unity background Tasks Global illumination(GI) 不停读条 ,卡顿解决方法 unity background Tasks Global illumination(GI) 不停读条,卡顿解决方法
Failed to connect to github.com port 443: Timed out git bash 输入git config --global --unset http.proxy
lua 实现类的功能 function class(classname, superCls) local cls = {} cls.__came = classname if superCls then for k, v in pairs(super) do if k ~= "Ctor" then cls[k] = v...
ugui scrollview 3d特效 裁减 原理:修改stencil1.在viewport上挂上新shader ,x_maskx_mask由ui/default修改,将原来的stencil修改如下...Stencil{ Ref 1 Comp Always Pass Replace}...2.修改unity自带的特效shader如Particles/Additive,增加Stencil...
unity批量修改prefab和修改选定的物件 [MenuItem("Tools/add all buttonScale")]public static void AddScale(){ var allAssets = AssetDatabase.GetAllAssetPath(); Object obj; GameObject go; foreach(var assetPath in allAssets)...
unity5.x资源打包技巧 unity5.x系列没有pop和push,需要给assetbundle设置名字,才会生成ab.通常在项目中,会自己实现一个类继承于assetpostproccessor,统一把指定路径下的资源全部命名assetbundle.在我们项目中,需要打包的文件放在assetbundle文件夹下,不需要打包的放在assetdependencies文件夹下。...
unity animator controller做半身动画 以前用animation时直接调用/// Adds a mixing transform using a Transformvariablevar shoulder : Transform;animation["wave_hand"].AddMixingTransform(shoulder);就可以了。现在使用Animator controller,要新建1个l
lua metatable lua metatable:http://www.runoob.com/lua/lua-metatables.htmllua __index和memtabable:http://www.xuebuyuan.com/2151382.html