实际上,您可以确定所有图像何时完成加载.为此,您只需要为图像对象的onload属性指定一个回调函数.所以,你最终会得到这样的东西(除了你在canvas.js中已有的代码):
var loaded_images = 0;
var image_objects = [];
// This is called once all the images have finished loading.
function drawOnCanvas() {
for (var i = 0; i < image_objects.length; ++i) {
ctx.drawImage(image_objects[i], 0, 0);
}
}
function handleLoadedImage() {
++loaded_images;
// Check to see if all the images have loaded.
if (loaded_images == 7) {
drawOnCanvas();
}
}
document.ready = function() {
for (var i=0;i
var tempimage = new Image();
tempimage.src= myimages[i];
tempimage.onload = handleLoadedImage;
image_objects[i] = tempimage;
}
}
关键概念是您要跟踪已完成加载的图像数量.完成所有图像加载后,您就知道可以在画布上绘图了.