ijkplayer
Platform
Build Status
Android
iOS
Video player based on ffplay
Download
Android:
Gradle
# required
allprojects {
repositories {
jcenter()
}
}
dependencies {
# required, enough for most devices.
compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8'
# Other ABIs: optional
compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8'
compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8'
# ExoPlayer as IMediaPlayer: optional, experimental
compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8'
}
iOS
in coming...
My Build Environment
Common
Mac OS X 10.11.5
Android
Android Studio 2.1.3
Gradle 2.14.1
iOS
Xcode 7.3 (7D175)
brew install git
Latest Changes
Features
Common
remove rarely used ffmpeg components to reduce binary size config/module-lite.sh
workaround for some buggy online video.
Android
platform: API 9~23
cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices)
video-output: NativeWindow, OpenGL ES 2.0
audio-output: AudioTrack, OpenSL ES
hw-decoder: MediaCodec (API 16+, Android 4.1+)
alternative-backend: android.media.MediaPlayer, ExoPlayer
iOS
platform: iOS 7.0~10.2.x
cpu: armv7, arm64, i386, x86_64, (armv7s is obselete)
video-output: OpenGL ES 2.0
audio-output: AudioQueue, AudioUnit
hw-decoder: VideoToolbox (iOS 8+)
alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8)
NOT-ON-PLAN
obsolete platforms (Android: API-8 and below; iOS: pre-6.0)
obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…)
native subtitle render
avfilter support
Before Build
# install homebrew, git, yasm
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
brew install yasm
# add these lines to your ~/.bash_profile or ~/.profile
# export ANDROID_SDK=
# export ANDROID_NDK=
# on Cygwin (unmaintained)
# install git, make, yasm
If you prefer more codec/format
cd config
rm module.sh
ln -s module-default.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
If you prefer less codec/format for smaller binary size (include hevc function)
cd config
rm module.sh
ln -s module-lite-hevc.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
If you prefer less codec/format for smaller binary size (by default)
cd config
rm module.sh
ln -s module-lite.sh module.sh
cd android/contrib
# cd ios
sh compile-ffmpeg.sh clean
For Ubuntu/Debian users.
# choose [No] to use bash
sudo dpkg-reconfigure dash
If you'd like to share your config, pull request is welcome.
Build Android
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android
cd ijkplayer-android
git checkout -B latest k0.8.8
./init-android.sh
cd android/contrib
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all
cd ..
./compile-ijk.sh all
# Android Studio:
# Open an existing Android Studio project
# Select android/ijkplayer/ and import
#
# define ext block in your root build.gradle
# ext {
# compileSdkVersion = 23 // depending on your sdk version
# buildToolsVersion = "23.0.0" // depending on your build tools version
#
# targetSdkVersion = 23 // depending on your sdk version
# }
#
# If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental)
# sh android/patch-debugging-with-lldb.sh armv7a
# Install Android Studio 2.2(+)
# Preference -> Android SDK -> SDK Tools
# Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install
# Open an existing Android Studio project
# Select android/ijkplayer
# Sync Project with Gradle Files
# Run -> Edit Configurations -> Debugger -> Symbol Directories
# Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories
# Run -> Debug 'ijkplayer-example'
# if you want to reverse patches:
# sh patch-debugging-with-lldb.sh reverse armv7a
#
# Eclipse: (obselete)
# File -> New -> Project -> Android Project from Existing Code
# Select android/ and import all project
# Import appcompat-v7
# Import preference-v7
#
# Gradle
# cd ijkplayer
# gradle
Build iOS
git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios
cd ijkplayer-ios
git checkout -B latest k0.8.8
./init-ios.sh
cd ios
./compile-ffmpeg.sh clean
./compile-ffmpeg.sh all
# Demo
# open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode
#
# Import into Your own Application
# Select your project in Xcode.
# File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj
# Select your Application's target.
# Build Phases -> Target Dependencies -> Select IJKMediaFramework
# Build Phases -> Link Binary with Libraries -> Add:
# IJKMediaFramework.framework
#
# AudioToolbox.framework
# AVFoundation.framework
# CoreGraphics.framework
# CoreMedia.framework
# CoreVideo.framework
# libbz2.tbd
# libz.tbd
# MediaPlayer.framework
# MobileCoreServices.framework
# OpenGLES.framework
# QuartzCore.framework
# UIKit.framework
# VideoToolbox.framework
#
# ... (Maybe something else, if you get any link error)
#
Support (支持)
Please do not send e-mail to me. Public technical discussion on github is preferred.
请尽量在 github 上公开讨论技术问题,不要以邮件方式私下询问,恕不一一回复。
License
Copyright (c) 2017 Bilibili
Licensed under LGPLv2.1 or later
ijkplayer required features are based on or derives from projects below:
android/ijkplayer-exo is based on or derives from projects below:
Apache License 2.0
android/example is based on or derives from projects below:
GPL
android-ndk-profiler (not included by default)
ios/IJKMediaDemo is based on or derives from projects below:
ijkplayer's build scripts are based on or derives from projects below:
Commercial Use
ijkplayer is licensed under LGPLv2.1 or later, so itself is free for commercial use under LGPLv2.1 or later
But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product.
IANAL, you should always ask your lawyer for these stuffs before use it in your product.