该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
#include
#include
#include
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define N 200
int i,key;
int score=0;/*初始化游戏得分*/
int gamespeed=50000;/*游戏速度调整值*/
struct coach
{
int x;
int y;
int yes;
}coach;
struct train
{
int x[N];
int y[N];
int node;
int direction;
int life;
}train;
void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DrawK(void);/*开始画面*/
void GameOver(void);/*结束游戏*/
void GamePlay(void);/*玩游戏具体过程*/
void PrScore(void);/*输出成绩*/
void main(void)
{
Init();
DrawK();
GamePlay();
Close();
}
/*图形驱动*/
void Init(void)
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
cleardevice();
}
/*开始游戏时的游戏画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/
void DrawK(void)
{
setcolor(10);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);
for(i=50;i<=600;i+=10)
{
rectangle(i,40,i+10,49);
rectangle(i,451,i+10,460);
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10);
rectangle(601,i,610,i+10);
}
}
void GamePlay(void)
{
randomize();/*随机数发生器*/
coach.yes=1;
train.life=0;
train.direction=1;
train.x[0]=100;train.y[0]=100;
train.x[1]=110;train.y[1]=100;
train.node=10;
PrScore();
while(1)
{
while(!kbhit())
{
if(coach.yes==1)
{
coach.x=rand()%400+60;
coach.y=rand()%350+60;
while(coach.x%10!=0)
coach.x++;
while(coach.y%10!=0)
coach.y++;
coach.yes=0;
}
if(coach.yes==0)
{
setcolor(GREEN);
rectangle(coach.x,coach.y,coach.x+10,coach.y-10);
}
for(i=train.node-1;i>0;i--)
{
train.x[i]=train.x[i-1];
train.y[i]=train.y[i-1];
}
switch(train.direction)
{
case 1: train.x[0]+=10;break;
case 2: train.x[0]-=10;break;
case 3: train.y[0]-=10;break;
case 4: train.y[0]+=10;break;
}
for(i=3;i
{
if(train.x[i]==train.x[0]&&train.y[i]==train.y[0])
{
GameOver();
train.life=1;
break;
}
}
if(train.x[0]<55||train.x[0]>595||train.y[0]<55||
train.y[0]>455)
{
GameOver();
train.life=1;
}
if(train.life==1)
break;
if(train.x[0]==coach.x&&train.y[0]==coach.y)
{
setcolor(0);
rectangle(coach.x,coach.y,coach.x+10,coach.y-10);
train.x[train.node]=-20;train.y[train.node]=-20;
train.node++;
coach.yes=1;
score+=10;
PrScore();
}
setcolor(4);
for(i=0;i
rectangle(train.x[i],train.y[i],train.x[i]+10,
train.y[i]-10);
delay(gamespeed);
setcolor(0);
rectangle(train.x[train.node-1],train.y[train.node-1],
train.x[train.node-1]+10,train.y[train.node-1]-10);
}
if(train.life==1)
break;
key=bioskey(0);/*接收按键*/
if(key==ESC)
break;
else
if(key==UP&&train.direction!=4)
train.direction=3;
else
if(key==RIGHT&&train.direction!=2)
train.direction=1;
else
if(key==LEFT&&train.direction!=1)
train.direction=2;
else
if(key==DOWN&&train.direction!=3)
train.direction=4;
}
}
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
void Close(void)
{
getch();
closegraph();
}