sprite = class("sprite", function()
return cc.Scene:create()
end)
function sprite:ctor()
--在这了添加元素
end
function createLater()
local scene = cc.Scene:create()
local a = sprite.new()
scene:addChild(a)
return layer
end
cocos2dx3.9 lua继承Layer
最新推荐文章于 2018-03-20 13:54:44 发布