MainActivity
package org.wp.activity;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.widget.ImageView;
public class MainActivity extends Activity {
private ViewGroup mContainer;
private ImageView myFrontIv;
private ImageView myBackIv;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mContainer = (ViewGroup) this.findViewById(R.id.mContainer);
myFrontIv = (ImageView) this.findViewById(R.id.myFrontIv);
myBackIv = (ImageView) this.findViewById(R.id.myBackIv);
// 因为要旋转所以我们需要保存视图的缓存信息
mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);
myFrontIv.setImageBitmap(createReflectedImage(((BitmapDrawable) getResources()
.getDrawable(R.drawable.picture1)).getBitmap()));
myBackIv.setImageBitmap(createReflectedImage(((BitmapDrawable) getResources()
.getDrawable(R.drawable.picture2)).getBitmap()));
}
public void showBack(View view) {
applyRotation(1, 0, 90);
}
public void showFront(View view) {
applyRotation(-1, 0, -90);
}
private void applyRotation(int position, float start, float end) {
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;
final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end,
centerX, centerY, 310.0f, true);
rotation.setDuration(500);
rotation.setFillAfter(true);
// 动画插入器 加速
rotation.setInterpolator(new AccelerateInterpolator());
rotation.setAnimationListener(new DisplayNextView(position));
mContainer.startAnimation(rotation);
}
private final class DisplayNextView implements Animation.AnimationListener {
private final int mPosition;
private DisplayNextView(int position) {
mPosition = position;
}
@Override
public void onAnimationStart(Animation arg0) {
}
@Override
public void onAnimationEnd(Animation arg0) {
mContainer.post(new SwapViews(mPosition));
}
@Override
public void onAnimationRepeat(Animation arg0) {
}
}
private final class SwapViews implements Runnable {
private final int mPosition;
public SwapViews(int position) {
mPosition = position;
}
@Override
public void run() {
final float centerX = mContainer.getWidth() / 2.0f;
final float centerY = mContainer.getHeight() / 2.0f;
Rotate3dAnimation rotation = null;
if (mPosition > -1) {
myFrontIv.setVisibility(View.GONE);
myBackIv.setVisibility(View.VISIBLE);
myBackIv.requestFocus();
rotation = new Rotate3dAnimation(-90, 0, centerX, centerY,
310.0f, false);
} else {
myFrontIv.setVisibility(View.VISIBLE);
myBackIv.setVisibility(View.GONE);
myFrontIv.requestFocus();
rotation = new Rotate3dAnimation(90, 0, centerX, centerY,
310.0f, false);
}
rotation.setDuration(500);
rotation.setFillAfter(true);
// 动画插入器 减速
rotation.setInterpolator(new DecelerateInterpolator());
mContainer.startAnimation(rotation);
}
}
private Bitmap createReflectedImage(Bitmap originalBitmap) {
final int reflectionGap = 4;
int width = originalBitmap.getWidth();
int height = originalBitmap.getHeight();
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
Bitmap reflectionBitmap = Bitmap.createBitmap(originalBitmap, 0,
height / 2, width, height / 2, matrix, false);
Bitmap withReflectionBitmap = Bitmap.createBitmap(width, (height
+ height / 2 + reflectionGap), Config.ARGB_8888);
Canvas canvas = new Canvas(withReflectionBitmap);
canvas.drawBitmap(originalBitmap, 0, 0, null);
Paint defaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
canvas.drawBitmap(reflectionBitmap, 0, height + reflectionGap, null);
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, originalBitmap.getHeight(), 0,
withReflectionBitmap.getHeight(), 0x70ffffff, 0x00ffffff,
TileMode.MIRROR);
paint.setShader(shader);
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
canvas.drawRect(0, height, width, withReflectionBitmap.getHeight(), paint);
return withReflectionBitmap;
}
}
Rotate3dAnimation
package org.wp.activity;
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;
public class Rotate3dAnimation extends Animation {
/** 开始旋转的角度 **/
private final float mFromDegrees;
/** 旋转结束的角度 **/
private final float mToDegrees;
/** 图片中心X坐标 **/
private final float mCenterX;
/** 图片中心Y坐标 **/
private final float mCenterY;
/** Z轴上的距离 **/
private final float mDepthZ;
/** 缩放效果 **/
private final boolean mReverse;
/** 视角 **/
private Camera mCamera;
public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX,
float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
// 生成中间角度
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
camera.save();
// x轴 正值向右
// y轴 正值向上
// z轴 正值缩小
if (mReverse) {
// 由大变小
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
// 由小变大
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
// 围绕Y轴进行旋转
camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();
// 旋转矩阵运算会以图像的原点为变换中心点,如果想要以图片中心点为旋转的中心点
// 就需要首先把整个View的中心移动到原点,矩阵运算完成后再把View移回原来的位置
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
main.xml
android:layout_width="fill_parent"
android:layout_height="fill_parent">
android:layout_height="fill_parent"
android:id="@+id/mContainer">
android:layout_height="fill_parent"
android:onClick="showBack"
android:id="@+id/myFrontIv" />
android:layout_height="fill_parent"
android:onClick="showFront"
android:visibility="gone"
android:id="@+id/myBackIv" />