kxmovie android,ijkplayer-android

ijkplayer

Platform

Build Status

Android

ci-ijk-ffmpeg-android.svg?branch=master

iOS

ci-ijk-ffmpeg-ios.svg?branch=master

Video player based on ffplay

Download

Android:

Gradle

# required

allprojects {

repositories {

jcenter()

}

}

dependencies {

# required, enough for most devices.

compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8'

compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'

# Other ABIs: optional

compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8'

compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8'

compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8'

compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8'

# ExoPlayer as IMediaPlayer: optional, experimental

compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'

}

iOS

in coming...

My Build Environment

Common

Mac OS X 10.11.5

Android

Android Studio 2.1.3

Gradle 2.14.1

iOS

Xcode 7.3 (7D175)

brew install git

Latest Changes

Features

Common

remove rarely used ffmpeg components to reduce binary size config/module-lite.sh

workaround for some buggy online video.

Android

platform: API 9~23

cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)

video-output: NativeWindow, OpenGL ES 2.0

audio-output: AudioTrack, OpenSL ES

hw-decoder: MediaCodec (API 16+, Android 4.1+)

alternative-backend: android.media.MediaPlayer, ExoPlayer

iOS

platform: iOS 7.0~10.2.x

cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)

video-output: OpenGL ES 2.0

audio-output: AudioQueue, AudioUnit

hw-decoder: VideoToolbox (iOS 8+)

alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)

NOT-ON-PLAN

obsolete platforms (Android: API-8 and below; iOS: pre-6.0)

obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)

native subtitle render

avfilter support

Before Build

# install homebrew, git, yasm

ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"

brew install git

brew install yasm

# add these lines to your ~/.bash_profile or ~/.profile

# export ANDROID_SDK=

# export ANDROID_NDK=

# on Cygwin (unmaintained)

# install git, make, yasm

If you prefer more codec/format

cd config

rm module.sh

ln -s module-default.sh module.sh

cd android/contrib

# cd ios

sh compile-ffmpeg.sh clean

If you prefer less codec/format for smaller binary size (include hevc function)

cd config

rm module.sh

ln -s module-lite-hevc.sh module.sh

cd android/contrib

# cd ios

sh compile-ffmpeg.sh clean

If you prefer less codec/format for smaller binary size (by default)

cd config

rm module.sh

ln -s module-lite.sh module.sh

cd android/contrib

# cd ios

sh compile-ffmpeg.sh clean

For Ubuntu/Debian users.

# choose [No] to use bash

sudo dpkg-reconfigure dash

If you'd like to share your config, pull request is welcome.

Build Android

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android

cd ijkplayer-android

git checkout -B latest k0.8.8

./init-android.sh

cd android/contrib

./compile-ffmpeg.sh clean

./compile-ffmpeg.sh all

cd ..

./compile-ijk.sh all

# Android Studio:

# Open an existing Android Studio project

# Select android/ijkplayer/ and import

#

# define ext block in your root build.gradle

# ext {

# compileSdkVersion = 23 // depending on your sdk version

# buildToolsVersion = "23.0.0" // depending on your build tools version

#

# targetSdkVersion = 23 // depending on your sdk version

# }

#

# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)

# sh android/patch-debugging-with-lldb.sh armv7a

# Install Android Studio 2.2(+)

# Preference -> Android SDK -> SDK Tools

# Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install

# Open an existing Android Studio project

# Select android/ijkplayer

# Sync Project with Gradle Files

# Run -> Edit Configurations -> Debugger -> Symbol Directories

# Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories

# Run -> Debug 'ijkplayer-example'

# if you want to reverse patches:

# sh patch-debugging-with-lldb.sh reverse armv7a

#

# Eclipse: (obselete)

# File -> New -> Project -> Android Project from Existing Code

# Select android/ and import all project

# Import appcompat-v7

# Import preference-v7

#

# Gradle

# cd ijkplayer

# gradle

Build iOS

git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios

cd ijkplayer-ios

git checkout -B latest k0.8.8

./init-ios.sh

cd ios

./compile-ffmpeg.sh clean

./compile-ffmpeg.sh all

# Demo

# open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode

#

# Import into Your own Application

# Select your project in Xcode.

# File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj

# Select your Application's target.

# Build Phases -> Target Dependencies -> Select IJKMediaFramework

# Build Phases -> Link Binary with Libraries -> Add:

# IJKMediaFramework.framework

#

# AudioToolbox.framework

# AVFoundation.framework

# CoreGraphics.framework

# CoreMedia.framework

# CoreVideo.framework

# libbz2.tbd

# libz.tbd

# MediaPlayer.framework

# MobileCoreServices.framework

# OpenGLES.framework

# QuartzCore.framework

# UIKit.framework

# VideoToolbox.framework

#

# ... (Maybe something else, if you get any link error)

#

Support (支持)

Please do not send e-mail to me. Public technical discussion on github is preferred.

请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。

License

Copyright (c) 2017 Bilibili

Licensed under LGPLv2.1 or later

ijkplayer required features are based on or derives from projects below:

android/ijkplayer-exo is based on or derives from projects below:

Apache License 2.0

android/example is based on or derives from projects below:

GPL

android-ndk-profiler (not included by default)

ios/IJKMediaDemo is based on or derives from projects below:

ijkplayer's build scripts are based on or derives from projects below:

Commercial Use

ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.

IANAL, you should always ask your lawyer for these stuffs before use it in your product.

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