php 用户控件,一个使用用户控件(包括组件)的演示-.NET教程,组件控件开发

1.

imports system.componentmodel

public class pic

inherits system.windows.forms.usercontrol

#region ” windows 窗体设计器生成的代码 “

usercontrol1 重写 dispose 以清理组件列表。

protected overloads overrides sub dispose(byval disposing as boolean)

if disposing then

if not (components is nothing) then

components.dispose()

end if

end if

mybase.dispose(disposing)

end sub

windows 窗体设计器所必需的

private components as system.componentmodel.icontainer

注意:以下过程是 windows 窗体设计器所必需的

可以使用 windows 窗体设计器修改此过程。

不要使用代码编辑器修改它。

private sub initializecomponent()

pic

me.name = “pic”

me.size = new system.drawing.size(48, 48)

end sub

#end region

public const m_maxlen as integer = 48 固定的宽和高

public const m_maxheight as integer = 48

public sub new(byval m as image) 主要是用于在piccontrols组件中创建实例时使用

mybase.new()

该调用是 windows 窗体设计器所必需的。

initializecomponent()

在 initializecomponent() 调用之后添加任何初始化

m_image = m

end sub

public sub new()

mybase.new()

该调用是 windows 窗体设计器所必需的。

initializecomponent()

在 initializecomponent() 调用之后添加任何初始化

end sub

private m_image as image = image.fromfile(“g:\练习\重要的例程\使用问题(在格子中显示图片)\gounda takeshi.ico”)

_

public property image() as image

get

return m_image

end get

set(byval value as image)

m_image = value

me.refresh()

end set

end property

绘制边框和图象

protected overrides sub onpaint(byval e as system.windows.forms.painteventargs)

dim g as graphics = me.creategraphics

me.backcolor = color.white

g.drawrectangle(system.drawing.pens.black, 0, 0, me.width – 1, me.height – 1)

dim ic as image = ctype(m_image, image)

g.drawimage(ic, 0, 0)

end sub

不允许调整大小

protected overrides sub onsizechanged(byval e as system.eventargs)

me.size = new size(m_maxlen, m_maxheight)

end sub

匹配否标志

private m_double as boolean = false

_

public property doubles() as boolean

get

return m_double

end get

set(byval value as boolean)

m_double = value

end set

end property

private m_id as integer

_

public property id() as integer

get

return m_id

end get

set(byval value as integer)

m_id = value

end set

end property

end class

2.

imports my_namespace

imports system.componentmodel

public class piccontrols

inherits system.componentmodel.component

#region ” 组件设计器生成的代码 “

组件重写 dispose 以清理组件列表。

protected overloads overrides sub dispose(byval disposing as boolean)

if disposing then

if not (components is nothing) then

components.dispose()

end if

end if

mybase.dispose(disposing)

end sub

组件设计器所必需的

private components as system.componentmodel.icontainer

注意:以下过程是组件设计器所必需的

可以使用组件设计器修改此过程。

不要使用代码编辑器修改它。

private sub initializecomponent()

components = new system.componentmodel.container()

end sub

#end region

public sub new(byval container as system.componentmodel.icontainer)

myclass.new()

windows.forms 类撰写设计器支持所必需的

container.add(me)

changepic() 如果选择的图片发生了变化,那么创建卡片集合也要相应的变化。

end sub

public sub new()

mybase.new()

该调用是组件设计器所必需的。

initializecomponent()

在 initializecomponent() 调用之后添加任何初始化

changepic() 如果选择的图片发生了变化,那么创建卡片集合也要相应的变化。

end sub

dim m_piccontrols as new system.collections.arraylist()

总数量

_

public readonly property count() as integer

get

return m_piccontrols.count

end get

end property

指定位置的卡片(这个对于vb.net是比较特殊的,具有带参数的属性)

default public readonly property items(byval index as integer) as pic

get

if index >= 0 and index < m_piccontrols.count then

return ctype(m_piccontrols(index), pic)

end if

end get

end property

public sub shuffle() 混卡片,也就是生成一组随机的卡片集合。(这里的算法不错!)

dim r as new system.random()

dim d as new system.collections.arraylist()

dim p as pic

while (m_piccontrols.count > 0)

dim removeindex as integer = r.next(0, m_piccontrols.count – 1)

p = ctype(m_piccontrols(removeindex), my_namespace.pic)

m_piccontrols.removeat(removeindex)

d.add(p)

end while

m_piccontrols = d

end sub

private m_image as imagelist

_

public property imagelist() as imagelist

get

return m_image

end get

set(byval value as imagelist)

m_image = value

changepic()

end set

end property

/

这个事件比较重要,主要是根据图片的变动来生成不同的卡片集合。

private sub changepic()

if m_image is nothing then exit sub

dim i as integer

for i = 0 to m_piccontrols.count – 1

ctype(m_piccontrols(i), pic).dispose() 注意这里。

next

m_piccontrols.clear()

dim j as integer

for i = 0 to m_image.images.count – 1

for j = 0 to 3

dim p as new pic(m_image.images(i))

p.id = i

m_piccontrols.add(p)

next

next

end sub

由于在排列好后,每个在集合中的卡片的doubles属性都会被设置成true,

所以要在开始一次新的排序时设置所有的卡片该属性为false

public sub setfalse()

dim i as integer

for i = 0 to m_piccontrols.count – 1

dim apic as pic = ctype(m_piccontrols(i), pic)

apic.doubles = false

next

end sub

end class

3.

imports system.componentmodel

public class picshow

inherits system.windows.forms.usercontrol

#region ” windows 窗体设计器生成的代码 “

public sub new()

mybase.new()

该调用是 windows 窗体设计器所必需的。

initializecomponent()

在 initializecomponent() 调用之后添加任何初始化

end sub

usercontrol 重写 dispose 以清理组件列表。

protected overloads overrides sub dispose(byval disposing as boolean)

if disposing then

if not (components is nothing) then

components.dispose()

end if

end if

mybase.dispose(disposing)

end sub

windows 窗体设计器所必需的

private components as system.componentmodel.icontainer

注意:以下过程是 windows 窗体设计器所必需的

可以使用 windows 窗体设计器修改此过程。

不要使用代码编辑器修改它。

private sub initializecomponent()

components = new system.componentmodel.container()

end sub

#end region

//                                 这个程序的原理                                                                        //

//先做一个pic控件,可以为其设置相应的图片,不允许改变大小,要重写sizechange,onpait事件  //

//做一个集合组件piccontrols来容纳一定数量的pic卡片,但并不显示它,因为是组件。只是容器  //

//最后做一个picshow控件,用于显示piccontrols.count数量的卡片集合。                      //

//比较重要的地方就是如何对卡片进行随机混排(piccontrols的shuffle方法)和picshow控件的   //

//contrains,start方法。尤其注意这里进行排序的方法:是将卡片在集合里就弄混(随机),这样//

//我们取得的每个卡片都是随机的了,然后在picshow控件里根据每个卡片的doubles,id属性来进行 //

//排序,把随机和排序分开了。当然也可以把他们合并写到picshow控件里。不过这里不建议这样。 //

//因为对于piccontrols组件来说,它的集合就是一个随机产生的卡片集合。这样比较好理解。     //

private const m_spacing as integer = 10 间隔设置的常量

private m_rows as integer = 2 对于一个阵列来讲,2行应该更有意义。

_

public property row() as integer

get

return m_rows

end get

set(byval value as integer)

if value > 0 then

m_rows = value

me.refresh()

end if

end set

end property

private m_columns as integer = 2

_

public property columns() as integer

get

return m_columns

end get

set(byval value as integer)

if (value > 0) and (value mod 2 = 0) then

m_columns = value

me.refresh()

else

throw new exception(“不是有效的列值!请输入2的倍数的列值。”)

end if

end set

end property

private m_collection as piccontrols

_

public property getcontrols() as piccontrols

get

return m_collection

end get

set(byval value as piccontrols)

m_collection = value

end set

end property

绘制边框,由于还没有将卡片加入到me.controls集合,所以只有边框。

protected overrides sub onpaint(byval e as system.windows.forms.painteventargs)

dim height as integer = my_namespace.pic.m_maxheight

dim width as integer = my_namespace.pic.m_maxlen

me.width = (width + m_spacing) * m_columns + m_spacing

me.height = (height + m_spacing) * m_rows + m_spacing

dim g as graphics = me.creategraphics

dim row, column as integer

for row = 0 to m_rows – 1

for column = 0 to m_columns – 1

g.drawrectangle(system.drawing.pens.gray, column * (width + m_spacing) + m_spacing, _

row * (height + m_spacing) + m_spacing, width, height)

next

next

end sub

private m_double as pic 记录相同的那个卡片

private m_last as integer  记录格子中的最后一个卡片

开始排列

public sub start()

me.controls.clear() 先清空容器

if not isnothing(m_collection) then 判断行列之积和卡片数量是否相等

if (m_collection.count <> m_rows * m_columns) then

throw new exception(“卡片数量为:” & cstr(m_collection.count) & “格子数量为:” & cstr(m_rows * m_columns))

end if

///

m_last = -2 初始化,因为从0开始是第一个格子,所以初始值为-2

m_collection.setfalse() 因为开始一次排序就会把所有的卡片pic的double属性全都设置为true。所以,这里要全都设置回false

m_collection.shuffle() 将卡片弄混

dim cardcount as integer = 0 卡片指针

dim row, column as integer

for row = 0 to m_rows – 1

for column = 0 to m_columns – 1

dim apic as pic = ctype(m_collection(cardcount), pic)

加入到me的控件集合

me.controls.add(apic)

控件集合中的原有卡片进行遍历,看是否有单个的与新加入的同一个图片的卡片

dim rint as integer = contrains(apic)

select case rint

case 0 匹配排列

apic.left = m_double.left + m_spacing + my_namespace.pic.m_maxlen

apic.top = m_double.top

case 1 没有匹配项,间隔排列

行,注意一定要使用int进行转化,否则会四舍五入。

dim r as integer = int(m_last / (m_rows))

dim c as integer = m_last mod (m_rows)

取得行列后就可以直接设置位置了。

apic.left = c * (pic.m_maxlen + m_spacing) + m_spacing

apic.top = r * (pic.m_maxheight + m_spacing) + m_spacing

end select

cardcount += 1 下一个卡片

next

next

messagebox.show(“排序完成!”)

end if

end sub

排序的函数

public function contrains(byval p as pic) as integer

m_double = nothing 初始值为空,每次排序前要设置为空。

dim apic as pic

dim i as integer

dim count as integer = me.controls.count – 1

for i = 0 to count – 1 从0到末尾-1,把自己排除掉,自己和自己不必要去比较

apic = ctype(me.controls(i), pic)

if (apic.id = p.id) and apic.doubles = false then  and i <> count

apic.doubles = true 匹配

p.doubles = true 匹配

m_double = apic

end if

next

找到匹配的了

if not (m_double is nothing) then

return 0

else

m_last += 2 分隔开一个格子( 这里的格子开始为0,最后为m_collection的count-1)

return 1

end if

end function

end class

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