pat 1087. All Roads Lead to Rome (30) 解答

解决PAT 1087题,寻找从起始城市到罗马的最低成本路线,同时最大化幸福感。输入包含城市数量、路线数量及各城市幸福感,输出最佳路线的唯一性、成本、总幸福感和平均幸福感。
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这题和之前一题紧急救援有点像
这里用的变形的dijkstra 每个节点设置一个vector,遇到相同最短路的,就在vector记录来自哪个节点;
这样 dijkstra结束后,就可以从终点往前推出 所有来的最短路径;再对这些路径进行dfs,找到快乐值最大的路径即可;

1087. All Roads Lead to Rome (30)

时间限制
200 ms
内存限制
65536 kB
代码长度限制
16000 B
判题程序
Standard
作者
CHEN, Yue

Indeed there are many different tourist routes from our city to Rome. You are supposed to find your clients the route with the least cost while gaining the most happiness.

Input Specification:

Each input file contains one test case. For each case, the first line contains 2 positive integers N (2<=N<=200), the number of cities, and K, the total number of routes between pairs of cities; followed by the name of the starting city. The next N-1 lines each gives the name of a city and an integer that represents the happiness one can gain from that city, except the starting city. Then K lines follow, each describes a route between two cities in the format "City1 City2 Cost". Here the name of a city is a string of 3 capital English letters, and the destination is always ROM which represents Rome.

Output Specification:

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Sure, based on the given problem, here is a class diagram that represents the entities and their relationships: ``` +-----------------+ +-----------------+ | Country |<>----------| City | +-----------------+ +-----------------+ | | | | | - name | | - name | | - cities | | - roads | | | | | | + addCity() | | + addRoad() | | + removeCity() | | + removeRoad() | +-----------------+ +-----------------+ ^ | | | | | +----------------------+ | TravelingUnit | +----------------------+ | | | - type | | - driver | | - wheels/legs | | - weapons | | - canFire | | - maxSpeed | | | | + move() | | + captureByBandit() | +----------------------+ ^ | | | | | +---------------------+ | Driver | +---------------------+ | | | - nationality | | - name | | | +---------------------+ ``` Explanation: - The `Country` class represents a country and has a relationship with multiple `City` objects through the `cities` attribute. It also has attributes like `name` and methods like `addCity()` and `removeCity()` for managing cities. - The `City` class represents a city and has a relationship with multiple `Road` objects through the `roads` attribute. It has attributes like `name` and methods like `addRoad()` and `removeRoad()` for managing roads. - The `TravelingUnit` class represents a traveling unit and contains attributes like `type`, `driver`, `wheels/legs`, `weapons`, `canFire`, and `maxSpeed`. It has methods like `move()` for moving the unit and `captureByBandit()` for capturing the unit. - The `Driver` class represents a driver and contains attributes like `nationality` and `name`. It is associated with the `TravelingUnit` class. Note: This is a basic representation of the system based on the given problem statement. There might be additional classes or relationships required depending on the specific requirements of the system.
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