Detailed Instructions
The steps below describe how to configure makefiles for new mobile devices and products running Android.
- Create a company directory in
//vendor/
.
mkdir vendor/<company_name>
- Create a
products
directory beneath the company directory you created in step 1.
mkdir vendor/<company_name>/products/
- Create a product-specific makefile, called
vendor/<company_name>/products/<first_product_name>.mk
, that includes at least the following code:
$(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk) # # Overrides PRODUCT_NAME := <first_product_name> PRODUCT_DEVICE := <board_name>
- Additional product-specific variables can be added to this Product Definition file.
- In the
products
directory, create anAndroidProducts.mk
file that point to (and is responsible for finding) the individual product make files.
# # This file should set PRODUCT_MAKEFILES to a list of product makefiles # to expose to the build system. LOCAL_DIR will already be set to # the directory containing this file. # # This file may not rely on the value of any variable other than # LOCAL_DIR; do not use any conditionals, and do not look up the # value of any variable that isn't set in this file or in a file that # it includes. # PRODUCT_MAKEFILES := \ $(LOCAL_DIR)/first_product_name.mk \
- Create a board-specific directory beneath your company directory that matches the
PRODUCT_DEVICE
variable<board_name>
referenced in the product-specific make file above. This will include a make file that gets accessed by any product using this board.
mkdir vendor/<company_name>/<board_name>
- Create a
BoardConfig.mk
file in the directory created in the previous step (vendor/<company_name>/<board_name>
).
# These definitions override the defaults in config/config.make for <board_name> # # TARGET_NO_BOOTLOADER := false # TARGET_HARDWARE_3D := false # TARGET_USE_GENERIC_AUDIO := true
- If you wish to modify system properties, create a
system.prop
file in your<board_name>
directory(vendor/<company_name>/<board_name>
).
# system.prop for # This overrides settings in the products/generic/system.prop file # # rild.libpath=/system/lib/libreference-ril.so # rild.libargs=-d /dev/ttyS0
- Add a pointer to
<second_product_name>.mk
withinproducts/AndroidProducts.mk
.
PRODUCT_MAKEFILES := \ $(LOCAL_DIR)/first_product_name.mk \ $(LOCAL_DIR)/second_product_name.mk
- An
Android.mk
file must be included invendor/<company_name>/<board_name>
with at least the following code:
# make file for new hardware from # LOCAL_PATH := $(call my-dir) # # this is here to use the pre-built kernel ifeq ($(TARGET_PREBUILT_KERNEL),) TARGET_PREBUILT_KERNEL := $(LOCAL_PATH)/kernel endif # file := $(INSTALLED_KERNEL_TARGET) ALL_PREBUILT += $(file) $(file): $(TARGET_PREBUILT_KERNEL) | $(ACP) $(transform-prebuilt-to-target) # # no boot loader, so we don't need any of that stuff.. # LOCAL_PATH := vendor/<company_name>/<board_name> # include $(CLEAR_VARS) # # include more board specific stuff here? Such as Audio parameters. #
- To create a second product for the same board, create a second product-specific make file called
vendor/company_name/products/<second_product_name>.mk
that includes:
$(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk) # # Overrides PRODUCT_NAME := <second_product_name> PRODUCT_DEVICE := <board_name>
By now, you should have two new products, called <first_product_name>
and <second_product_name>
associated with <company_name>
. To verify that a product is properly configured (<first_product_name>
, for example), execute the following:
. build/envsetup.sh make PRODUCT-<first_product_name>-user
You should find new build binaries located in /out/target/product/<board_name>
.
New Product File Tree
The file tree below illustrates what your own system should look like after completing the steps above.
-
<company_name>
-
<board_name>
-
Android.mk
-
product_config.mk
-
system.prop
-
-
products
-
AndroidProducts.mk
-
<first_product_name>.mk
-
<second_product_name>.mk
-
-
Product Definition Files
Product-specific variables are defined in product definition files. A product definition file can inherit from other product definition files, thus reducing the need to copy and simplifying maintenance.
Variables maintained in a product definition files include:
Parameter | Description | Example |
---|---|---|
PRODUCT_NAME | End-user-visible name for the overall product. Appears in the "About the phone" info. | |
PRODUCT_MODEL | End-user-visible name for the end product | |
PRODUCT_LOCALES | A space-separated list of two-letter language code, two-letter country code pairs that describe several settings for the user, such as the UI language and time, date and currency formatting. The first locale listed in PRODUCT_LOCALES is is used if the locale has never been set before. | en_GB de_DE es_ES fr_CA |
PRODUCT_PACKAGES | Lists the APKs to install. | Calendar Contacts |
PRODUCT_DEVICE | Name of the industrial design | dream |
PRODUCT_MANUFACTURER | Name of the manufacturer | acme |
PRODUCT_BRAND | The brand (e.g., carrier) the software is customized for, if any | |
PRODUCT_PROPERTY_OVERRIDES | List of property assignments in the format "key=value" | |
PRODUCT_COPY_FILES | List of words like source_path:destination_path . The file at the source path should be copied to the destination path when building this product. The rules for the copy steps are defined in config/Makefile | |
PRODUCT_OTA_PUBLIC_KEYS | List of OTA public keys for the product | |
PRODUCT_POLICY | Indicate which policy this product should use | |
PRODUCT_PACKAGE_OVERLAYS | Indicate whether to use default resources or add any product specific overlays | vendor/acme/overlay |
PRODUCT_CONTRIBUTORS_FILE | HTML file containing the contributors to the project. | |
PRODUCT_TAGS | list of space-separated words for a given product |
The snippet below illustrates a typical product definition file.
$(call inherit-product, build/target/product/generic.mk) #Overrides PRODUCT_NAME := MyDevice PRODUCT_MANUFACTURER := acme PRODUCT_BRAND := acme_us PRODUCT_LOCALES := en_GB es_ES fr_FR PRODUCT_PACKAGE_OVERLAYS := vendor/acme/overlay