linux运算器小程序报告,微信小程序:计算器

效果如下图:

cc014be6aa8b0e8191e02057381ec262.png

index.wxml 代码

{{item}}

{{currentEnd}}

index.wxss代码

.body{

width: 100% ;

height: 100vh;

background-color: black;

display: flex;

flex-direction: column-reverse;

}

.end{

width: 100%;

height: 25%;

/* background-color: red; */

position: relative;

}

.end text{

position: absolute;

bottom: 0;

right: 5px;

font-size: 60px;

color: white;

}

.bottom{

width: 100%;

height: 450px; /* 5X90px */

background-color: green;

}

/* 按钮的整体样式 设置高度为90px */

.bottom .item{

display: inline-block;

width: 25%;

height: 90px;

background-color: #eee;

color: black;

text-align: center;

line-height: 90px;

font-size: 20px;

border:1px solid #777;

box-sizing: border-box;

}

.bottom .gray{

background-color: orange;

color: black;

}

.bottom .orange{

background-color: orange;

color: white;

}

.bottom .twoItem{

width: 50%;

}

var Binding为引入的第三方工具,以此来代替JavaScript中的eval()函数。

binding.js下载:

链接: https://pan.baidu.com/s/1JaiITt8zO7IsseSuD9ULQg 提取码: ekfj

修改binding.js中的window.bind=binding为如下:

wx.binding = binding;

console.log("export binding:",wx.binding);

index.js代码

//index.js

//获取应用实例

const app = getApp()

// 微信小程序不能使用eval函数了,所以引用一个代替eval函数的

var Binding = require('../../utils/binding')

Page({

data: {

array:['AC','+/-','%','÷','7','8','9','x','4','5','6','-','1','2','3','+','0','.','='],

currentEnd:'0', //当前的结果

operator:'' //记录运算符式

},

bindtap:function(res){

// 获取单击的

var index = res.currentTarget.dataset.index;

// 取出当前的值

var currentEnd = this.data.currentEnd;

// 查看当前的运算符

var operator = this.data.operator;

// 处理单击事件

if(index == 0){

//单击AC按钮 清空

currentEnd = '0';

operator = '';

}else if(index == 1){

//正负取反 如果最后一位是运算符就不做处理

var endW = operator.substr(-1,1);

if(endW == '%' || endW == '/' || endW == '*' || endW == '+' || endW == '-'){

console.log('最后是运算符,不做处理');

}else{

// 正负取反处理

var str = operator.substr(0,operator.length - (currentEnd + '').length);

currentEnd = currentEnd * 1;

currentEnd = -currentEnd;

operator = str + (currentEnd + '');

}

}else if(index == 17){

// 小数点单击 如果最后一位是运算符就不做处理

var endW = operator.substr(-1,1);

if(endW == '%' || endW == '/' || endW == '*' || endW == '+' || endW == '-'){

console.log('最后是运算符,不做处理')

}else{

// 小数点单击处理

if((currentEnd + '').indexOf('.') == -1){

currentEnd = currentEnd + '.';

operator += '.';

}else{

console.log('已经是小数了,不做处理');

}

}

}else if(index == 18){

//等号单击 判断最后一位 最后一位是运算符就去掉 最后一位是小数点也去掉

var endW = operator.substr(-1,1);

if(endW == '%' || endW == '/' || endW == '*' || endW == '+' || endW == '-' || endW == '.'){

operator = operator.substr(0,operator.length - 1);

}

// 等号单击运算结果

currentEnd = wx.binding.eval(operator);

// 再次单击从新开始

operator = '';

}

// 下面是运算符类

else if(index == 2){

// 运算符'%'

operator = this.fuhaoFun(operator,'%');

}else if(index == 7){

//运算符'*'

operator = this.fuhaoFun(operator,'*');

}else if(index == 11){

// 运算符'-'

operator = this.fuhaoFun(operator,'-');

}else if(index == 15){

//运算符'+'

operator = this.fuhaoFun(operator,'+')

}

/* 剩下的都是数字 */

else if(index == 16){

// 数字0

currentEnd = this.yunsuanFun(operator,currentEnd,0);

operator += '0';

}else if(index == 4){

//数字7

currentEnd = this.yunsuanFun(operator,currentEnd,7);

operator += '7';

}else if(index == 5){

//数字8

currentEnd = this.yunsuanFun(operator,currentEnd,8);

operator += '8';

}else if(index == 6){

// 数字9

currentEnd = this.yunsuanFun(operator,currentEnd,9);

operator += '9';

}else if(index == 8){

//数字4

currentEnd = this.yunsuanFun(operator,currentEnd,4);

operator += '4';

}else if(index == 9){

//数字5

currentEnd = this.yunsuanFun(operator,currentEnd,5);

operator += '5';

}else if(index == 10){

// 数字6

currentEnd = this.yunsuanFun(operator,currentEnd,6);

operator += '6';

}else if(index == 12){

// 数字1

currentEnd = this.yunsuanFun(operator,currentEnd,1);

operator += '1';

}else if(index == 13){

// 数字2

currentEnd = this.yunsuanFun(operator,currentEnd,2);

operator += '2';

}else if(index == 14){

// 数字3

currentEnd = this.yunsuanFun(operator,currentEnd,3);

operator += '3';

}

console.log(operator+'====='+currentEnd);

//所有情况处理完赋值

this.setData({

currentEnd:currentEnd,

operator:operator

})

},

//输入是数字的时候进行运算

yunsuanFun:function(operator,currentEnd,num){

//判断是否是重新开始的

if(operator.length == 0){

currentEnd = num;

return currentEnd;

}

//不是重新开始的运算

var endW = operator.substr(-1,1);

if(endW == '%' || endW == '/' || endW == '*' || endW == '+' || endW == '-'){

currentEnd = num;

}else{

if(currentEnd == 0){

//初始时单击数字

currentEnd = num;

}else{

currentEnd = currentEnd + '' + num;

}

}

return currentEnd;

},

//输入是运算符的时候进行运算

fuhaoFun:function(operator,fuhao){

//单击了等号后单击了运算符

if(operator.length == 0){

operator = 0 + fuhao;

return operator;

}

//判断是否是运算符

var endW = operator.substr(-1,1);

if(endW == '%' || endW == '/' || endW == '*' || endW == '+' || endW == '-'){

//把最后一个运算符进行替换掉

operator = operator.substr(0,operator.length-1);

operator += fuhao;

}else if(endW == '.'){

//最后一位为小数点的情况

operator = operator + '0' + fuhao;

}else{

//直接添加运算符

operator += fuhao;

}

return operator;

},

//事件处理函数

onLoad: function () {

}

})

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