更换火车头c语言csdn,火车头游戏代码

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#include

#include

#include

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

#define N 200

int i,key;

int score=0;/*初始化游戏得分*/

int gamespeed=50000;/*游戏速度调整值*/

struct coach

{

int x;

int y;

int yes;

}coach;

struct train

{

int x[N];

int y[N];

int node;

int direction;

int life;

}train;

void Init(void);/*图形驱动*/

void Close(void);/*图形结束*/

void DrawK(void);/*开始画面*/

void GameOver(void);/*结束游戏*/

void GamePlay(void);/*玩游戏具体过程*/

void PrScore(void);/*输出成绩*/

void main(void)

{

Init();

DrawK();

GamePlay();

Close();

}

/*图形驱动*/

void Init(void)

{

int gd=DETECT,gm;

initgraph(&gd,&gm,"c:\\tc");

cleardevice();

}

/*开始游戏时的游戏画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

setcolor(10);

setlinestyle(SOLID_LINE,0,THICK_WIDTH);

for(i=50;i<=600;i+=10)

{

rectangle(i,40,i+10,49);

rectangle(i,451,i+10,460);

}

for(i=40;i<=450;i+=10)

{

rectangle(50,i,59,i+10);

rectangle(601,i,610,i+10);

}

}

void GamePlay(void)

{

randomize();/*随机数发生器*/

coach.yes=1;

train.life=0;

train.direction=1;

train.x[0]=100;train.y[0]=100;

train.x[1]=110;train.y[1]=100;

train.node=10;

PrScore();

while(1)

{

while(!kbhit())

{

if(coach.yes==1)

{

coach.x=rand()%400+60;

coach.y=rand()%350+60;

while(coach.x%10!=0)

coach.x++;

while(coach.y%10!=0)

coach.y++;

coach.yes=0;

}

if(coach.yes==0)

{

setcolor(GREEN);

rectangle(coach.x,coach.y,coach.x+10,coach.y-10);

}

for(i=train.node-1;i>0;i--)

{

train.x[i]=train.x[i-1];

train.y[i]=train.y[i-1];

}

switch(train.direction)

{

case 1: train.x[0]+=10;break;

case 2: train.x[0]-=10;break;

case 3: train.y[0]-=10;break;

case 4: train.y[0]+=10;break;

}

for(i=3;i

{

if(train.x[i]==train.x[0]&&train.y[i]==train.y[0])

{

GameOver();

train.life=1;

break;

}

}

if(train.x[0]<55||train.x[0]>595||train.y[0]<55||

train.y[0]>455)

{

GameOver();

train.life=1;

}

if(train.life==1)

break;

if(train.x[0]==coach.x&&train.y[0]==coach.y)

{

setcolor(0);

rectangle(coach.x,coach.y,coach.x+10,coach.y-10);

train.x[train.node]=-20;train.y[train.node]=-20;

train.node++;

coach.yes=1;

score+=10;

PrScore();

}

setcolor(4);

for(i=0;i

rectangle(train.x[i],train.y[i],train.x[i]+10,

train.y[i]-10);

delay(gamespeed);

setcolor(0);

rectangle(train.x[train.node-1],train.y[train.node-1],

train.x[train.node-1]+10,train.y[train.node-1]-10);

}

if(train.life==1)

break;

key=bioskey(0);/*接收按键*/

if(key==ESC)

break;

else

if(key==UP&&train.direction!=4)

train.direction=3;

else

if(key==RIGHT&&train.direction!=2)

train.direction=1;

else

if(key==LEFT&&train.direction!=1)

train.direction=2;

else

if(key==DOWN&&train.direction!=3)

train.direction=4;

}

}

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

settextstyle(0,0,4);

outtextxy(200,200,"GAME OVER");

getch();

}

void PrScore(void)

{

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,15,220,35);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"score:%d",score);

outtextxy(55,20,str);

}

void Close(void)

{

getch();

closegraph();

}

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