计算机英语趣味学习,大学生趣味英语游戏

播种阅读最近收到一些老师的留言,希望能找到一些适合中小学英语课堂教学的游戏,于是,万能的小编搜罗到5个与动物相关的课堂小游戏!这些游戏不但贴近西方文化背景,有利于培养学生的文化意识,而且符合我国中小学英语教学的实际,老师们课上用起来得心应手。

老师们,赶紧mark起来吧!

Knock Knock 兔子开门

Equipment: classroom objects

Group:4+ participants

Duration:5—8 minutes

Pre-teach animals. Play charades. Make a house with desks and chairs, towels, anything. Get students to hide inside. Hide behind something and knock "Can I come in?" Then they say “Who is it?” Think of an animal, and act it out. "I'm a ___." If it's scary, like "I' m a lion", they run to hide and say "No, you can't come in." If it's a bird, they love to watch you fly around the house, peck them gently on the head, anything. Do this a few times, then away you go. "It's Cindy's turn!" and let students be the animal. Students think of animals and they learn new words, with the "I'am a ___"structure.

经典的“小兔子开门”游戏,用桌、椅、毛巾搭建房子。让一组学生藏在里面假扮小兔子,另外一组学生敲门问“Can I come in?”藏在房子内的“小兔”问“Who is it?”门外的学生表演一种动物,并说“I'm a ___.”。如果是可怕的动物,例如“我是一头狮子”,则房子里的学生要跑开躲起来说“No, you can't come in.”如果是一只鸟,“小兔”可允许他们进来一起玩耍,如此反复多次。通过让学生表演小动物动物来学习新单词,并熟练使用“I am a___.”句子结构。

在这个游戏中,除了学习动物名称之外,学生还通过游戏增强了交际中基本的辨别、防范意识。

Feed them to the sharks 喂鲨鱼

Equipment:board,markers

Duration:10—12 minutes

Write a short dialog on the board. It may be just a four lline dialogue. Let the students read the dialogue a few times. Be sure they understand the context. This will give all the students a chance to practice and hear it again. Then draw a shark's head showing it swimming up to get the girl at the top.

Then erase the dialog. Choose a couple of victims and get them to do the dialog. Errors are rewarded by the victims' names being written on the board and then an arrow is drawn showing that they are going into the shark's mouth. Have also done a variation with a crocodile and octopus. Try to play with a boy and a girl for the dialog as it gets very competitive if you keep a score of boys vs. girls.

在黑板上写一个四行长的简短对话,让学生多读几遍来理解上下文,之后给学生时间让他们反复练习这段对话。在这个过程中,老师可以在黑板上画一个鲨鱼头(或是章鱼头、鳄鱼头)和小朋友,注意要画出鲨鱼的动作让它朝着小朋友的方向游过去。接下来,擦掉黑板上的对话,在班级里选出两个学生表演刚才那段对话,如果有人讲错了则他的名字将被写在小朋友身上,并且他名字的下方会被画上向下的箭头表示他将被鲨鱼吃掉。

建议老师在安排这项游戏时,可以选择一个男生一个女生来比赛,这样会激发起男生和女生之间的竞争欲。

这个游戏训练的是学生瞬时记忆及操练对话的能力,失败的人将被鲨鱼吃掉。因为具有童话色彩的惩罚措施,学生在记诵对话时会十分投入。对话的内容,可依照课堂教学的内容而设计。

Duck Duck Goose 鸭鸭鹅

Equipment:none

Group:10+ participants

Duration:8—10 minutes

In this game, kids sit down in a circle facing each other. One person is "it" and walks around the circle. As he/she walks around, he/she taps people's head and says whether they are a "duck" or a "goose". Once someone is the "goose", they get up and try to chase "it" around the circle. The goal is to tap "it" before he/she is able to sit down in the "goose's" spot. If the goose is not able to do this, he/she becomes "it" for the next round and play continues. If they do tap "it", the person tagged has to sit in the center of the circle. Then the goose becomes "it" for the next round. The person in the middle can't leave until another person is tagged and he/she is replaced.

Variation:Instead of duck and goose, you can use "boy" and "monkey" or animals who have four legs and who don't. It is more fun when different vocabulary is used.

这个游戏类似于我们常玩的“丢手绢”,学生们围坐成一个圈,其中一个学生被指定为“it”,“it”的任务就是绕着圈走,在这个过程中他会轻拍其他人的头并问他是“duck”还是“goose”。如果拍到有人是“goose”,那么“goose”就要快速站起来围着圈去追赶“it”,并在“it”坐到“goose”原来的位置上前抢先拍到他。如果“goose”没有拍到原来的“it”那么他就将成为新的“it”,并继续游戏。如果“goose”拍到了“it”,那么“it”就要坐到大圈的中间,直到有人替代他才能离开。而原来的“goose”在新的一轮当中仍将变成“it”。

当然,在这个游戏中你也可以用“男孩”和“猴子”代替“鸭子”和“鹅”,使用不同的词汇会更有趣。

对于刚刚接触到动物类词汇的小学生而言,这个游戏可以加深他们对这类词汇的印象,同时,追人游戏也比较适合小学阶段的学生。

Fishing with Magnets 小猫钓鱼

Equipment:plastic fishing rod with a magnet on the end, paper lips attached to flashcards.

Group:10+ participants

Duration:3—6 minutes

Students sit in a circle and each fish up a flashcard. When he/she does, we all shout out, "Nice catch!" Then the student says what the flashcard is. The students are always paying attention to this point, even the really

active ones. To get them to pay even more attention, you may get them to draw their own vocabulary flashcards.

学生们围坐成一个圈,每人都拿“钓竿”去钓单词卡。当他/她“钓”到一张单词卡时,老师们要说“Nice catch!”,然后要求学生要说出他钓上的单词卡上的单词是什么。在“钓鱼”的过程中学生们会很有耐心,即便是最调皮的学生也会如此。如果想让学生们变得更专注,也可以尝试让学生们自己去做单词卡片,效果会更好。

这个游戏是用钓鱼的形式,使学生更乐于学习单词。对钓上来鱼(单词卡片),可以让学生仅认读,也可要求他们拼写,甚至造句,视学生的语言基础而定。无论学生做到哪一步,教师和同学都要给予肯定和鼓励。

Kangaroo Code 袋鼠跳

Equipment:balloons, pieces of paper with words written on them

Group:10+ participants

Duration:10—12 minutes

To encourage movement in the class, have students organized into teams. Each team is given a balloon to the place bewteen their knees and they are not allowed to use their hands to touch the balloon at anytime. One person from each team must jump like a kangaroo forward to a chair in the front of the room, there they must pick with their hands a word, they then turn around jumping back to the next person in their team. This continues until all the code words have been collected and all of team members have jumped to the chair. The words must then be placed in a correct order and the captain must then read it out to the teacher. Rewards are given to the winning team. Fun, loud and competitive way to engage students in a physical manner with language.

这是一项让学生们动起来的游戏。将班级内的学生分组,然后给每个组一个气球,让学生用膝盖夹住气球像袋鼠一样从教室的一端跳到另一端接力进行。在这个过程中学生需手拿单词,并将所有单词拼出正确的句子,最后由小组长念出拼出的句子才算获胜,对获胜的队伍老师应给予奖励。通过这种有趣和有竞争性的方式,让学生参与到课堂活动当中。

这个游戏有两个难点:其一是夹着气球像袋鼠一样跳(每人取一个单词),其二是将取回的单词按照一定顺序排列。排列的结果可以是一个语法正确的句子,也可以是按照一定逻辑排列的单词群(如 son, brother, father, grandfather)。该游戏的最大好处,是可以使学生“动起来”,活跃课堂气氛。

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