packagesf.hmg.turntest;importandroid.content.Context;importandroid.graphics.Bitmap;importandroid.graphics.Canvas;importandroid.graphics.ColorMatrix;importandroid.graphics.ColorMatrixColorFilter;importandroid.graphics.Matrix;importandroid.graphics.Paint;importandroid.graphics.Path;importandroid.graphics.PointF;importandroid.graphics.Region;importandroid.graphics.drawable.GradientDrawable;importandroid.view.MotionEvent;importandroid.view.View;importandroid.widget.Scroller;publicclassPageWidgetextendsView {privatestaticfinalString TAG="hmg";privateintmWidth=480;privateintmHeight=800;privateintmCornerX=0;//拖拽点对应的页脚privateintmCornerY=0;privatePath mPath0;privatePath mPath1;
Bitmap mCurPageBitmap=null;//当前页Bitmap mNextPageBitmap=null;
PointF mTouch=newPointF();//拖拽点PointF mBezierStart1=newPointF();//贝塞尔曲线起始点PointF mBezierControl1=newPointF();//贝塞尔曲线控制点PointF mBeziervertex1=newPointF();//贝塞尔曲线顶点PointF mBezierEnd1=newPointF();//贝塞尔曲线结束点PointF mBezierStart2=newPointF();//另一条贝塞尔曲线PointF mBezierControl2=newPointF();
PointF mBeziervertex2=newPointF();
PointF mBezierEnd2=newPointF();floatmMiddleX;floatmMiddleY;floatmDegrees;floatmTouchToCornerDis;
ColorMatrixColorFilter mColorMatrixFilter;
Matrix mMatrix;float[] mMatrixArray={0,0,0,0,0,0,0,0,1.0f};booleanmIsRTandLB;//是否属于右上左下floatmMaxLength=(float) Math.hypot(mWidth, mHeight);int[] mBackShadowColors;int[] mFrontShadowColors;
GradientDrawable mBackShadowDrawableLR;
GradientDrawable mBackShadowDrawableRL;
GradientDrawable mFolderShadowDrawableLR;
GradientDrawable mFolderShadowDrawableRL;
GradientDrawable mFrontShadowDrawableHBT;
GradientDrawable mFrontShadowDrawableHTB;
GradientDrawable mFrontShadowDrawableVLR;
GradientDrawable mFrontShadowDrawableVRL;
Paint mPaint;
Scroller mScroller;publicPageWidget(Context context) {super(context);//TODO Auto-generated constructor stubmPath0=newPath();
mPath1=newPath();
createDrawable();
mPaint=newPaint();
mPaint.setStyle(Paint.Style.FILL);
ColorMatrix cm=newColorMatrix();floatarray[]={0.55f,0,0,0,80.0f,0,0.55f,0,0,80.0f,0,0,0.55f,0,80.0f,0,0,0,0.2f,0};
cm.set(array);
mColorMatrixFilter=newColorMatrixColorFilter(cm);
mMatrix=newMatrix();
mScroller=newScroller(getContext());
mTouch.x=0.01f;//不让x,y为0,否则在点计算时会有问题mTouch.y=0.01f;
}/*** Author : hmg25 Version: 1.0 Description : 计算拖拽点对应的拖拽脚*/publicvoidcalcCornerXY(floatx,floaty) {if(x<=mWidth/2)
mCornerX=0;elsemCornerX=mWidth;if(y<=mHeight/2)
mCornerY=0;elsemCornerY=mHeight;if((mCornerX==0&&mCornerY==mHeight)||(mCornerX==mWidth&&mCornerY==0))
mIsRTandLB=true;elsemIsRTandLB=false;
}publicbooleandoTouchEvent(MotionEvent event) {//TODO Auto-generated method stubif(event.getAction()==MotionEvent.ACTION_MOVE) {
mTouch.x=event.getX();
mTouch.y=event.getY();this.postInvalidate();
}if(event.getAction()==MotionEvent.ACTION_DOWN) {
mTouch.x=event.getX();
mTouch.y=event.getY();//calcCornerXY(mTouch.x, mTouch.y);//this.postInvalidate();}if(event.getAction()==MotionEvent.ACTION_UP) {if(canDragOver()) {
startAnimation(1200);
}else{
mTouch.x=mCornerX-0.09f;
mTouch.y=mCornerY-0.09f;
}this.postInvalidate();
}//return super.onTouchEvent(event);returntrue;
}/*** Author : hmg25 Version: 1.0 Description : 求解直线P1P2和直线P3P4的交点坐标*/publicPointF getCross(PointF P1, PointF P2, PointF P3, PointF P4) {
PointF CrossP=newPointF();//二元函数通式: y=ax+bfloata1=(P2.y-P1.y)/(P2.x-P1.x);floatb1=((P1.x*P2.y)-(P2.x*P1.y))/(P1.x-P2.x);floata2=(P4.y-P3.y)/(P4.x-P3.x);floatb2=((P3.x*P4.y)-(P4.x*P3.y))/(P3.x-P4.x);
CrossP.x=(b2-b1)/(a1-a2);
CrossP.y=a1*CrossP.x+b1;returnCrossP;
}privatevoidcalcPoints() {
mMiddleX=(mTouch.x+mCornerX)/2;
mMiddleY=(mTouch.y+mCornerY)/2;
mBezierControl1.x=mMiddleX-(mCornerY-mMiddleY)*(mCornerY-mMiddleY)/(mCornerX-mMiddleX);
mBezierControl1.y=mCornerY;
mBezierControl2.x=mCornerX;
mBezierControl2.y=mMiddleY-(mCornerX-mMiddleX)*(mCornerX-mMiddleX)/(mCornerY-mMiddleY);//Log.i("hmg", "mTouchX " + mTouch.x + " mTouchY " + mTouch.y);//Log.i("hmg", "mBezierControl1.x " + mBezierControl1.x//+ " mBezierControl1.y " + mBezierControl1.y);//Log.i("hmg", "mBezierControl2.x " + mBezierControl2.x//+ " mBezierControl2.y " + mBezierControl2.y);mBezierStart1.x=mBezierControl1.x-(mCornerX-mBezierControl1.x)/2;
mBezierStart1.y=mCornerY;//当mBezierStart1.x 480时//如果继续翻页,会出现BUG故在此限制if(mTouch.x>0&&mTouch.xmWidth) {if(mBezierStart1.x<0)
mBezierStart1.x=mWidth-mBezierStart1.x;floatf1=Math.abs(mCornerX-mTouch.x);floatf2=mWidth*f1/mBezierStart1.x;
mTouch.x=Math.abs(mCornerX-f2);floatf3=Math.abs(mCornerX-mTouch.x)*Math.abs(mCornerY-mTouch.y)/f1;
mTouch.y=Math.abs(mCornerY-f3);
mMiddleX=(mTouch.x+mCornerX)/2;
mMiddleY=(mTouch.y+mCornerY)/2;
mBezierControl1.x=mMiddleX-(mCornerY-mMiddleY)*(mCornerY-mMiddleY)/(mCornerX-mMiddleX);
mBezierControl1.y=mCornerY;
mBezierControl2.x=mCornerX;
mBezierControl2.y=mMiddleY-(mCornerX-mMiddleX)*(mCornerX-mMiddleX)/(mCornerY-mMiddleY);//Log.i("hmg", "mTouchX --> " + mTouch.x + " mTouchY--> "//+ mTouch.y);//Log.i("hmg", "mBezierControl1.x-- " + mBezierControl1.x//+ " mBezierControl1.y -- " + mBezierControl1.y);//Log.i("hmg", "mBezierControl2.x -- " + mBezierControl2.x//+ " mBezierControl2.y -- " + mBezierControl2.y);mBezierStart1.x=mBezierControl1.x-(mCornerX-mBezierControl1.x)/2;
}
}
mBezierStart2.x=mCornerX;
mBezierStart2.y=mBezierControl2.y-(mCornerY-mBezierControl2.y)/2;
mTouchToCornerDis=(float) Math.hypot((mTouch.x-mCornerX),
(mTouch.y-mCornerY));
mBezierEnd1=getCross(mTouch, mBezierControl1, mBezierStart1,
mBezierStart2);
mBezierEnd2=getCross(mTouch, mBezierControl2, mBezierStart1,
mBezierStart2);//Log.i("hmg", "mBezierEnd1.x " + mBezierEnd1.x + " mBezierEnd1.y "//+ mBezierEnd1.y);//Log.i("hmg", "mBezierEnd2.x " + mBezierEnd2.x + " mBezierEnd2.y "//+ mBezierEnd2.y);/** mBeziervertex1.x 推导
* ((mBezierStart1.x+mBezierEnd1.x)/2+mBezierControl1.x)/2 化简等价于
* (mBezierStart1.x+ 2*mBezierControl1.x+mBezierEnd1.x) / 4*/mBeziervertex1.x=(mBezierStart1.x+2*mBezierControl1.x+mBezierEnd1.x)/4;
mBeziervertex1.y=(2*mBezierControl1.y+mBezierStart1.y+mBezierEnd1.y)/4;
mBeziervertex2.x=(mBezierStart2.x+2*mBezierControl2.x+mBezierEnd2.x)/4;
mBeziervertex2.y=(2*mBezierControl2.y+mBezierStart2.y+mBezierEnd2.y)/4;
}privatevoiddrawCurrentPageArea(Canvas canvas, Bitmap bitmap, Path path) {
mPath0.reset();
mPath0.moveTo(mBezierStart1.x, mBezierStart1.y);
mPath0.quadTo(mBezierControl1.x, mBezierControl1.y, mBezierEnd1.x,
mBezierEnd1.y);
mPath0.lineTo(mTouch.x, mTouch.y);
mPath0.lineTo(mBezierEnd2.x, mBezierEnd2.y);
mPath0.quadTo(mBezierControl2.x, mBezierControl2.y, mBezierStart2.x,
mBezierStart2.y);
mPath0.lineTo(mCornerX, mCornerY);
mPath0.close();
canvas.save();
canvas.clipPath(path, Region.Op.XOR);
canvas.drawBitmap(bitmap,0,0,null);
canvas.restore();
}privatevoiddrawNextPageAreaAndShadow(Canvas canvas, Bitmap bitmap) {
mPath1.reset();
mPath1.moveTo(mBezierStart1.x, mBezierStart1.y);
mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
mPath1.lineTo(mBeziervertex2.x, mBeziervertex2.y);
mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
mPath1.lineTo(mCornerX, mCornerY);
mPath1.close();
mDegrees=(float) Math.toDegrees(Math.atan2(mBezierControl1.x-mCornerX, mBezierControl2.y-mCornerY));intleftx;intrightx;
GradientDrawable mBackShadowDrawable;if(mIsRTandLB) {
leftx=(int) (mBezierStart1.x);
rightx=(int) (mBezierStart1.x+mTouchToCornerDis/4);
mBackShadowDrawable=mBackShadowDrawableLR;
}else{
leftx=(int) (mBezierStart1.x-mTouchToCornerDis/4);
rightx=(int) mBezierStart1.x;
mBackShadowDrawable=mBackShadowDrawableRL;
}
canvas.save();
canvas.clipPath(mPath0);
canvas.clipPath(mPath1, Region.Op.INTERSECT);
canvas.drawBitmap(bitmap,0,0,null);
canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
mBackShadowDrawable.setBounds(leftx, (int) mBezierStart1.y, rightx,
(int) (mMaxLength+mBezierStart1.y));
mBackShadowDrawable.draw(canvas);
canvas.restore();
}publicvoidsetBitmaps(Bitmap bm1, Bitmap bm2) {
mCurPageBitmap=bm1;
mNextPageBitmap=bm2;
}publicvoidsetScreen(intw,inth) {
mWidth=w;
mHeight=h;
}
@OverrideprotectedvoidonDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
calcPoints();
drawCurrentPageArea(canvas, mCurPageBitmap, mPath0);
drawNextPageAreaAndShadow(canvas, mNextPageBitmap);
drawCurrentPageShadow(canvas);
drawCurrentBackArea(canvas, mCurPageBitmap);
}/*** Author : hmg25 Version: 1.0 Description : 创建阴影的GradientDrawable*/privatevoidcreateDrawable() {int[] color={0x333333,0xb0333333};
mFolderShadowDrawableRL=newGradientDrawable(
GradientDrawable.Orientation.RIGHT_LEFT, color);
mFolderShadowDrawableRL
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFolderShadowDrawableLR=newGradientDrawable(
GradientDrawable.Orientation.LEFT_RIGHT, color);
mFolderShadowDrawableLR
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mBackShadowColors=newint[] {0xff111111,0x111111};
mBackShadowDrawableRL=newGradientDrawable(
GradientDrawable.Orientation.RIGHT_LEFT, mBackShadowColors);
mBackShadowDrawableRL.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mBackShadowDrawableLR=newGradientDrawable(
GradientDrawable.Orientation.LEFT_RIGHT, mBackShadowColors);
mBackShadowDrawableLR.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowColors=newint[] {0x80111111,0x111111};
mFrontShadowDrawableVLR=newGradientDrawable(
GradientDrawable.Orientation.LEFT_RIGHT, mFrontShadowColors);
mFrontShadowDrawableVLR
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowDrawableVRL=newGradientDrawable(
GradientDrawable.Orientation.RIGHT_LEFT, mFrontShadowColors);
mFrontShadowDrawableVRL
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowDrawableHTB=newGradientDrawable(
GradientDrawable.Orientation.TOP_BOTTOM, mFrontShadowColors);
mFrontShadowDrawableHTB
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
mFrontShadowDrawableHBT=newGradientDrawable(
GradientDrawable.Orientation.BOTTOM_TOP, mFrontShadowColors);
mFrontShadowDrawableHBT
.setGradientType(GradientDrawable.LINEAR_GRADIENT);
}/*** Author : hmg25 Version: 1.0 Description : 绘制翻起页的阴影*/publicvoiddrawCurrentPageShadow(Canvas canvas) {doubledegree;if(mIsRTandLB) {
degree=Math.PI/4-Math.atan2(mBezierControl1.y-mTouch.y, mTouch.x-mBezierControl1.x);
}else{
degree=Math.PI/4-Math.atan2(mTouch.y-mBezierControl1.y, mTouch.x-mBezierControl1.x);
}//翻起页阴影顶点与touch点的距离doubled1=(float)25*1.414*Math.cos(degree);doubled2=(float)25*1.414*Math.sin(degree);floatx=(float) (mTouch.x+d1);floaty;if(mIsRTandLB) {
y=(float) (mTouch.y+d2);
}else{
y=(float) (mTouch.y-d2);
}
mPath1.reset();
mPath1.moveTo(x, y);
mPath1.lineTo(mTouch.x, mTouch.y);
mPath1.lineTo(mBezierControl1.x, mBezierControl1.y);
mPath1.lineTo(mBezierStart1.x, mBezierStart1.y);
mPath1.close();floatrotateDegrees;
canvas.save();
canvas.clipPath(mPath0, Region.Op.XOR);
canvas.clipPath(mPath1, Region.Op.INTERSECT);intleftx;intrightx;
GradientDrawable mCurrentPageShadow;if(mIsRTandLB) {
leftx=(int) (mBezierControl1.x);
rightx=(int) mBezierControl1.x+25;
mCurrentPageShadow=mFrontShadowDrawableVLR;
}else{
leftx=(int) (mBezierControl1.x-25);
rightx=(int) mBezierControl1.x+1;
mCurrentPageShadow=mFrontShadowDrawableVRL;
}
rotateDegrees=(float) Math.toDegrees(Math.atan2(mTouch.x-mBezierControl1.x, mBezierControl1.y-mTouch.y));
canvas.rotate(rotateDegrees, mBezierControl1.x, mBezierControl1.y);
mCurrentPageShadow.setBounds(leftx,
(int) (mBezierControl1.y-mMaxLength), rightx,
(int) (mBezierControl1.y));
mCurrentPageShadow.draw(canvas);
canvas.restore();
mPath1.reset();
mPath1.moveTo(x, y);
mPath1.lineTo(mTouch.x, mTouch.y);
mPath1.lineTo(mBezierControl2.x, mBezierControl2.y);
mPath1.lineTo(mBezierStart2.x, mBezierStart2.y);
mPath1.close();
canvas.save();
canvas.clipPath(mPath0, Region.Op.XOR);
canvas.clipPath(mPath1, Region.Op.INTERSECT);if(mIsRTandLB) {
leftx=(int) (mBezierControl2.y);
rightx=(int) (mBezierControl2.y+25);
mCurrentPageShadow=mFrontShadowDrawableHTB;
}else{
leftx=(int) (mBezierControl2.y-25);
rightx=(int) (mBezierControl2.y+1);
mCurrentPageShadow=mFrontShadowDrawableHBT;
}
rotateDegrees=(float) Math.toDegrees(Math.atan2(mBezierControl2.y-mTouch.y, mBezierControl2.x-mTouch.x));
canvas.rotate(rotateDegrees, mBezierControl2.x, mBezierControl2.y);floattemp;if(mBezierControl2.y<0)
temp=mBezierControl2.y-mHeight;elsetemp=mBezierControl2.y;inthmg=(int) Math.hypot(mBezierControl2.x, temp);if(hmg>mMaxLength)
mCurrentPageShadow
.setBounds((int) (mBezierControl2.x-25)-hmg, leftx,
(int) (mBezierControl2.x+mMaxLength)-hmg,
rightx);elsemCurrentPageShadow.setBounds(
(int) (mBezierControl2.x-mMaxLength), leftx,
(int) (mBezierControl2.x), rightx);//Log.i("hmg", "mBezierControl2.x " + mBezierControl2.x//+ " mBezierControl2.y " + mBezierControl2.y);mCurrentPageShadow.draw(canvas);
canvas.restore();
}/*** Author : hmg25 Version: 1.0 Description : 绘制翻起页背面*/privatevoiddrawCurrentBackArea(Canvas canvas, Bitmap bitmap) {inti=(int) (mBezierStart1.x+mBezierControl1.x)/2;floatf1=Math.abs(i-mBezierControl1.x);inti1=(int) (mBezierStart2.y+mBezierControl2.y)/2;floatf2=Math.abs(i1-mBezierControl2.y);floatf3=Math.min(f1, f2);
mPath1.reset();
mPath1.moveTo(mBeziervertex2.x, mBeziervertex2.y);
mPath1.lineTo(mBeziervertex1.x, mBeziervertex1.y);
mPath1.lineTo(mBezierEnd1.x, mBezierEnd1.y);
mPath1.lineTo(mTouch.x, mTouch.y);
mPath1.lineTo(mBezierEnd2.x, mBezierEnd2.y);
mPath1.close();
GradientDrawable mFolderShadowDrawable;intleft;intright;if(mIsRTandLB) {
left=(int) (mBezierStart1.x-1);
right=(int) (mBezierStart1.x+f3+1);
mFolderShadowDrawable=mFolderShadowDrawableLR;
}else{
left=(int) (mBezierStart1.x-f3-1);
right=(int) (mBezierStart1.x+1);
mFolderShadowDrawable=mFolderShadowDrawableRL;
}
canvas.save();
canvas.clipPath(mPath0);
canvas.clipPath(mPath1, Region.Op.INTERSECT);
mPaint.setColorFilter(mColorMatrixFilter);floatdis=(float) Math.hypot(mCornerX-mBezierControl1.x,
mBezierControl2.y-mCornerY);floatf8=(mCornerX-mBezierControl1.x)/dis;floatf9=(mBezierControl2.y-mCornerY)/dis;
mMatrixArray[0]=1-2*f9*f9;
mMatrixArray[1]=2*f8*f9;
mMatrixArray[3]=mMatrixArray[1];
mMatrixArray[4]=1-2*f8*f8;
mMatrix.reset();
mMatrix.setValues(mMatrixArray);
mMatrix.preTranslate(-mBezierControl1.x,-mBezierControl1.y);
mMatrix.postTranslate(mBezierControl1.x, mBezierControl1.y);
canvas.drawBitmap(bitmap, mMatrix, mPaint);//canvas.drawBitmap(bitmap, mMatrix, null);mPaint.setColorFilter(null);
canvas.rotate(mDegrees, mBezierStart1.x, mBezierStart1.y);
mFolderShadowDrawable.setBounds(left, (int) mBezierStart1.y, right,
(int) (mBezierStart1.y+mMaxLength));
mFolderShadowDrawable.draw(canvas);
canvas.restore();
}publicvoidcomputeScroll() {super.computeScroll();if(mScroller.computeScrollOffset()) {floatx=mScroller.getCurrX();floaty=mScroller.getCurrY();
mTouch.x=x;
mTouch.y=y;
postInvalidate();
}
}privatevoidstartAnimation(intdelayMillis) {intdx, dy;//dx 水平方向滑动的距离,负值会使滚动向左滚动//dy 垂直方向滑动的距离,负值会使滚动向上滚动if(mCornerX>0) {
dx=-(int) (mWidth+mTouch.x);
}else{
dx=(int) (mWidth-mTouch.x+mWidth);
}if(mCornerY>0) {
dy=(int) (mHeight-mTouch.y);
}else{
dy=(int) (1-mTouch.y);//防止mTouch.y最终变为0}
mScroller.startScroll((int) mTouch.x, (int) mTouch.y, dx, dy,
delayMillis);
}publicvoidabortAnimation() {if(!mScroller.isFinished()) {
mScroller.abortAnimation();
}
}publicbooleancanDragOver() {if(mTouchToCornerDis>mWidth/10)returntrue;returnfalse;
}/*** Author : hmg25 Version: 1.0 Description : 是否从左边翻向右边*/publicbooleanDragToRight() {if(mCornerX>0)returnfalse;returntrue;
}
}