LevelDB源码剖析之Cache缓冲区与hash表 | 赖明星

LevelDB源码剖析之Cache缓冲区与hash表 | 赖明星

http://www.360doc.com/content/15/0507/14/25378398_468722577.shtml

Cache

levelDB实现了自己的缓冲区替换算法,Cache的使用如下:

 Cache* cache_;//声明    CacheTest() : cache_(NewLRUCache(kCacheSize)) {//定义     current_ = this;    }    ~CacheTest() {     delete cache_;//删除   }    int Lookup(int key) {//查找     Cache::Handle* handle = cache_->Lookup(EncodeKey(key));     const int r = (handle == NULL) ? -1 : DecodeValue(cache_->Value(handle));     if (handle != NULL) {       cache_->Release(handle);     }     return r;   }    void Insert(int key, int value, int charge = 1) {//插入     cache_->Release(cache_->Insert(EncodeKey(key), EncodeValue(value), charge,                                    &CacheTest::Deleter));   }    void Erase(int key) {//删除     cache_->Erase(EncodeKey(key));   }

Cache的定义如下:

class Cache {  public:   Cache() { }    // Destroys all existing entries by calling the "deleter"   // function that was passed to the constructor.   virtual ~Cache();    // Opaque handle to an entry stored in the cache.   struct Handle { };    // Insert a mapping from key->value into the cache and assign it   // the specified charge against the total cache capacity.   //   // Returns a handle that corresponds to the mapping.  The caller   // must call this->Release(handle) when the returned mapping is no   // longer needed.   //   // When the inserted entry is no longer needed, the key and   // value will be passed to "deleter".   virtual Handle* Insert(const Slice& key, void* value, size_t charge,                          void (*deleter)(const Slice& key, void* value)) = 0;    // If the cache has no mapping for "key", returns NULL.   //   // Else return a handle that corresponds to the mapping.  The caller   // must call this->Release(handle) when the returned mapping is no   // longer needed.   virtual Handle* Lookup(const Slice& key) = 0;    // Release a mapping returned by a previous Lookup().   // REQUIRES: handle must not have been released yet.   // REQUIRES: handle must have been returned by a method on *this.   virtual void Release(Handle* handle) = 0;    // Return the value encapsulated in a handle returned by a   // successful Lookup().   // REQUIRES: handle must not have been released yet.   // REQUIRES: handle must have been returned by a method on *this.   virtual void* Value(Handle* handle) = 0;    // If the cache contains entry for key, erase it.  Note that the   // underlying entry will be kept around until all existing handles   // to it have been released.   virtual void Erase(const Slice& key) = 0;    // Return a new numeric id.  May be used by multiple clients who are   // sharing the same cache to partition the key space.  Typically the   // client will allocate a new id at startup and prepend the id to   // its cache keys.   virtual uint64_t NewId() = 0;   private:   void LRU_Remove(Handle* e);   void LRU_Append(Handle* e);   void Unref(Handle* e);    struct Rep;   Rep* rep_;    // No copying allowed   Cache(const Cache&);   void operator=(const Cache&); };

从levelDB的源代码看到,Cache 是一个抽象类,我们是不能定义一个抽象类的对象的,通过NewLRUCache 函数我们可以看到,定义的是一个SharedLRUCache 对象。

Cache* NewLRUCache(size_t capacity) {   return new SharedLRUCache(capacity); }

SharedLRUCache

SharedLRUCache到底是什么呢?我们为什么需要它?这是因为levelDB是多线程的,每个线程访问缓冲区的时候都会将缓冲区锁住,为了多线程访问,尽可能快速,减少锁开销,ShardedLRUCache内部有16个LRUCache,查找Key时首先计算key属于哪一个分片,分片的计算方法是取32位hash值的高4位,然后在相应的LRUCache中进行查找,这样就大大减少了多线程的访问锁的开销。

static const int kNumShardBits = 4; static const int kNumShards = 1 << kNumShardBits;  class ShardedLRUCache : public Cache {  private:   LRUCache shard_[kNumShards];   port::Mutex id_mutex_;   uint64_t last_id_;    static inline uint32_t HashSlice(const Slice& s) {     return Hash(s.data(), s.size(), 0);   }    static uint32_t Shard(uint32_t hash) {     return hash >> (32 - kNumShardBits);   }   public:   explicit ShardedLRUCache(size_t capacity)       : last_id_(0) {     const size_t per_shard = (capacity + (kNumShards - 1)) / kNumShards;     for (int s = 0; s < kNumShards; s++) {       shard_[s].SetCapacity(per_shard);     }   }   virtual ~ShardedLRUCache() { }   virtual Handle* Insert(const Slice& key, void* value, size_t charge,                          void (*deleter)(const Slice& key, void* value)) {     const uint32_t hash = HashSlice(key);     return shard_[Shard(hash)].Insert(key, hash, value, charge, deleter);   }   virtual Handle* Lookup(const Slice& key) {     const uint32_t hash = HashSlice(key);     return shard_[Shard(hash)].Lookup(key, hash);   }   virtual void Release(Handle* handle) {     LRUHandle* h = reinterpret_cast<LRUHandle*>(handle);     shard_[Shard(h->hash)].Release(handle);   }   virtual void Erase(const Slice& key) {     const uint32_t hash = HashSlice(key);     shard_[Shard(hash)].Erase(key, hash);   }   virtual void* Value(Handle* handle) {     return reinterpret_cast<LRUHandle*>(handle)->value;   }   virtual uint64_t NewId() {     MutexLock l(&id_mutex_);     return ++(last_id_);   } };  }  // end anonymous namespace

我们来看一下SharedLRUCache类,该类的关键成员变量LRUCache shard_[kNumShards]是一个数组,数组每个成员是一个LRUCache ,这才是真正的缓冲区。

SharedLRUCache 只做一件事,就是计算Hash 值,选择LRUCache ,代码如下:

static inline uint32_t HashSlice(const Slice& s) {   return Hash(s.data(), s.size(), 0); }  static uint32_t Shard(uint32_t hash) {   return hash >> (32 - kNumShardBits); }

hash函数

计算Hash值的算法看起来很简单,可以直接拿来用:

uint32_t Hash(const char* data, size_t n, uint32_t seed) {   // Similar to murmur hash   const uint32_t m = 0xc6a4a793;   const uint32_t r = 24;   const char* limit = data + n;   uint32_t h = seed ^ (n * m);    // Pick up four bytes at a time   while (data + 4 <= limit) {     uint32_t w = DecodeFixed32(data);     data += 4;     h += w;     h *= m;     h ^= (h >> 16);   }    // Pick up remaining bytes   switch (limit - data) {     case 3:       h += data[2] << 16;       // fall through     case 2:       h += data[1] << 8;       // fall through     case 1:       h += data[0];       h *= m;       h ^= (h >> r);       break;   }   return h; }

我们现在来看SharedLRUCache 类的完整定义,再次强调,它的主要作用就是计算hash值,选择LRUCache ,然后调用LRUCache 的函数即可。代码如下:

class ShardedLRUCache : public Cache {  private:   LRUCache shard_[kNumShards];   port::Mutex id_mutex_;   uint64_t last_id_;    static inline uint32_t HashSlice(const Slice& s) {     return Hash(s.data(), s.size(), 0);   }    static uint32_t Shard(uint32_t hash) {     return hash >> (32 - kNumShardBits);   }   public:   explicit ShardedLRUCache(size_t capacity)       : last_id_(0) {     const size_t per_shard = (capacity + (kNumShards - 1)) / kNumShards;     for (int s = 0; s < kNumShards; s++) {       shard_[s].SetCapacity(per_shard);     }   }   virtual ~ShardedLRUCache() { }   virtual Handle* Insert(const Slice& key, void* value, size_t charge,                          void (*deleter)(const Slice& key, void* value)) {     const uint32_t hash = HashSlice(key);     return shard_[Shard(hash)].Insert(key, hash, value, charge, deleter);   }   virtual Handle* Lookup(const Slice& key) {     const uint32_t hash = HashSlice(key);     return shard_[Shard(hash)].Lookup(key, hash);   }   virtual void Release(Handle* handle) {     LRUHandle* h = reinterpret_cast<LRUHandle*>(handle);     shard_[Shard(h->hash)].Release(handle);   }   virtual void Erase(const Slice& key) {     const uint32_t hash = HashSlice(key);     shard_[Shard(hash)].Erase(key, hash);   }   virtual void* Value(Handle* handle) {     return reinterpret_cast<LRUHandle*>(handle)->value;   }   virtual uint64_t NewId() {     MutexLock l(&id_mutex_);     return ++(last_id_);   } };

LRUCache

我们再来看看LRUCache是怎么实现的,它的定义如下:

// A single shard of sharded cache. class LRUCache {  public:   LRUCache();   ~LRUCache();    // Separate from constructor so caller can easily make an array of LRUCache   void SetCapacity(size_t capacity) { capacity_ = capacity; }    // Like Cache methods, but with an extra "hash" parameter.   Cache::Handle* Insert(const Slice& key, uint32_t hash,                         void* value, size_t charge,                         void (*deleter)(const Slice& key, void* value));   Cache::Handle* Lookup(const Slice& key, uint32_t hash);   void Release(Cache::Handle* handle);   void Erase(const Slice& key, uint32_t hash);   private:   void LRU_Remove(LRUHandle* e);   void LRU_Append(LRUHandle* e);   void Unref(LRUHandle* e);    // Initialized before use.   size_t capacity_;    // mutex_ protects the following state.   port::Mutex mutex_;   size_t usage_;   uint64_t last_id_;    // Dummy head of LRU list.   // lru.prev is newest entry, lru.next is oldest entry.   LRUHandle lru_;    HandleTable table_; };

capacity_是当前缓冲区的容量,usage_是已经使用的缓冲区空间,如果usage_ > capacity_那就要选择一页驱逐出去了。

LRUCache 有两个关键的成员函数,分别是lru_table_lru_LRUHandle类型的节点,该节点是一个傀儡节点,傀儡节点便于我们操作双向链表,也就是说,LRUCache 中的没一个元素,都是一个LRUHandle类型的对象,table_是hash 表,便于快速判断数据是否在缓冲区中,hash 表中的元素是LRUHandle *。LRUHandle 的定义如下:

// An entry is a variable length heap-allocated structure.  Entries // are kept in a circular doubly linked list ordered by access time. struct LRUHandle {   void* value;   void (*deleter)(const Slice&, void* value);   LRUHandle* next_hash;   LRUHandle* next;   LRUHandle* prev;   size_t charge;      // TODO(opt): Only allow uint32_t?   size_t key_length;   uint32_t refs;   uint32_t hash;      // Hash of key(); used for fast sharding and comparisons   char key_data[1];   // Beginning of key    Slice key() const {     // For cheaper lookups, we allow a temporary Handle object     // to store a pointer to a key in "value".     if (next == this) {       return *(reinterpret_cast<Slice*>(value));     } else {       return Slice(key_data, key_length);     }   } };

还没弄懂charge和 key_data[1]的作用。

图示

让我们暂停一下,先理清他们的关系。使用者再使用的时候,定义一个Cache* 指针,Cache类是一个抽象类,是不能定义这种类型的变量的,所以调用NewLRUCache函数返回一个SharedLRUCache对象,SharedLRUCache 定义了一个LRUCache 数组,这才是真正的缓冲区,也就是说,levelDB 将Cache 进行了封装,它的内部,其实有16个缓冲区,每个缓冲区都有独立的LRU 链表和Hash 表,便于查找,替换。

LRUCache中维护了一个双向链表,链表的元素类型为LRUHandle ,文字描述就这样,图示如下:

hash表

hash表的实现比较简单,也比较优美,其中,length是指hash表桶的数量,elems 是元素的个数,当元素的个数大于桶的数量,就重新hash ,这样的话,hash 的平均查找代价为O(1)。

class HandleTable {  public:   HandleTable() : length_(0), elems_(0), list_(NULL) { Resize(); }   ~HandleTable() { delete[] list_; }    LRUHandle* Lookup(const Slice& key, uint32_t hash) {     return *FindPointer(key, hash);   }    LRUHandle* Insert(LRUHandle* h) {     LRUHandle** ptr = FindPointer(h->key(), h->hash);     LRUHandle* old = *ptr;     h->next_hash = (old == NULL ? NULL : old->next_hash);     *ptr = h;     if (old == NULL) {       ++elems_;       if (elems_ > length_) {         // Since each cache entry is fairly large, we aim for a small         // average linked list length (<= 1).         Resize();       }     }     return old;   }    LRUHandle* Remove(const Slice& key, uint32_t hash) {     LRUHandle** ptr = FindPointer(key, hash);     LRUHandle* result = *ptr;     if (result != NULL) {       *ptr = result->next_hash;       --elems_;     }     return result;   }   private:   // The table consists of an array of buckets where each bucket is   // a linked list of cache entries that hash into the bucket.   uint32_t length_;   uint32_t elems_;   LRUHandle** list_;    // Return a pointer to slot that points to a cache entry that   // matches key/hash.  If there is no such cache entry, return a   // pointer to the trailing slot in the corresponding linked list.   LRUHandle** FindPointer(const Slice& key, uint32_t hash) {     LRUHandle** ptr = &list_[hash & (length_ - 1)];     while (*ptr != NULL &&            ((*ptr)->hash != hash || key != (*ptr)->key())) {       ptr = &(*ptr)->next_hash;     }     return ptr;   }    void Resize() {     uint32_t new_length = 4;     while (new_length < elems_) {       new_length *= 2;     }     LRUHandle** new_list = new LRUHandle*[new_length];     memset(new_list, 0, sizeof(new_list[0]) * new_length);     uint32_t count = 0;     for (uint32_t i = 0; i < length_; i++) {       LRUHandle* h = list_[i];       while (h != NULL) {         LRUHandle* next = h->next_hash;         Slice key = h->key();         uint32_t hash = h->hash;         LRUHandle** ptr = &new_list[hash & (new_length - 1)];         h->next_hash = *ptr;         *ptr = h;         h = next;         count++;       }     }     assert(elems_ == count);     delete[] list_;     list_ = new_list;     length_ = new_length;   } };

刚开始我很难理解如何在Hash表查找代价较大的时候重新hash, 其实就是判断记录hash 表的长度和元素个数,这样就能知道平均查找代价,当平均查找代价比较高的时候,就重新hash 。

理解得还不够透彻,有几个地方还有疑问,但是我从阅读levelDB 源代码中学到了如下知识:

技巧

  • 对一个2的指数求余 LRUHandle** ptr = &new_list[hash & (new_length - 1)];
  • 变长的Hash Table cache.cc 文件中的void Resize();
  • SharedLRUCache 中用最高的4位来做桶hash
  • HASH 值的计算(Similar to mrumru hash) hash.cc文件中的Hash

 

转载于:https://www.cnblogs.com/onlyforcloud/articles/4484731.html

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