小队pkc++_骑士小队2人金属第一印象

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Knight Squad has always been about friendship, making enemies, and losing friends. The sequel dials things up a notch, promising an accessible eight-player bloodbath even more dizzying than the original. Chainsawesome Games has been busy promoting their latest brainchild with a healthy heaping of giveaways across Twitter: an offer that was too hard to refuse. While the limited access demo only has a handful of modes and restricts your arsenal, the gleaming cogs in the machine show plenty of promise.

K 晚小队一向以友谊,结交朋友和失去朋友为重。 续集让事情更上一层楼,承诺比原始游戏更令人头晕的八人血腥。 Chainsawesome Games一直在忙于通过Twitter上的大量赠品来推广他们的最新创意:这一提议实在令人难以拒绝。 虽然受限访问演示仅具有少数几种模式并限制了您的武器库,但机器中闪闪发光的齿轮显示出很大的希望。

The game loses none of the charm its predecessor had while offering up a satisfying upgrade in terms of graphical fidelity. Its odd sense of humor might not be for everyone, but I cracked a smile when I saw that the lightning staff was shaped like a metal bolt of lightning. The knight models themselves seem to have been updated, with panels offering up a better explanation behind their names. Most of the old ones are back with a fresh coat of paint (I missed you, Saviour). New death animations and wild special effects tore across the screen without a hitch on my far-from-gaming ready laptop. Even with eight players littering the field with mines and horse corpses, the game managed to run smoothly without dropping frames.

在提供图形保真度方面令人满意的升级的同时,该游戏丝毫没有失去其前任的魅力。 奇怪的幽默感可能并不适合所有人,但是当我看到闪电般的形状像闪电般的金属螺栓时,我笑了。 骑士模型本身似乎已更新,面板在名称后面提供了更好的解释。 大部分旧的都带着新漆回来了(我很想你,救主)。 新的死亡动画和狂野的特效在整个屏幕上撕裂,而我的远距游戏就绪笔记本电脑却毫无故障。 即使有八名玩家用地雷和马具乱扔垃圾,游戏也能平稳运行,而不会掉落帧。

严格控制竞技场 (Granular control over the arena)

Image for post
Image captured by the author.
作者捕获的图像。

While its predecessor hinged its ambitions on unpredictability, Knight Squad II wishes to have its cake and eat it too. Modifiers bring a whole new flavor to the metal massacre that was getting long in the tooth. Exploding bodies and a slippery arena force you to think twice before adopting a strategy or chasing down an enemy. Random item spawns are the icing on the said cake. While a laser gun is useful, accidentally picking up a self-destructing kamikaze pickup on one end of the map is a pitiful way to die.

尽管其前身的雄心壮志在于不可预测性,但Knight Squad II希望自己也吃蛋糕。 修饰剂为牙齿上长了的金属大屠杀带来了全新的风味。 爆炸的身体和湿滑的舞台迫使您在采取策略或追逐敌人之前三思而后行。 随机物品生成物为所述蛋糕锦上添花。 尽管使用了激光枪,但在地图的一端意外捡起自毁的神风敢死队是一种可怜的死亡方式。

You also have the ability to customize your loadout before you head into a match. Be warned that Knight Squad 2 keeps things fair: you won’t be the only one riding a unicorn with a saw gun strapped to your back. While the map variety is merely a taste of what is to come, these options changed things up enough that every match seemed like a unique encounter.

您还可以在比赛前自定义加载。 请注意,《 骑士小队2》让事情变得公平:您将不会是唯一一个绑着锯枪绑在独角兽上的独角兽。 虽然地图种类仅仅是对即将到来的事物的品尝,但这些选项足以改变事情,以至于每场比赛似乎都是一次独特的遭遇。

Image for post
Image captured by the author.
作者捕获的图像。

操作有效载荷 (Operation payload)

Payload is a brand-new mode that Knight Squad 2 brings to the medieval table, battered and slanted far enough that you’d be surprised that food stays on it. While the game type is by no means original, it fits right in among the rich variety of modes offered by its predecessor. It pits two teams in a race to get the cart in the center to the opposing team’s base.

有效载荷是Knight Squad 2带到中世纪餐桌上的一种全新模式,其饱受打击和倾斜的程度足以让您吃惊,因为食物会停留在上面。 尽管游戏类型绝非原创,但它恰好适合其前任提供的多种模式。 它在比赛中使两个车队进站,以使推车位于中央,到达对方车队的基地。

Think soccer, but with a cart laden with explosives.

想想足球,但装满炸药的购物车。

It’s where I spent most of my time during my hands-on with the game. Things are certain to get messy, with the AI bots holding their own across a wide range of difficulties. Be warned: they’re meaner than they look. But the real difficulty I had with Knight Squad 2 was grappling with its keyboard controls. While its precursor was no knight in shining armor in this department, it was easier to grasp, albeit while granting controller players a slight advantage. Knight Squad 2 expects you to hold a key to move while using your cursor to tell your knight where to go. It sounds good in theory, and I’m certain that it’ll work out well with a controller. But things felt rather mushy on my laptop.

在这里,我大部分时间都在玩游戏。 人工智能机器人在各种各样的困难中占据了自己的位置,事情肯定会变得混乱。 警告:它们比看起来更卑鄙。 但是我在Knight Squad 2上遇到的真正困难在于如何应对其键盘控件。 尽管它的前身在这个部门中不是骑士,但它虽然易于获得控制者的优势,但更容易掌握。 Knight Squad 2希望您在使用光标告诉骑士要去的地方时按住键来移动。 从理论上讲,这听起来不错,而且我敢肯定,与控制器配合使用会很好。 但是我的笔记本电脑上的感觉有些糊状。

For one, I couldn’t pull off the dashing sword pirouettes that I had adopted and honed during my hours with the original. It was a pain to aim since you cannot turn while being stationary. It’s hard enough to keep track of all the carnage around you, let alone a cursor that dictates where you’re facing. The little cursor demands a good deal of your attention; attention that could be better spent on incoming lightning bolts and missiles.

首先,我无法拿出我在与原版的搭配中磨练过的破破烂烂的剑法。 对准目标很痛苦,因为您不能在静止时转弯。 跟踪您周围的所有屠杀已经非常困难,更不用说指示您所面对位置的光标了。 小光标需要引起您的极大关注。 最好将注意力集中在传入的雷电和导弹上。

Image for post
Image captured by the author.
作者捕获的图像。

振作起来 (Brace yourself)

Perhaps the biggest change that Knight Squad 2 establishes is the ability to block incoming attacks. It felt cumbersome at first. Slowing down and stopping to raise a shield was the last thing on my mind as knights tossed boomerangs and missiles at each other across the battlefield. I didn’t even know it existed for the first few matches. I questioned the move until I decided to play defensively by choice. I thought it was a futile endeavor.

Knight Squad 2所建立的最大变化也许是阻止传入攻击的能力。 起初感觉很麻烦。 放慢脚步,停下来举起盾牌,这是我心目中的最后一件事,因为骑士在战场上互相掷回Dart和导弹。 我什至不知道在前几场比赛中就已经存在。 我质疑这一举动,直到我决定选择防守。 我认为这是徒劳的。

Until it stopped a bazooka missile dead in its tracks.

直到它停止了火箭筒导弹在其轨道上死亡。

I began to make mincemeat out of my foes by carefully dancing around them as metal fiends hurled objects and expletives at me. It would have been glorious, but the finicky control system keeps it from attaining true gothic greatness. Knight Squad 2 doesn’t reinvent the torture wheel in its entirety, but its novel weaponry in tandem with its approach to customizing the arena freshens things up. It cranks up the heat and ensures that I’ll be sinking in a couple of hours once the game is out.

当金属恶魔向我投掷物体和攻击物时,我开始小心翼翼地在敌人周围跳舞,以使百果馅成为可食用的肉。 这本来是光荣的,但严格的控制系统使它无法达到真正的哥特式伟大。 Knight Squad 2并没有彻底改造酷刑轮,但其新颖的武器与定制竞技场的方法相得益彰。 它提高了发热量,并确保游戏结束后我将在几个小时内沉没。

While I’d have loved narrative challenges that multiple players can tackle coupled with an achievement system to unlock new knights, I suppose there’s enough time for the developers to tinker with the game before it launches. With Knight Squad 2, Chainsawesome Games doubles down on what made the first game so special: cutesy carnage. It retains the eight-player mayhem and its inexplicable sense of charm is still alive and kicking in 2020.

尽管我喜欢多个玩家可以解决的叙事挑战,再加上成就系统来解锁新骑士,但我认为开发人员有足够的时间在游戏发布前进行修补。 有了Knight Squad 2 ,Chainsawesome Games可以使第一款游戏如此特别的内容翻倍:可爱的大屠杀。 它保留了八名球员的混乱局面,其莫名的魅力仍在继续,并在2020年开始。

Knight Squad 2 launches on Xbox One and PC later this year.

Knight Squad 2将于今年晚些时候在Xbox One和PC上发布。

翻译自: https://medium.com/super-jump/knight-squad-2-first-impressions-men-in-metal-a901dacda056

小队pkc++

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