昨天在做一个界面时,想在用户touch屏幕之后先绘图一下,待逻辑处理完毕,再绘制最后的图,查看View的重绘方法,得知是invalidate()函数,于是在代码中这么写道:
- public class PuzzleView extends View {
- @Override
- protected void onDraw(Canvas canvas) {
- ...
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- invalidate();
- //处理逻辑
- invalidate();
- }
- }
写完,运行,oh,my god,只有第二次invalidate做了,第一次打酱油去了,翻资料,翻啊翻,看到Invalidate()的描述是这样的:当调用线程处于空闲状态时,会调用onDraw,刷新界面,也就是说,该函数仅是标记当前界面过期,并不直接负责刷新界面,奶奶的,不刷。。。继续翻啊翻,看到SurfaceView 能实现实时刷新,代码结构如下:
- public class PuzzleView extends SurfaceView implements SurfaceHolder.Callback{
- private SurfaceHolder surfaceHolder;
- public PuzzleView(Context context){
- //....
- surfaceHolder = this.getHolder();//获取holder
- surfaceHolder.addCallback(this);
- }
- protected void paint(Canvas canvas) {
- //这里的代码跟继承View时OnDraw中一样
- }
- public void repaint() {
- Canvas c = null;
- try {
- c = surfaceHolder.lockCanvas();
- paint(c);
- } finally {
- if (c != null) {
- surfaceHolder.unlockCanvasAndPost(c);
- }
- }
- }
- }
好了,这样写好后,只要在以前调用invalidate()的地方调用repaint()就OK了~