public static class AssetBundleConfig{
//#if UNITY_ANDROID
//public static string AssetBundle_PATH= "jar:file://" + Application.dataPath + "!/assets/AssetBundle/";
//#elif UNITY_EDITOR
//public static string AssetBundle_PATH = Application.dataPath + "/StreamingAssets/AssetBundle/";
//#endif
public static string AssetBundle_PATH = Application.streamingAssetsPath + "/AssetBundle/";
public static string Application_Path= Application.dataPath + "/";
public static string RESOUCES_PATH = Application_Path + "Resources/";
public static string Project_Path = Application_Path.Substring(0,Application_Path.Length-7);
public static string ASSET_FILENAME= "AssetBundle";
//打包的后缀名
public static string SUFFIX = ".unity3d";
}
打包的资源名
}