http://code.google.com/p/skia/wiki/SkScalar
Skia使用SkScalar指定所有设备无关的坐标.
SkScalar 在编译时指定为32位整形(16.16 见SkFixed)或者IEEE 32位float
可以通过头文件SkScalar.h的宏定义/内联来判断SkScalar的准确定义。
SkScalar x, y;
// all of these work fine as floats or SkFixed 以下在float和SkFixed都正确
x = SkIntToScalar(35);
y = x * 5;
x = y / 3;
y += x;
// these give drastically different results between floats and SkFixed 以下在float和SkFixed有巨大差异
x += 1;
x = y * y;
// This won't compile if scalar == float 以下在float情况导致编译错误
y >>= 2;
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SkScalar.h通过宏/内联抽象了大多数操作的知识
SkScalarMul(a, b)
// mulitplies two scalars, returning a scalar 相乘
SkScalarDiv(a, b)
// divides two scalars, returning a scalar 除以
SkScalarCos(a)
// returns the cosine as a scalar [0 .. SK_Scalar1] given a scalar radians
SkScalarRound(a)
// returns the nearest int to the specified scalar
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