AssetBundle 打包配置资源

public static class AssetBundleConfig{
    //#if UNITY_ANDROID
    //public static string AssetBundle_PATH= "jar:file://" + Application.dataPath + "!/assets/AssetBundle/";
    //#elif UNITY_EDITOR
    //public static string AssetBundle_PATH = Application.dataPath + "/StreamingAssets/AssetBundle/";
    //#endif

    public static string AssetBundle_PATH = Application.streamingAssetsPath + "/AssetBundle/"; 
    public static string Application_Path= Application.dataPath + "/";

    public static string RESOUCES_PATH = Application_Path + "Resources/";
    public static string Project_Path = Application_Path.Substring(0,Application_Path.Length-7);
    public static string ASSET_FILENAME= "AssetBundle";
    //打包的后缀名

    public static string SUFFIX = ".unity3d";

}
打包的资源名
}
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