#include
<
iostream
>
#include < pthread.h >
#include < stdlib.h >
#include < stdio.h >
#include < sys / socket.h >
#include < string .h >
#include < netinet / in .h >
#include < arpa / inet.h >
using namespace std;
bool stop = false ;
void * thread_run( void * arg)
{
struct sockaddr_in addr;
memset( & addr, 0 , sizeof (addr));
int fd;
addr.sin_family = AF_INET;
addr.sin_port = htons( 8081 );
addr.sin_addr.s_addr = INADDR_ANY;
if ((fd = socket(AF_INET, SOCK_STREAM, 0 )) ==- 1 )
{
std::cerr << " Unable to Open the Socket " << endl;
stop = true ;
return NULL;
}
if (bind(fd, ( struct sockaddr * )( & addr), sizeof (addr)) != 0 )
{
std::cerr << " Unable to bind the Socket " << endl;
stop = true ;
return NULL;
}
if (listen(fd, 50 ) == - 1 )
{
std::cerr << " Unable to listen the Socket " << endl;
stop = true ;
return NULL;
}
while ( true ){
sockaddr client_addr;
unsigned int nLength;
int fdc = accept(fd, & client_addr, & nLength);
if (fdc == - 1 ){
cerr << " Unable to Connect with the client " << endl;
return NULL;
} else {
char * request = new char [ 1000 ];
memset(request, 0 , 1000 );
read(fdc, request, 1000 );
cout << request << endl;
char buf[] = " HTTP/1.1 200 OK\r\nServer: HTTP Server BY Zhengsq "
" \r\nContent-Type: text/html;charset=gb2312\r\n\r\n "
" <h1>This is The Server By zhengsq</h1> " ;
write(fdc, buf, strlen(buf));
close(fdc);
delete[] request;
}
}
}
void child_thread()
{
pthread_t t;
pthread_attr_t attr;
if (pthread_attr_init( & attr) != 0 )
std::cerr << " Unable to launch a thread\n " ;
if (pthread_create( & t, & attr, thread_run, NULL) != 0 )
std::cerr << " Unable to launch a thread\n " ;
if (pthread_attr_destroy( & attr) != 0 )
std::cerr << " Unable to launch a thread\n " ;
if (pthread_detach(t) != 0 )
std::cerr << " Unable to launch a thread\n " ;
}
int main() {
child_thread();
while ( ! stop)
{
sleep( 1000 );
}
return 0 ;
}
#include < pthread.h >
#include < stdlib.h >
#include < stdio.h >
#include < sys / socket.h >
#include < string .h >
#include < netinet / in .h >
#include < arpa / inet.h >
using namespace std;
bool stop = false ;
void * thread_run( void * arg)
{
struct sockaddr_in addr;
memset( & addr, 0 , sizeof (addr));
int fd;
addr.sin_family = AF_INET;
addr.sin_port = htons( 8081 );
addr.sin_addr.s_addr = INADDR_ANY;
if ((fd = socket(AF_INET, SOCK_STREAM, 0 )) ==- 1 )
{
std::cerr << " Unable to Open the Socket " << endl;
stop = true ;
return NULL;
}
if (bind(fd, ( struct sockaddr * )( & addr), sizeof (addr)) != 0 )
{
std::cerr << " Unable to bind the Socket " << endl;
stop = true ;
return NULL;
}
if (listen(fd, 50 ) == - 1 )
{
std::cerr << " Unable to listen the Socket " << endl;
stop = true ;
return NULL;
}
while ( true ){
sockaddr client_addr;
unsigned int nLength;
int fdc = accept(fd, & client_addr, & nLength);
if (fdc == - 1 ){
cerr << " Unable to Connect with the client " << endl;
return NULL;
} else {
char * request = new char [ 1000 ];
memset(request, 0 , 1000 );
read(fdc, request, 1000 );
cout << request << endl;
char buf[] = " HTTP/1.1 200 OK\r\nServer: HTTP Server BY Zhengsq "
" \r\nContent-Type: text/html;charset=gb2312\r\n\r\n "
" <h1>This is The Server By zhengsq</h1> " ;
write(fdc, buf, strlen(buf));
close(fdc);
delete[] request;
}
}
}
void child_thread()
{
pthread_t t;
pthread_attr_t attr;
if (pthread_attr_init( & attr) != 0 )
std::cerr << " Unable to launch a thread\n " ;
if (pthread_create( & t, & attr, thread_run, NULL) != 0 )
std::cerr << " Unable to launch a thread\n " ;
if (pthread_attr_destroy( & attr) != 0 )
std::cerr << " Unable to launch a thread\n " ;
if (pthread_detach(t) != 0 )
std::cerr << " Unable to launch a thread\n " ;
}
int main() {
child_thread();
while ( ! stop)
{
sleep( 1000 );
}
return 0 ;
}
上述代码非常简单,专门开启一个线程用于处理socket,主线程sleep
上面到代码包括:开启线程到基本过程,注意线程的执行函数用到了函数指针 void *(*)(void *)
socket开启server端的一般步骤:
1、int fd = socket(AF_INET, SOCK_STREAM, 0),得到一个socket的handle(或者可以称之为指针)
2、bind(fd, &addr, sizeof(addr));
3、listen(fd, 4);
4、循环接受请求accept()
上面到步骤也符合建立一个server的一般逻辑,开辟一个通道,绑定通道到地址,监听通道,从通道接受请求,把数据通过通道送走……