using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Collections;
namespace wilove
{
public partial class Form4 : Form
{
public Form4()
{
InitializeComponent();
}
private void Form4_Load(object sender, EventArgs e)
{
FilltvwDirectory();
}
/// <summary>
/// 向树图添加盘符
/// </summary>
private void FilltvwDirectory()
{
//获取当前设备 盘符,并添加到数组 drivers[i] 里面
string[] drives = Environment.GetLogicalDrives();
for (int i = 0; i < drives.Length; i++)
{
TreeNode cRoot = new TreeNode(drives[i]);
//TreeNode cRoot = new TreeNode();
//cRoot.Text = drives[i];
treeView1.Nodes.Add(cRoot);
// 如果你得盘符 存在 像 G DVD 驱动盘,就要注意了.否则会报错的...
if (cRoot.Text != "G:\\")
{
AddDirectories(cRoot);
}
}
}
/// <summary>
/// 创建方法,添加盘符下的文件夹
/// </summary>
/// <param name="node"></param>
private void AddDirectories(TreeNode node)
{
try
{
// 获取当前节点路径\
DirectoryInfo dir = new DirectoryInfo(GetPathFormNode(node));
// 获取当前节点所在的路径下的子文件夹
DirectoryInfo[] e = dir.GetDirectories();
string ss = e.Length.ToString();
for (int i = 0; i < e.Length; i++)
{
string name = e[i].Name;
//判断是否是上级目录
if (!name.Equals(".") && !name.Equals(".."))
{
node.Nodes.Add(new TreeNode(name));
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString());
}
}
/// <summary>
/// 获取节点的路径
/// </summary>
/// <param name="node"></param>
/// <returns></returns>
private string GetPathFormNode(TreeNode node)
{
if (node.Parent == null)
{
return node.Text;
}
return Path.Combine(GetPathFormNode(node.Parent),node.Text);
//递归调用产生节点对应文件夹的路径
// Path.Combine 组合产生路径,如 Path.combine("A","B") 侧生成 "A\\B"
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void treeView1_BeforeExpand(object sender, TreeViewCancelEventArgs e)
{
TreeNode nodeExpanding =(TreeNode)e.Node;
AddSubDirectores(nodeExpanding);
}
/// <summary>
/// 调用
/// </summary>
/// <param name="node"></param>
private void AddSubDirectores(TreeNode node)
{
for (int i = 0; i < node.Nodes.Count; i++)
{
AddDirectories(node.Nodes[i]);
}
}
}
}