package com.testHtcGallery;
import android.content.Context;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.ViewGroup.LayoutParams;
import android.view.animation.Transformation;
import android.widget.Gallery;
import android.widget.ImageView;
public class GalleryFlow extends Gallery {
/**
* Graphics Camera used for transforming the matrix of ImageViews
*/
private Camera mCamera = new Camera();
/**
* The maximum angle the Child ImageView will be rotated by
*/
private int mMaxRotationAngle = 60;
/**
* The maximum zoom on the centre Child
*/
private int mMaxZoom = -120;
/**
* The Centre of the Coverflow
*/
private int mCoveflowCenter;
int lastPosition;
private boolean setRotateY = false;
public boolean isSetRotateY() {
return setRotateY;
}
public void setSetRotateY(boolean setRotateY) {
this.setRotateY = setRotateY;
}
public GalleryFlow(Context context) {
super(context);
// 是否在滚动是 调用 getChildStaticTransformation方法
this.setStaticTransformationsEnabled(true);
}
public GalleryFlow(Context context, AttributeSet attrs) {
super(context, attrs);
this.setStaticTransformationsEnabled(true);
}
public GalleryFlow(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.setStaticTransformationsEnabled(true);
}
/**
* Get the max rotational angle of the image
*
* @return the mMaxRotationAngle
*/
public int getMaxRotationAngle() {
return mMaxRotationAngle;
}
/**
* Set the max rotational angle of each image
*
* @param maxRotationAngle
* the mMaxRotationAngle to set
*/
public void setMaxRotationAngle(int maxRotationAngle) {
mMaxRotationAngle = maxRotationAngle;
}
/**
* Get the Max zoom of the centre image
*
* @return the mMaxZoom
*/
public int getMaxZoom() {
return mMaxZoom;
}
/**
* Set the max zoom of the centre image
*
* @param maxZoom
* the mMaxZoom to set
*/
public void setMaxZoom(int maxZoom) {
mMaxZoom = maxZoom;
}
/**
* 获得gallery 的中间点
*
* @return The centre of this Coverflow.
*/
private int getCenterOfCoverflow() {
return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2
+ getPaddingLeft();
}
/**
* 用来获得 子view 的中间点
*
* @return The centre of the given view.
*/
private static int getCenterOfView(View view) {
return view.getLeft() + view.getWidth() / 2;
}
/**
*
* @see #setStaticTransformationsEnabled(boolean)
*
* gallery切换的时候 会调用的方法
*
* child 子view Transformation t
*/
protected boolean getChildStaticTransformation(View child, Transformation t) {
final int childCenter = getCenterOfView(child);
final int childWidth = child.getWidth();
int rotationAngle = 0;
t.clear();
t.setTransformationType(Transformation.TYPE_MATRIX);
// 判断是否是中点 中点基本等于 选中的view
if (childCenter == mCoveflowCenter) {
transformImageBitmap((ImageView) child, t, 0);
} else {
rotationAngle = (int) (((float) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
if (Math.abs(rotationAngle) > mMaxRotationAngle) {
rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle
: mMaxRotationAngle;
}
int scale = Math.abs(mCoveflowCenter - childCenter);
transformImageBitmap((ImageView) child, t, rotationAngle, scale);
}
return true;
}
/**
* 这个方法在gallery size被更改的时候调用
*
* @param w
* Current width of this view.
* @param h
* Current height of this view.
* @param oldw
* Old width of this view.
* @param oldh
* Old height of this view.
*/
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mCoveflowCenter = getCenterOfCoverflow();
super.onSizeChanged(w, h, oldw, oldh);
}
/**
* Transform the Image Bitmap by the Angle passed
*
* @param imageView
* ImageView the ImageView whose bitmap we want to rotate
* @param t
* transformation
* @param rotationAngle
* the Angle by which to rotate the Bitmap
*/
private void transformImageBitmap(ImageView child, Transformation t,
int rotationAngle, int scale) {
mCamera.save();
final Matrix imageMatrix = t.getMatrix();
final int imageHeight = child.getLayoutParams().height;
final int imageWidth = child.getLayoutParams().width;
final int rotation = Math.abs(rotationAngle);
// 在Z轴上正向移动camera的视角,实际效果为放大图片。
// 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动。
float f = (float) (scale * 1.1);
mCamera.translate(0.0f, 0.0f, f);
// As the angle of the view gets less, zoom in
if (rotation < mMaxRotationAngle) {
float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
mCamera.translate(0.0f, 0.0f, zoomAmount);
}
// 在Y轴上旋转,对应图片竖向向里翻转。
// 如果在X轴上旋转,则对应图片横向向里翻转。
if(setRotateY){
mCamera.rotateY(rotationAngle);
}
mCamera.getMatrix(imageMatrix);
imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
mCamera.restore();
}
private void transformImageBitmap(ImageView child, Transformation t,
int rotationAngle) {
mCamera.save();
final Matrix imageMatrix = t.getMatrix();
final int imageHeight = child.getLayoutParams().height;
final int imageWidth = child.getLayoutParams().width;
final int rotation = Math.abs(rotationAngle);
// 在Z轴上正向移动camera的视角,实际效果为放大图片。
// 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动。
// mCamera.translate(0.0f, 0.0f, 100.0f);
// As the angle of the view gets less, zoom in
if (rotation < mMaxRotationAngle) {
float zoomAmount = (float) (mMaxZoom + (rotation * 1.5));
mCamera.translate(0.0f, 0.0f, zoomAmount);
}
// 在Y轴上旋转,对应图片竖向向里翻转。
// 如果在X轴上旋转,则对应图片横向向里翻转。
if(setRotateY){
mCamera.rotateY(rotationAngle);
}
mCamera.getMatrix(imageMatrix);
imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
mCamera.restore();
}
/*
* 生成view 的顺序 选中的左边 顺序生成 选中的右边倒序生成 解决 重叠顺序的问题
*/
@Override
protected int getChildDrawingOrder(int childCount, int i) {
// TODO Auto-generated method stub
int mFirstPosition = getFirstVisiblePosition();
int mSelectedPosition = getSelectedItemPosition();
int selectedIndex = mSelectedPosition - mFirstPosition;
if (i == 0){
lastPosition = 0;
}
int ret = 0;
if (selectedIndex < 0) {
return i;
}
if (i == childCount - 1) {
ret = selectedIndex;
} else if (i >= selectedIndex) {
lastPosition++;
ret = childCount - lastPosition;
} else {
ret = i;
}
return ret;
}
}
这是我从一个牛人博客上看到的 改了下 改成自己的效果 稍候补上 注释 和完整代码 现在先保留个tag