cppunit 在vc中的配置过程

Setting up your project (VC++)

Compiling and installing CppUnit libaries

In the following document, $CPPUNIT is the directory where you unpacked CppUnit: $CPPUNIT/: include/ lib/ src/ cppunit/

First, you need to compile CppUnit libraries:

  • 1.  Open the $CPPUNIT/src/CppUnitLibraries.dsw workspace in VC++.
  • 2.  In the 'Build' menu, select 'Batch Build...'
  • 3.  In the batch build dialog, select all projects and press the build button.
  • 4.  The resulting libraries can be found in the $CPPUNIT/lib/ directory.

Once it is done, you need to tell VC++ where are the includes and libraries to use them in other projects. Open the 'Tools/Options...' dialog, and in the 'Directories' tab, select 'include files' in the combo. Add a new entry that points to $CPPUNIT/include/. Change to 'libraries files' in the combo and add a new entry for $CPPUNIT/lib/. Repeat the process with 'source files' and add $CPPUNIT/src/cppunit/.

Getting started

5.  Creates a new console application ('a simple application' template will do). Let's link CppUnit library to our project. In the project settings:
  • 6.  In tab 'C++', combo 'Code generation', set the combo to 'Multithreaded DLL' for the release configuration, and 'Debug Multithreaded DLL' for the debug configure,
  • 7. In tab 'C++', combo 'C++ langage', for All Configurations, check 'enable Run-Time Type Information (RTTI)',
  • 8. In tab 'Link', in the 'Object/library modules' field, add cppunitd.lib for the debug configuration, and cppunit.lib for the release configuration.

We're done !

 
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