自定义村民交易手机版服务器,[经济|角色]ShopKeepers —— 交易村民插件,可以自定义的村民交易[1.6.2-1.14.4]...

disable-other-villagers: true

#是否禁用其他村民功能(原版MC的村民)

hire-other-villagers: false

#是否允许出售另外的村民

block-villager-spawns: false

#限制村民生成

enable-spawn-verifier: false

#是否验证村民生成

bypass-spawn-blocking: true

#限制村民生成权限

enable-purchase-logging: false

#记录购买记录

save-instantly: true

#立刻保存

file-encoding: "UTF-8"

#编码格式

enable-world-guard-restrictions: false

#是否启用WorldGuard限制

enable-towny-restrictions: false

#是否启用Towny限制

create-player-shop-with-command: false

#玩家是否可以使用指令创建商店

simulate-right-click-on-command: true

#右击是否可以打开商店

require-chest-recently-placed: true

#是否需要在最近放置箱子

protect-chests: true

#保护箱子

delete-shopkeeper-on-break-chest: false

#打破箱子是否可以删除村民

max-shops-per-player: 0

#每个玩家最多可拥有几个商店

max-shops-perm-options: 5,15,25

max-chest-distance: 15

#箱子的最大距离

player-shopkeeper-inactive-days: 0

#玩家可以闲置shopkeeper的天数

prevent-trading-with-own-shop: true

#是否禁止同自己的商店交易(不禁止OP)

tax-rate: 0

#税收比例

tax-round-up: false

#税收上涨

shop-creation-item: 383

shop-creation-item-data: 120

shop-creation-item-name: ""

#商店创建的默认名称

prevent-shop-creation-item-regular-usage: false

#限制创建商店使用的物品

deleting-player-shop-returns-egg: false

#玩家是否可以使用蛋来删除商店..

enable-villager-shops: true

#是否开启村民商店

enable-sign-shops: true

#是否开启牌子商店

enable-witch-shops: true

#是否开启巫师商店

enable-creeper-shops: false

#是否开启JJ怪商店

sign-shop-first-line: "[SHOP]"

#牌子商店第一行的显现名称

show-nameplates: true

#展示名称

always-show-nameplates: false

#总是展示名称(鼠标不必纸箱商店就可以看到)

nameplate-prefix: "&e&l"

name-regex: "[A-Za-z0-9\u4e00-\u9fa5 ]{3,25}"

editor-title: "请编辑你的交易村民"

name-item: 145

name-item-data: 0

delete-item: 51

delete-item-data: 0

hire-item: 388

hire-item-data: 0

hire-other-villagers-costs: 1

for-hire-title: "For Hire"

currency-item: 388

currency-item-data: 0

zero-item: 341

high-currency-item: 133

high-currency-item-data: 0

high-currency-value: 9

high-currency-min-cost: 20

high-zero-item: 341

language: en

msg-button-name: "&e&l设置名字"

msg-button-name-lore:

- 点击改名后

- 输入村民名字

msg-button-type: "&a&l换个颜色"

msg-button-type-lore:

- 这个颜色的村民太难看了?

- 你可以换一个

msg-button-delete: "&c&l删除村民"

msg-button-delete-lore:

- 点击后删除这个村民

- 不可恢复!

msg-button-hire: "&a&l购买村民"

msg-button-hire-lore:

- 购买这个村民

msg-selected-normal-shop: "&a选择出售的商店 (玩家出售物品)."

msg-selected-book-shop: "&a选择出售书的商店 (出售书)."

msg-selected-buy-shop: "&a在选定的商店购买物品 (购买玩家的物品)."

msg-selected-trade-shop: "&a选定交易商店 (和玩家交易的物品)."

msg-selected-villager-shop: "&a村民商店创建成功."

msg-selected-sign-shop: "&a牌子商店创建成功."

msg-selected-witch-shop: "&a巫师商店创建成功."

msg-selected-creeper-shop: "&aJJ怪商店创建成功."

msg-selected-chest: "&a选定箱子!! 右键一个交易村民所在的的地方."

msg-must-select-chest: "&a你创建商店之前必须选择一个交易村民."

msg-chest-too-far: "&a箱子离村民太远了!"

msg-chest-not-placed: "&a你必须选择一个离你最近的箱子."

msg-shop-create-fail: "&a你不能在这儿创建交易村民."

msg-too-many-shops: "&a你的商店太多了."

msg-cant-open-shop-with-spawn-egg: "&7你不能打开那个商店因为你手上拿着生成蛋."

msg-type-new-name: "&a请输入村民的名字在聊天框\n  &a如果输入输入-号,则是删除村民的名字"

msg-name-set: "&a这个交易村民的名字已经改变!"

msg-name-invalid: "&a这个名字不合格!"

msg-unknown-shopkeeper: "&7找不到有这个名字的交易村民."

msg-unknown-player: "&7没有找到那个玩家的名字."

msg-must-target-chest: "&7你必须选定一个箱子作为目标."

msg-unused-chest: "&7没有箱子可供这个交易村民提取其中的物品."

msg-not-owner: "&7你不是这个交易村民的主人."

msg-owner-set: "&a现在新主人是:&e{owner

msg-must-hold-hire-item: "&7你必须把所需要的东西拿在手上."

msg-set-for-hire: "&a这个交易村民可租用."

msg-hired: "&a你租用了这个交易村民!"

msg-cant-hire: "&a你雇佣不起这个交易村民."

msg-villager-for-hire: "&a提供村民服务&6{costs}x {hire-item}&a

msg-player-shop-created: |

&a交易村民创建成功!

&a添加一个物品到你想要的箱子,然后

&a按住Shift+右键来修改村民.

msg-book-shop-created: |

&a交易村民创建成功!

&a你可以在你的箱子里放一个写成的书和空白的书

&a然后右键+Shift来修改村民.

msg-buy-shop-created: |

&a交易村民创建成功!

&a每次添加要出售的物品到你的村民箱子

&a然后使用右键+Shift来修改村民.

msg-trade-shop-created: |

&a交易村民创建成功!

&a添加一个你想出售的物品到你的箱子

&a然后右键+Shift来修改村民.

msg-admin-shop-created: |

&a&l交易村民创建成功!

&2&l你可以用&c&l潜行+右键&2&l来编辑这个村民

debug: false

#是否启用debug调试

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解决这个问题King Julien rules the Madagascar island whose primary crop is coconuts. If the price of coconuts is P , then King Julien’s subjects will demand D(P ) = 1200 − 100P coconuts per week for their own use. The number of coconuts that will be supplied per week by the island’s coconut growers is S(p) = 100P. (a) (2 pts) Calculate the equilibrium price and quantity for coconuts. (b) (2 pts) One day, King Julien decided to tax his subjects in order to collect coconuts for the Royal Larder. The king required that every subject who consumed a coconut would have to pay a coconut to the king as a tax. Thus, if a subject wanted 5 coconuts for himself, he would have to purchase 10 coconuts and give 5 to the king. When the price that is received by the sellers is pS, how much does it cost one of the king’s subjects to get an extra coconut for himself? (c) (3 pts) When the price paid to suppliers is pS, how many coconuts will the king’s subjects demand for their own consumption (as a function of pS)? 2 (d) (2 pts) Under the above coconut tax policy, determine the total number of coconuts demanded per week by King Julien and his subjects as a function of pS. (e) (3 pts) Calculate the equilibrium value of pS, the equilibrium total number of coconuts produced, and the equilibrium total number of coconuts consumed by Julien’s subjects. (f) (5 pts) King Julien’s subjects resented paying the extra coconuts to the king, and whispers of revolution spread through the palace. Worried by the hostile atmosphere, the king changed the coconut tax. Now, the shopkeepers who sold the coconuts would be responsible for paying the tax. For every coconut sold to a consumer, the shopkeeper would have to pay one coconut to the king. For this new policy, calculate the number of coconuts being sold to the consumers, the value per coconuts that the shopkeepers got after paying their tax to the king, and the price payed by the consumers.
03-07
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