matlab编程RGB与HSL颜色转化,颜色空间HSL与RGB之间的相互转换

double Hue_2_RGB (double v1, double v2, double vH);

void RGBtoHSL (double r, double g, double b, double* h, double* s, double* l);

void HSLtoRGB (double h, double s, double l, double* R, double* G, double* B);

int main (int argc, char* argv[])

{

double r, g, b;

double h, s, l;

r = 171;

g = 36;

b = 210;

printf ("R = %f, G = %f, B = %f\n", r, g, b);

printf ("Covert RGB to HSL : \n");

RGBtoHSL (r, g, b, &h, &s, &l);

printf ("H = %f, S = %f, L = %f\n\n", h, s, l);

h = 219;

s = 186;

l = 33;

printf ("H = %f, S = %f, L = %f\n", h, s, l);

printf ("Covert HSL to RGB : \n");

HSLtoRGB (h, s, l, &r, &g, &b);

printf ("R = %f, G = %f, B = %f\n\n", r, g, b);

return 0;

}

//RGB from 0 to 255;    HSL results from 0 to 240

void RGBtoHSL (double r, double g, double b, double* h, double* s, double* l)

{

//转到RGB(1, 1, 1)的空间

double var_R = r/255;

double var_G = g/255;

double var_B = b/255;

double vmin = min(var_R, var_G, var_B);

double vmax = max(var_R, var_G, var_B);

double delta = vmax - vmin;

double dr, dg, db;

*l = (vmax+vmin) / 2;

if (0 == delta)

{

*h = 0;

*s = 0;

}

else

{

if (*l < 0.5)

*s = delta / (vmax+vmin);

else

*s = delta / (2-vmax-vmin);

dr = (((vmax-var_R)/6) + (delta/2))/delta;

dg = (((vmax-var_G)/6) + (delta/2))/delta;

db = (((vmax-var_B)/6) + (delta/2))/delta;

if (var_R == vmax)

*h = db - dg;

else if (var_G == vmax)

*h = (1.0/3.0) + dr - db;

else if (var_B == vmax)

*h = (2.0/3.0) + dg - dr;

if (*h < 0)

*h += 1;

if (*h > 1)

*h -= 1;

}

//转回到HSL(240, 240, 240)的空间

*h *= 240;

*s *= 240;

*l *= 240;

}

double Hue_2_RGB (double v1, double v2, double vH)

{

if (vH < 0)

vH += 1;

if (vH > 1)

vH -= 1;

if ((6*vH) < 1)

return (v1 + (v2-v1)*6*vH);

if ((2*vH) < 1)

return v2;

if ((3*vH) < 2)

return (v1 + (v2-v1)*((2.0/3.0)-vH)*6);

return v1;

}

//HSL from 0 to 240;    RGB results from 0 to 255

void HSLtoRGB (double h, double s, double l, double* R, double* G, double* B)

{

double v1, v2;

//转到HSL(1, 1, 1)的空间

double H = h/240;

double S = s/240;

double L = l/240;

if (0 == S)

{

//转回到RGB(255, 255, 255)的空间

*R = L * 255;

*G = L * 255;

*B = L * 255;

}

else

{

if (L < 0.5)

v2 = L * (1+S);

else

v2 = (L+S) - (L*S);

v1 = 2 * L - v2;

//转回到RGB(255, 255, 255)的空间

*R = 255 * Hue_2_RGB (v1, v2, H+(1.0/3.0));

*G = 255 * Hue_2_RGB (v1, v2, H);

*B = 255 * Hue_2_RGB (v1, v2, H-(1.0/3.0));

}

}

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

补充语:

1、我这里没有使用从终端输入浮点数,主要是因为使用scanf()函数的获取数据的时候浮点数不能正确得到,所以干脆直接在程序里填制,在验证的时候直接修改程序里的值再编译运行看结果!

2、在变换中为了使精度较高,大多变量都是用了double类型。当然我们在各种作图工具或者调色工具中,很少有可以调节到小数点这个精度的,所以我们在对精度不高的情况下可以对上面的数据类型稍作调整,一个char类型(8bits)就足够了。这个算法不是唯一的变换算法,也不是一定要达到这个精度,我们甚者可以和原来精度有一个比较大的差距(这得看实际应用了)。

3、在维基百科里面 %E5%92%8CHSV%E8%89%B2%E5%BD%A9%E7%A9%BA%E9%97%B4 ,这里后面出现的几组对比值中有一个好像错了。验证时需注意!!!

算法二(Windows算法):

运行截图:

源代码:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

/*********************************

*Author: wangli

*E-mail: wanglilife@163.com

*Build Data: 2009-10-08

********************************/

#include

typedef unsigned char    BYTE;    //0 ~ 2^8 - 1

typedef unsigned short    WORD;    //0 ~ 2^16 - 1

typedef unsigned long    DWORD;    //0 ~ 2^32 - 1

#define HSLMAX    240

#define RGBMAX    255

#define UNDEFINED    (HSLMAX*2/3)

#define max(a,b,c)    ((a > ((b>c)?b:c)) ? a : ((b>c)?b:c))

#define min(a,b,c)    ((a < ((bvoid RGBtoHSL (WORD r, WORD g, WORD b, WORD* h, WORD* s, WORD* l);

WORD HueToRGB (WORD n1, WORD n2, WORD hue);

void HSLtoRGB (WORD h, WORD s, WORD l, WORD* r, WORD* g, WORD* b);

int main (int argc, char* argv[])

{

WORD r, g, b;

WORD h, s, l;

r = 1;

g = 255;

b = 120;

printf ("R = %d, G = %d, B = %d\n", r, g, b);

printf ("Covert RGB to HSL : \n");

RGBtoHSL (r, g, b, &h, &s, &l);

printf ("H = %d, S = %d, L = %d\n\n", h, s, l);

h = 239;

s = 189;

l = 1;

printf ("H = %d, S = %d, L = %d\n", h, s, l);

printf ("Covert HSL to RGB : \n");

HSLtoRGB (h, s, l, &r, &g, &b);

printf ("R = %d, G = %d, B = %d\n\n", r, g, b);

return 0;

}

void RGBtoHSL (WORD r, WORD g, WORD b, WORD* h, WORD* s, WORD* l)

{

BYTE cMax, cMin;

WORD Rdelta, Gdelta, Bdelta;

cMax = max(r, g, b);

cMin = min(r, g, b);

*l = (((cMax+cMin)*HSLMAX)+RGBMAX) / (2*RGBMAX);

if (cMax == cMin)

{

*s = 0;

*h = UNDEFINED;

}

else

{

if (*l <= (HSLMAX/2))

*s = (((cMax-cMin)*HSLMAX)+((cMax+cMin)/2)) / (cMax+cMin);

else

*s = (((cMax-cMin)*HSLMAX)+((2*RGBMAX-cMax-cMin)/2)) / (2*RGBMAX-cMax-cMin);

Rdelta = (((cMax-r)*(HSLMAX/6))+((cMax-cMin)/2)) / (cMax-cMin);

Gdelta = (((cMax-g)*(HSLMAX/6))+((cMax-cMin)/2)) / (cMax-cMin);

Bdelta = (((cMax-b)*(HSLMAX/6))+((cMax-cMin)/2)) / (cMax-cMin);

if (r == cMax)

*h = Bdelta - Gdelta;

else if (g == cMax)

*h = (HSLMAX/3) + Rdelta - Bdelta;

else

*h = ((2*HSLMAX)/3) + Gdelta - Rdelta;

if (*h < 0)

*h += HSLMAX;

if (*h > HSLMAX)

*h -= HSLMAX;

}

}

//utility routine for HLStoRGB

WORD HueToRGB (WORD n1, WORD n2, WORD hue)

{

if (hue < 0)

hue += HSLMAX;

if (hue > HSLMAX)

hue -= HSLMAX;

if (hue < (HSLMAX/6))

return (n1 + (((n2-n1)*hue+(HSLMAX/12))/(HSLMAX/6)));

if (hue < (HSLMAX/2))

return (n2);

if (hue < ((HSLMAX*2)/3))

return (n1 + (((n2-n1)*(((HSLMAX*2)/3)-hue)+(HSLMAX/12))/(HSLMAX/6)));

else

return (n1);

}

void HSLtoRGB (WORD h, WORD s, WORD l, WORD* r, WORD* g, WORD* b)

{

WORD Magic1, Magic2;

if (0 == s)

{

*r = *g = *b = (l*RGBMAX) / HSLMAX;

if (h != UNDEFINED)

/*error*/;

}

else

{

if (l <= (HSLMAX/2))

Magic2 = (l*(HSLMAX+s)+(HSLMAX/2)) / HSLMAX;

else

Magic2 = l + s - ((l*s)+(HSLMAX/2))/HSLMAX;

Magic1 = 2*l - Magic2;

*r = (HueToRGB(Magic1, Magic2, h+(HSLMAX/3))*RGBMAX+(HSLMAX/2)) / HSLMAX;

*g = (HueToRGB(Magic1, Magic2, h)*RGBMAX+(HSLMAX/2)) / HSLMAX;

*b = (HueToRGB(Magic1, Magic2, h-(HSLMAX/3))*RGBMAX+(HSLMAX/2)) / HSLMAX;

}

}

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

补充语:

1、这个本来是在MS官方网站上找到的算法,不过对其进行了些许修改,使之成为纯C环境下的代码,应该可以移植到Linux下,我没试过。不过这个是Windows自己的计算方法,Linux下一般都是HSV颜色空间,需要的话自己写代码去,或者参考GIMP等画图软件的源码;

2、官方算法,和Windows画图程序中使用的一模一样,而且RGB值范围为0 ~ 255的整形数,HSL值范围为 0 ~ 240的整形数,非常完美的匹配!

转自:http://wanglilife.blog.163.com/blog/static/464852712009982333791/

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