剪刀石头布


(一)控制台版本

import java.util.Random;
import java.util.Scanner;

public class Test{
	public static void main(String[] args)
	{
		Random r = new Random();	//建筑随机器
		Scanner c = new Scanner(System.in);
		Scanner s = new Scanner(System.in);
		
		System.out.println("start game? y/n");
		System.out.println("0:剪刀    1:石头    2:布    ");
		String ch = c.next();
		
		if(ch.equals("n")) {System.out.println("over");return;}
		
		int cho = 0;
		int cho_m;
		
		while(ch.equals("y"))
		{
			System.out.println("make a choice.!");
			cho = s.nextInt();
			if(cho>=3) {System.out.println("请好好选择!");continue;}
			
			//用户选择
			System.out.print("u are:  ");
			if(cho==0) {System.out.print("剪刀");}
			if(cho==1) {System.out.print("石头");}
			if(cho==2) {System.out.print("布");}
			System.out.println();
			
			//电脑选择
			cho_m = r.nextInt(3);	//产生随机数
			System.out.print("computer are:  ");
			if(cho_m==0) {System.out.print("剪刀");}
			if(cho_m==1) {System.out.print("石头");}
			if(cho_m==2) {System.out.print("布");}
			System.out.println();
		
			//判断
			if(cho == cho_m) {System.out.print("打平");}
			else if(cho==0&&cho_m==1 || cho==1&&cho_m==2 || cho==2&&cho_m==0 ){System.out.print("u lose");}
			else if(cho==0&&cho_m==2 || cho==1&&cho_m==0 || cho==2&&cho_m==1){System.out.print("u win");}
			System.out.println();
			System.out.println();
			
			System.out.println("start game? y/s");
			ch = c.next();
		}
	}
}


(二)GUI版本

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import java.util.Scanner;

public class FrameTest {
	Random random = new Random(3);	//建立随机数
	int com_Do;
	int user_Do;
 	
	Frame f = new Frame("剪刀石头布");
	Panel p_user = new Panel();		//用户部分
	Panel p_com = new Panel();		//电脑部分
	Panel p_result = new Panel();		//显示结果部分
	Panel p_end = new Panel();	//开始按钮
	
	//TestField
	TextField t1 = new TextField(8);	//用户部分文本框
	TextField t2 = new TextField(8);	//电脑部分文本框
	TextField t3 = new TextField(8);	//结果
	
	public void layout_Init()
	{
		p_user.add(t1);
		p_com.add(t2);
		p_result.add(t3);
		
		Button_init();
		f.add(p_user,BorderLayout.WEST);
		f.add(p_com,BorderLayout.EAST);
		f.add(p_result,BorderLayout.CENTER);
		f.add(p_end,BorderLayout.NORTH);
		
		f.pack();
		f.setVisible(true);		//显示图像,有这句后,程序不会运行完就自动结束
	}
	
	public void Button_init()
	{
		Button bu1 = new Button("剪刀");
		Button bu2 = new Button("石头");
		Button bu3 = new Button("布");
		Button restart = new Button("结束");
		
		bu1.addActionListener(new Scissor());
		bu2.addActionListener(new Rock());
		bu3.addActionListener(new Paper());
		restart.addActionListener(new Start());
		
		//add the Buttons to the Panel
		p_user.add(bu1);
		p_user.add(bu2);
		p_user.add(bu3);
		p_end.add(restart);
	}
	
	//computer choice
	public void Computer_choice()
	{
		com_Do = random.nextInt(3);
		System.out.print("com:"+com_Do);
		if(com_Do == 0)
			t2.setText("剪刀");
		if(com_Do == 1)
			t2.setText("石头");
		if(com_Do == 2)
			t2.setText("布");
		judge();
	}
	
	//judge win or lose
	public void judge()
	{
		if(com_Do == user_Do)
			t3.setText("打平");
		if(com_Do==0 && user_Do==1 || com_Do==1 && user_Do==2 ||com_Do==2&&user_Do==0)
			t3.setText("你赢了!");
		if(com_Do==0 && user_Do==2 || com_Do==1 && user_Do==0 ||com_Do==2&&user_Do==1)
			t3.setText("你输了!");
	}
	
	//define Events Listener
	class Scissor implements ActionListener
	{
		public void actionPerformed(ActionEvent e) {
			t1.setText("剪刀");
			user_Do = 0;
			System.out.print("user:"+user_Do);
			Computer_choice();
		}
		
	}
	
	class Rock implements ActionListener
	{
		public void actionPerformed(ActionEvent e) {
			t1.setText("石头");
			user_Do = 1;
			System.out.print("user:"+user_Do);
			Computer_choice();
		}
		
	}
	
	class Paper implements ActionListener
	{
		public void actionPerformed(ActionEvent e) {
			t1.setText("布");
			user_Do = 2;
			System.out.print("user:"+user_Do);
			Computer_choice();
		}
	}
	
	class Start implements ActionListener
	{
		public void actionPerformed(ActionEvent e) {
			System.exit(0);
		}
		
	}
	
	public static void main(String[] args)
	{
		new FrameTest().layout_Init();
	}
}
效果图:



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