y1 += pc2.y;

                    var rgb = this._getPointRGB(x0, y0);
                    this._setRectPointRGB(index, x1, y1, rgb);

                    if (p == 1) {
                        break;
                    }
                }
            }
        },

        _makeShake: function() {
            var rectLen = this.controlRects.length;

            for (var i = 0; i < rectLen; i++) {
                var rect = this.controlRects[i];

                var xr = rect.width * 0.5;
                var yr = rect.height * 0.5;

                var pc = {
                    x: rect.x + xr,
                    y: rect.y + yr
                };

                var dx = xr * this.shakeRange;
                var dy = yr * this.shakeRange;

                var pc2 = {
                    x: pc.x + Math.sin(this.shakeAngle) * dx,
                    y: pc.y + Math.cos(this.shakeAngle) * dy
                };

                this._makeRectShake(i, pc2);
            }

            this.shakeAngle += this.shakeAngleSpeed;
            if (this.shakeAngle > 360) {
                this.shakeAngle -= 360;
            }

            this.shakeAngleSpeed *= this.shakeAngleDelay;
            this.shakeRange *= this.shakeRangeDelay;

            if (this.shakeRange < 0.1) {
                this.stop();
            }
        },

        _getRectImageData: function() {
            this.rectImageData = [];

            for (var i = 0; i < this.controlRects.length; i++) {
                var rect = this.controlRects[i];
                var imgData = this.canvasContext.getImageData(rect.x, rect.y, rect.width, rect.height);

                this.rectImageData.push(imgData);
            }
        },

        _putRectImageData: function() {
            for (var i = 0; i < this.controlRects.length; i++) {
                var rect = this.controlRects[i];
                var imgData = this.rectImageData[i];

                this.canvasContext.putImageData(imgData, rect.x, rect.y);
            }
        },

        _showDebug: function() {
            var instance = this;
            var el = document.getElementById('avg');

            this.totalTimes = 0;
            this.totalTime = 0;

            setInterval(function() {
                if (instance.totalTimes <= 0) {
                    el.innerHTML = '未运行';
                } else {
                    el.innerHTML = instance.totalTimes + '帧/秒;' + parseInt(instance.totalTime / instance.totalTimes) + 'ms/帧';
                }

                instance.totalTimes = 0;
                instance.totalTime = 0;
            }, 1000);
        },

        _run: function() {
            var instance = this;

            if (this._debug) {
                this._timer = setInterval(function() {
                    instance.totalTimes++;

                    var t1 = new Date;

                    instance._getRectImageData();
                    instance._makeShake();
                    instance._putRectImageData();

                    instance.totalTime += new Date - t1;
                }, this.interval);
            } else {
                this._timer = setInterval(function() {
                    instance._getRectImageData();
                    instance._makeShake();
                    instance._putRectImageData();
                }, this.interval);
            }
        },

        /**
         * 添加控制点
         * @param {[type]} control {x, y, width, height}
         */
        addControl: function(control) {
            this.controlRects.push(control);
        },

        /**
         * 开始抖动
         * @return {[type]} [description]
         */
        start: function() {
            var instance = this;

            if (!this.controlRects.length) {
                alert('图片没有任何控制点!');
                return;
            }

            if (!this._inited) {
                var img = new Image;

                img.onload = function() {
                    var width = img.width;
                    var height = img.height;

                    var canvas = document.createElement('canvas'),
                        ctx = canvas.getContext("2d");

                    canvas.width = width;
                    canvas.height = height;

                    ctx.drawImage(img, 0, 0);

                    instance.container.appendChild(canvas);

                    instance.canvasWidth = width;
                    instance.canvasHeight = height;
                    instance.canvasContext = ctx;
                    instance.imageData = ctx.getImageData(0, 0, width, height);

                    instance._inited = true;
                    instance._run();
                };

                img.src = this.imgSrc;

                if (this._debug) {
                    this._showDebug();
                }
            } else {
                instance._run();
            }
        },

        /**
         * 停止抖动并重置
         * @return {[type]} [description]
         */
        reset: function() {
            this.stop();
            this.canvasContext.putImageData(this.imageData, 0, 0);
        },

        /**
         * 停止抖动
         * @return {[type]} [description]
         */
        stop: function() {
            clearInterval(this._timer);
        }
    };
})();
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